Wolverine, Dire
Large Animal (good will) — CR 4
Wolverine, Dire is a D&D 3.5 monster from MM, p. 66. CR 4, HD 5d8+23 (45 hp).
- Hit Dice
- 5d8+23 (45 hp)
- Initiative
- +3
- Speed
- Land 30 ft
- Armor Class
- 16, touch 12, flat-footed 13
- Base Attack / Grapple
- +3/+13
- Attack
- Claw +8 melee (1d6+6)
- Full Attack
- 2 claws +8 melee (1d6+6) and bite +3 melee (1d8+3)
- STR
- 22
- DEX
- 17
- CON
- 19
- INT
- 2
- WIS
- 12
- CHA
- 10
- Fort / Ref / Will
- +8 / +7 / +5
- Challenge Rating
- 4
- Alignment
- Always Neutral
- Organization
- Solitary or pair
- Treasure
- None
- Environment
- Forests
- Level Adjustment
- —
Special Abilities
Feats
This massive, low-slung creature has a wedge-shaped head and body covered in coarse, shaggy fur. Its legs are short and thick, and it has claws like pickaxes on its feet.
Description
These foul-tempered creatures have been known to attack settlements, destroying both livestock and food stores. They are reputed to be utterly fearless.
Dire wolverines grow to about 12 feet in length and can weigh as much as 2,000 pounds.
Combat
Dire wolverines attack opponents wantonly, fearing no other creatures.
Rage (Ex): A dire wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. An enraged dire wolverine gains +4 Strength, +4 Constitution, and -2 AC. The creature cannot end its rage voluntarily.
Skills: A dire wolverine has a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.