Wood Woad
Medium Plant — CR 4
Wood Woad is a D&D 3.5 monster from —. CR 4, HD 8d8+24 (60 hp).
- Hit Dice
- 8d8+24 (60 hp)
- Initiative
- +1
- Speed
- land 30 ft, 30 ft., climb 20 ft.
- Base Attack / Grapple
- +6/+9
- Attack
- Club +9 melee or club +7 ranged
- Full Attack
- Club +9/+4 melee (1d6+3) or club +7 ranged
- STR
- 17
- DEX
- 12
- CON
- 16
- INT
- 7
- WIS
- 12
- CHA
- 8
- Fort / Ref / Will
- +9 / +5 / +3
- Challenge Rating
- 4
- Alignment
- Usually neutral
- Organization
- Solitary or colony (3-6)
- Treasure
- Standard goods; standard items
- Level Adjustment
- +3
Special Abilities
Warp WoodTreewalk
Feats
Description
The entrance and exit trees must have girths at least equal to the wood woad's, and the wood woad cannot take nonvegetable items or other creatures with it when it treewalks. A wood woad can exit a tree on any direction and from any part of the tree that has enough girth.
A wood woad can remain inside a living tree for as long as it wishes. A wood woad inside a tree senses the world around it normally and automatically knows which trees within 60 feet are living and can accept its girth. If the tree in which a wood woad hides is chopped down, burned up, or otherwise killed, the wood woad inside dies.
This ability is a teleportation effect.
Wood woads attack any creature not native to their forests. They charge foes from some distance away, using their treewalk ability to cross the distance swiftly. After they warp their foes' wooden weapons and strike a few blows, wood woads flee and watch to see if their enemies go away.