Wood Woad

Medium Plant — CR 4

()Updated 3.5

Wood Woad is a D&D 3.5 monster from —. CR 4, HD 8d8+24 (60 hp).

Hit Dice
8d8+24 (60 hp)
Initiative
+1
Speed
land 30 ft, 30 ft., climb 20 ft.
Base Attack / Grapple
+6/+9
Attack
Club +9 melee or club +7 ranged
Full Attack
Club +9/+4 melee (1d6+3) or club +7 ranged
STR
17
DEX
12
CON
16
INT
7
WIS
12
CHA
8
Fort / Ref / Will
+9 / +5 / +3
Challenge Rating
4
Alignment
Usually neutral
Organization
Solitary or colony (3-6)
Treasure
Standard goods; standard items
Level Adjustment
+3

Special Abilities

Warp WoodTreewalk

Feats

The entrance and exit trees must have girths at least equal to the wood woad's, and the wood woad cannot take nonvegetable items or other creatures with it when it treewalks. A wood woad can exit a tree on any direction and from any part of the tree that has enough girth. A wood woad can remain inside a living tree for as long as it wishes. A wood woad inside a tree senses the world around it normally and automatically knows which trees within 60 feet are living and can accept its girth. If the tree in which a wood woad hides is chopped down, burned up, or otherwise killed, the wood woad inside dies. This ability is a teleportation effect. Wood woads attack any creature not native to their forests. They charge foes from some distance away, using their treewalk ability to cross the distance swiftly. After they warp their foes' wooden weapons and strike a few blows, wood woads flee and watch to see if their enemies go away.

Description

The entrance and exit trees must have girths at least equal to the wood woad's, and the wood woad cannot take nonvegetable items or other creatures with it when it treewalks. A wood woad can exit a tree on any direction and from any part of the tree that has enough girth. A wood woad can remain inside a living tree for as long as it wishes. A wood woad inside a tree senses the world around it normally and automatically knows which trees within 60 feet are living and can accept its girth. If the tree in which a wood woad hides is chopped down, burned up, or otherwise killed, the wood woad inside dies. This ability is a teleportation effect. Wood woads attack any creature not native to their forests. They charge foes from some distance away, using their treewalk ability to cross the distance swiftly. After they warp their foes' wooden weapons and strike a few blows, wood woads flee and watch to see if their enemies go away.