Worm That Walks
Medium Aberration — CR 26
- Hit Dice
- 23d8+49 (152 hp)
- Initiative
- +8
- Speed
- 30 ft, 30 ft.
- Armor Class
- 47, touch null, flat-footed 43
- Base Attack / Grapple
- +17/+17
- Attack
- +4 staff +15 melee Full Attack: +4 staff +15/+10 melee
- Fort / Ref / Will
- +11 / +14 / +17
- Challenge Rating
- 26
- Alignment
- Any evil
- Spell Resistance
- 36
Special Abilities
Spell-like abilitiesengulffrightful presence
Feats
Worm That Walks (CR 26)
Medium Aberration
Alignment: Any evil
Initiative: +8 (+4 Dex, +4 Improved Initiative); Senses: Blindsight 300 ft., Listen +21, and Listen +24
Languages: rarely speaks, knows all languages learned in life or since
Hit Dice: 23d8+49 (152 hp)
Fort +11, Ref +14, Will +17 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +17; Grapple +17
Attack: +4 staff +15 melee
Full Attack: +4 staff +15/+10 melee
Damage: +4 staff 1d6+4
Special Attacks/Actions: Spell-like abilities, engulf, frightful presence Abilities: Str 10, Dex 14 (18 with gloves), Con 13, Int -, Wis -, Cha -
Special Qualities: SR 36, discorporate, immunities
Feats: Brew Potion, Combat Casting, Craft Staff, Craft Wondrous Item, Heighten Spell, Improved Initiative, Lightning Reflexes, Maximize Spell, Quicken Spell, Scribe Scroll, Spell Penetration, Toughness; Epic Feats: Improved Spell Capacity (10th), Improved Spell Capacity (11th)
Skills: Concentration +22, Craft (alchemy) +28, Knowledge (arcana, Listen +21, Listen +24, Move Silently +24, Spellcraft +28, local, nature, and religion) +28
Advancement: As character Climate/Terrain: Any
Organization: Solitary
Treasure/Possessions: As character
Description
Worm That Walks (CR 26)
Medium Aberration
Alignment: Any evil
Initiative: +8 (+4 Dex, +4 Improved Initiative); Senses: Blindsight 300 ft., Listen +21, and Listen +24
Languages: rarely speaks, knows all languages learned in life or since
Hit Dice: 23d8+49 (152 hp)
Fort +11, Ref +14, Will +17 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +17; Grapple +17
Attack: +4 staff +15 melee
Full Attack: +4 staff +15/+10 melee
Damage: +4 staff 1d6+4
Special Attacks/Actions: Spell-like abilities, engulf, frightful presence Abilities: Str 10, Dex 14 (18 with gloves), Con 13, Int -, Wis -, Cha -
Special Qualities: SR 36, discorporate, immunities
Feats: Brew Potion, Combat Casting, Craft Staff, Craft Wondrous Item, Heighten Spell, Improved Initiative, Lightning Reflexes, Maximize Spell, Quicken Spell, Scribe Scroll, Spell Penetration, Toughness; Epic Feats: Improved Spell Capacity (10th), Improved Spell Capacity (11th)
Skills: Concentration +22, Craft (alchemy) +28, Knowledge (arcana, Listen +21, Listen +24, Move Silently +24, Spellcraft +28, local, nature, and religion) +28
Advancement: As character Climate/Terrain: Any
Organization: Solitary
Treasure/Possessions: As character
Combat
Worm That Walks (CR 26)
Medium Aberration
Alignment: Any evil
Initiative: +8 (+4 Dex, +4 Improved Initiative); Senses: Blindsight 300 ft., Listen +21, and Listen +24
Languages: rarely speaks, knows all languages learned in life or since
Hit Dice: 23d8+49 (152 hp)
Fort +11, Ref +14, Will +17 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +17; Grapple +17
Attack: +4 staff +15 melee
Full Attack: +4 staff +15/+10 melee
Damage: +4 staff 1d6+4
Special Attacks/Actions: Spell-like abilities, engulf, frightful presence Abilities: Str 10, Dex 14 (18 with gloves), Con 13, Int -, Wis -, Cha -
Special Qualities: SR 36, discorporate, immunities
Feats: Brew Potion, Combat Casting, Craft Staff, Craft Wondrous Item, Heighten Spell, Improved Initiative, Lightning Reflexes, Maximize Spell, Quicken Spell, Scribe Scroll, Spell Penetration, Toughness; Epic Feats: Improved Spell Capacity (10th), Improved Spell Capacity (11th)
Skills: Concentration +22, Craft (alchemy) +28, Knowledge (arcana, Listen +21, Listen +24, Move Silently +24, Spellcraft +28, local, nature, and religion) +28
Advancement: As character Climate/Terrain: Any
Organization: Solitary
Treasure/Possessions: As character