Wolf, Dire

Large Animal (good will) — CR 3

Monster Manual v.3.5 (MM), p. 65Updated 3.5

Wolf, Dire is a D&D 3.5 monster from MM, p. 65. CR 3, HD 6d8+18 (45 hp).

Hit Dice
6d8+18 (45 hp)
Initiative
+2
Speed
Land 50 ft
Armor Class
14, touch 11, flat-footed 12
Base Attack / Grapple
+4/+15
Attack
Bite +11 melee (1d8+10)
Full Attack
Bite +11 melee (1d8+10)
STR
25
DEX
15
CON
17
INT
2
WIS
12
CHA
10
Fort / Ref / Will
+8 / +7 / +6
Challenge Rating
3
Alignment
Always Neutral
Organization
Solitary or pack (5–8)
Treasure
None
Environment
Forests
Level Adjustment

Special Abilities

Feats

This immense gray wolf seems as big as a horse. It has fiery eyes and a thick coat of fur.

Description

Dire wolves are efficient pack hunters that will kill anything they can catch.

Dire wolves are mottled gray or black, about 9 feet long and weighing some 800 pounds.

Combat

Dire wolves prefer to attack in packs, surrounding and flanking a foe when they can.

Trip (Ex): A dire wolf that hits with a bite attack can attempt to trip its opponent (+11 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dire wolf.

Skills: A dire wolf has a +2 racial bonus on Hide, Listen, Move Silently, and Spot checks.

*It also has a +4 racial bonus on Survival checks when tracking by scent.