Wolverine, Dire

Large Animal (good will) — CR 4

Monster Manual v.3.5 (MM), p. 66Updated 3.5

Wolverine, Dire is a D&D 3.5 monster from MM, p. 66. CR 4, HD 5d8+23 (45 hp).

Hit Dice
5d8+23 (45 hp)
Initiative
+3
Speed
Land 30 ft
Armor Class
16, touch 12, flat-footed 13
Base Attack / Grapple
+3/+13
Attack
Claw +8 melee (1d6+6)
Full Attack
2 claws +8 melee (1d6+6) and bite +3 melee (1d8+3)
STR
22
DEX
17
CON
19
INT
2
WIS
12
CHA
10
Fort / Ref / Will
+8 / +7 / +5
Challenge Rating
4
Alignment
Always Neutral
Organization
Solitary or pair
Treasure
None
Environment
Forests
Level Adjustment

Special Abilities

Feats

This massive, low-slung creature has a wedge-shaped head and body covered in coarse, shaggy fur. Its legs are short and thick, and it has claws like pickaxes on its feet.

Description

These foul-tempered creatures have been known to attack settlements, destroying both livestock and food stores. They are reputed to be utterly fearless.

Dire wolverines grow to about 12 feet in length and can weigh as much as 2,000 pounds.

Combat

Dire wolverines attack opponents wantonly, fearing no other creatures.

Rage (Ex): A dire wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. An enraged dire wolverine gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily.

Skills: A dire wolverine has a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.