Worm That Walks

Medium Aberration — CR 26

Realmshelps (RH)3.5
Hit Dice
23d8+49 (152 hp)
Initiative
+8
Speed
30 ft, 30 ft.
Armor Class
47, touch null, flat-footed 43
Base Attack / Grapple
+17/+17
Attack
+4 staff +15 melee Full Attack: +4 staff +15/+10 melee
Fort / Ref / Will
+11 / +14 / +17
Challenge Rating
26
Alignment
Any evil
Spell Resistance
36

Special Abilities

Spell-like abilitiesengulffrightful presence

Feats

Worm That Walks (CR 26)

Medium Aberration
Alignment: Any evil
Initiative: +8 (+4 Dex, +4 Improved Initiative); Senses: Blindsight 300 ft., Listen +21, and Listen +24
Languages: rarely speaks, knows all languages learned in life or since

AC: 47 (+4 Dex, +8 bracers, +3 ring, +2 amulet, +20 insight) touch, flat-footed 43
Hit Dice: 23d8+49 (152 hp)
Fort +11, Ref +14, Will +17 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +17; Grapple +17
Attack: +4 staff +15 melee
Full Attack: +4 staff +15/+10 melee
Damage: +4 staff 1d6+4
Special Attacks/Actions: Spell-like abilities, engulf, frightful presence Abilities: Str 10, Dex 14 (18 with gloves), Con 13, Int -, Wis -, Cha -
Special Qualities: SR 36, discorporate, immunities
Feats: Brew Potion, Combat Casting, Craft Staff, Craft Wondrous Item, Heighten Spell, Improved Initiative, Lightning Reflexes, Maximize Spell, Quicken Spell, Scribe Scroll, Spell Penetration, Toughness; Epic Feats: Improved Spell Capacity (10th), Improved Spell Capacity (11th)
Skills: Concentration +22, Craft (alchemy) +28, Knowledge (arcana, Listen +21, Listen +24, Move Silently +24, Spellcraft +28, local, nature, and religion) +28
Advancement: As character Climate/Terrain: Any
Organization: Solitary
Treasure/Possessions: As character

Description

Worm That Walks (CR 26)

Medium Aberration
Alignment: Any evil
Initiative: +8 (+4 Dex, +4 Improved Initiative); Senses: Blindsight 300 ft., Listen +21, and Listen +24
Languages: rarely speaks, knows all languages learned in life or since

AC: 47 (+4 Dex, +8 bracers, +3 ring, +2 amulet, +20 insight) touch, flat-footed 43
Hit Dice: 23d8+49 (152 hp)
Fort +11, Ref +14, Will +17 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +17; Grapple +17
Attack: +4 staff +15 melee
Full Attack: +4 staff +15/+10 melee
Damage: +4 staff 1d6+4
Special Attacks/Actions: Spell-like abilities, engulf, frightful presence Abilities: Str 10, Dex 14 (18 with gloves), Con 13, Int -, Wis -, Cha -
Special Qualities: SR 36, discorporate, immunities
Feats: Brew Potion, Combat Casting, Craft Staff, Craft Wondrous Item, Heighten Spell, Improved Initiative, Lightning Reflexes, Maximize Spell, Quicken Spell, Scribe Scroll, Spell Penetration, Toughness; Epic Feats: Improved Spell Capacity (10th), Improved Spell Capacity (11th)
Skills: Concentration +22, Craft (alchemy) +28, Knowledge (arcana, Listen +21, Listen +24, Move Silently +24, Spellcraft +28, local, nature, and religion) +28
Advancement: As character Climate/Terrain: Any
Organization: Solitary
Treasure/Possessions: As character

Combat

Worm That Walks (CR 26)

Medium Aberration
Alignment: Any evil
Initiative: +8 (+4 Dex, +4 Improved Initiative); Senses: Blindsight 300 ft., Listen +21, and Listen +24
Languages: rarely speaks, knows all languages learned in life or since

AC: 47 (+4 Dex, +8 bracers, +3 ring, +2 amulet, +20 insight) touch, flat-footed 43
Hit Dice: 23d8+49 (152 hp)
Fort +11, Ref +14, Will +17 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +17; Grapple +17
Attack: +4 staff +15 melee
Full Attack: +4 staff +15/+10 melee
Damage: +4 staff 1d6+4
Special Attacks/Actions: Spell-like abilities, engulf, frightful presence Abilities: Str 10, Dex 14 (18 with gloves), Con 13, Int -, Wis -, Cha -
Special Qualities: SR 36, discorporate, immunities
Feats: Brew Potion, Combat Casting, Craft Staff, Craft Wondrous Item, Heighten Spell, Improved Initiative, Lightning Reflexes, Maximize Spell, Quicken Spell, Scribe Scroll, Spell Penetration, Toughness; Epic Feats: Improved Spell Capacity (10th), Improved Spell Capacity (11th)
Skills: Concentration +22, Craft (alchemy) +28, Knowledge (arcana, Listen +21, Listen +24, Move Silently +24, Spellcraft +28, local, nature, and religion) +28
Advancement: As character Climate/Terrain: Any
Organization: Solitary
Treasure/Possessions: As character