Wraith

Medium Undead (Incorporeal) — CR 5

Monster Manual v.3.5 (MM), p. 257Updated 3.5

Wraith is a D&D 3.5 monster from MM, p. 257. CR 5, HD 5d12 (32 hp).

Hit Dice
5d12 (32 hp)
Initiative
+7
Speed
Fly (Good) 60 ft
Armor Class
15, touch 15, flat-footed 12
Base Attack / Grapple
+2
Attack
Incorporeal touch +5 melee (1d6 plus 1d4 Constitution drain)
Full Attack
Incorporeal touch +5 melee (1d6 plus 1d4 Constitution drain)
DEX
16
INT
14
WIS
14
CHA
15
Fort / Ref / Will
+1 / +4 / +6
Challenge Rating
5
Alignment
Always Lawful-Evil
Organization
Solitary, gang (2–5), or pack (6–11)
Treasure
None
Environment
Any
Level Adjustment

Special Abilities

Constitution DrainCreate SpawnDarkvisionSunlight PowerlessnessIncorporeal TraitsTurn ResistanceUndead TraitsUnnatural Aura

Feats

This creature is a sinister, spectral figure robed in darkness. It has no visible features or appendages, except for the glowing red pinpoints of its eyes.

Description

Wraiths are incorporeal creatures born of evil and darkness. They despise all living things, as well as the light that nurtures them.

In some cases, the grim silhouette of a wraith might appear armored or outfitted with weapons. This appearance does not affect the creature’s AC or combat abilities but only reflects the shape it had in life.

A wraith is about as tall as a human. Since they are incorporeal, they are weightless.

Wraiths speak Common and Infernal.

Combat

Close combat with a wraith is dangerous, thanks to its deadly touch.

Unnatural Aura (Su): Animals, whether wild or domesticated, can sense the unnatural presence of a wraith at a distance of 30 feet. They will not willingly approach nearer than that and panic if forced to do so; they remain panicked as long as they are within that range.

Sunlight Powerlessness (Ex): Wraiths are utterly powerless in natural sunlight (not merely a daylight spell) and flee from it.

Constitution Drain (Su): Living creatures hit by a wraith’s incorporeal touch attack must succeed on a DC 14 Fortitude save or take 1d6 points of Constitution drain. The save DC is Charisma-based. On each such successful attack, the wraith gains 5 temporary hit points.

Create Spawn (Su): Any humanoid slain by a wraith becomes a wraith in 1d4 rounds. Its body remains intact and inanimate, but its spirit is torn free from its corpse and transformed. Spawn are under the command of the wraith that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.