Wolverine
Medium Animal — CR 2
Wolverine is a D&D 3.5 monster from MM, p. 283. CR 2, HD 3d8+15 (28 hp).
- Hit Dice
- 3d8+15 (28 hp)
- Initiative
- +2
- Speed
- Land 30 ft
- Armor Class
- 14, touch 12, flat-footed 12
- Base Attack / Grapple
- +2/+4
- Attack
- Claw +4 melee (1d4+2)
- Full Attack
- 2 claws +4 melee (1d4+2) and bite -1 melee (1d6+1)
- STR
- 14
- DEX
- 15
- CON
- 19
- INT
- 2
- WIS
- 12
- CHA
- 10
- Fort / Ref / Will
- +7 / +5 / +2
- Challenge Rating
- 2
- Alignment
- Always Neutral
- Organization
- Solitary
- Treasure
- None
- Environment
- Forests
- Level Adjustment
- —
Special Abilities
Feats
These creatures are similar to badgers but are bigger, stronger, and even more ferocious.
Description
These creatures are similar to badgers but are bigger, stronger, and even more ferocious.
Combat
Rage (Ex): A wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and -2 to Armor Class. The creature cannot end its rage voluntarily.
Skills: Wolverines have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.