Wolf

Medium Animal — CR 1

Monster Manual v.3.5 (MM), p. 283Updated 3.5

Wolf is a D&D 3.5 monster from MM, p. 283. CR 1, HD 2d8+4 (13 hp).

Hit Dice
2d8+4 (13 hp)
Initiative
+2
Speed
Land 50 ft
Armor Class
14, touch 12, flat-footed 12
Base Attack / Grapple
+1/+2
Attack
Bite +3 melee (1d6+1)
Full Attack
Bite +3 melee (1d6+1)
STR
13
DEX
15
CON
15
INT
2
WIS
12
CHA
6
Fort / Ref / Will
+5 / +5 / +1
Challenge Rating
1
Alignment
Always Neutral
Organization
Solitary, pair, or pack (7−16)
Treasure
None
Environment
Forests
Level Adjustment
—

Special Abilities

Feats

Wolves are pack hunters known for their persistence and cunning.

Description

Wolves are pack hunters known for their persistence and cunning.

Combat

A favorite tactic is to send a few individuals against the foes front while the rest of the pack circles and attacks from the flanks or rear.

Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

Skills: Wolves have a +4 racial bonus on Survival checks when tracking by scent.