Wolf
Medium Animal — CR 1
Wolf is a D&D 3.5 monster from MM, p. 283. CR 1, HD 2d8+4 (13 hp).
- Hit Dice
- 2d8+4 (13 hp)
- Initiative
- +2
- Speed
- Land 50 ft
- Armor Class
- 14, touch 12, flat-footed 12
- Base Attack / Grapple
- +1/+2
- Attack
- Bite +3 melee (1d6+1)
- Full Attack
- Bite +3 melee (1d6+1)
- STR
- 13
- DEX
- 15
- CON
- 15
- INT
- 2
- WIS
- 12
- CHA
- 6
- Fort / Ref / Will
- +5 / +5 / +1
- Challenge Rating
- 1
- Alignment
- Always Neutral
- Organization
- Solitary, pair, or pack (7−16)
- Treasure
- None
- Environment
- Forests
- Level Adjustment
- —
Special Abilities
Feats
Wolves are pack hunters known for their persistence and cunning.
Description
Wolves are pack hunters known for their persistence and cunning.
Combat
A favorite tactic is to send a few individuals against the foes front while the rest of the pack circles and attacks from the flanks or rear.
Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.
Skills: Wolves have a +4 racial bonus on Survival checks when tracking by scent.