Wolf

Medium Animal — CR 1

Monster Manual v.3.5 (MM), p. 283Updated 3.5

Wolf is a D&D 3.5 monster from MM, p. 283. CR 1, HD 2d8+4 (13 hp).

Hit Dice
2d8+4 (13 hp)
Initiative
+2
Speed
Land 50 ft
Armor Class
14, touch 12, flat-footed 12
Base Attack / Grapple
+1/+2
Attack
Bite +3 melee (1d6+1)
Full Attack
Bite +3 melee (1d6+1)
STR
13
DEX
15
CON
15
INT
2
WIS
12
CHA
6
Fort / Ref / Will
+5 / +5 / +1
Challenge Rating
1
Alignment
Always Neutral
Organization
Solitary, pair, or pack (7−16)
Treasure
None
Environment
Forests
Level Adjustment

Special Abilities

Feats

Wolves are pack hunters known for their persistence and cunning.

Description

Wolves are pack hunters known for their persistence and cunning.

Combat

A favorite tactic is to send a few individuals against the foes front while the rest of the pack circles and attacks from the flanks or rear.

Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

Skills: Wolves have a +4 racial bonus on Survival checks when tracking by scent.