Wolf, Dire
Large Animal (good will) — CR 3
Wolf, Dire is a D&D 3.5 monster from MM, p. 65. CR 3, HD 6d8+18 (45 hp).
- Hit Dice
- 6d8+18 (45 hp)
- Initiative
- +2
- Speed
- Land 50 ft
- Armor Class
- 14, touch 11, flat-footed 12
- Base Attack / Grapple
- +4/+15
- Attack
- Bite +11 melee (1d8+10)
- Full Attack
- Bite +11 melee (1d8+10)
- STR
- 25
- DEX
- 15
- CON
- 17
- INT
- 2
- WIS
- 12
- CHA
- 10
- Fort / Ref / Will
- +8 / +7 / +6
- Challenge Rating
- 3
- Alignment
- Always Neutral
- Organization
- Solitary or pack (5–8)
- Treasure
- None
- Environment
- Forests
- Level Adjustment
- —
Special Abilities
Feats
This immense gray wolf seems as big as a horse. It has fiery eyes and a thick coat of fur.
Description
Dire wolves are efficient pack hunters that will kill anything they can catch.
Dire wolves are mottled gray or black, about 9 feet long and weighing some 800 pounds.
Combat
Dire wolves prefer to attack in packs, surrounding and flanking a foe when they can.
Trip (Ex): A dire wolf that hits with a bite attack can attempt to trip its opponent (+11 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the dire wolf.
Skills: A dire wolf has a +2 racial bonus on Hide, Listen, Move Silently, and Spot checks.
*It also has a +4 racial bonus on Survival checks when tracking by scent.