Wolverine

Medium Animal — CR 2

Monster Manual v.3.5 (MM), p. 283Updated 3.5

Wolverine is a D&D 3.5 monster from MM, p. 283. CR 2, HD 3d8+15 (28 hp).

Hit Dice
3d8+15 (28 hp)
Initiative
+2
Speed
Land 30 ft
Armor Class
14, touch 12, flat-footed 12
Base Attack / Grapple
+2/+4
Attack
Claw +4 melee (1d4+2)
Full Attack
2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)
STR
14
DEX
15
CON
19
INT
2
WIS
12
CHA
10
Fort / Ref / Will
+7 / +5 / +2
Challenge Rating
2
Alignment
Always Neutral
Organization
Solitary
Treasure
None
Environment
Forests
Level Adjustment

Special Abilities

Feats

These creatures are similar to badgers but are bigger, stronger, and even more ferocious.

Description

These creatures are similar to badgers but are bigger, stronger, and even more ferocious.

Combat

Rage (Ex): A wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to Armor Class. The creature cannot end its rage voluntarily.

Skills: Wolverines have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.