Witchknife Captain, 3rd-Level Rogue
Medium Monstrous Humanoid — CR 7
Witchknife Captain, 3rd-Level Rogue is a D&D 3.5 monster from —. CR 7, HD 9d8+9 plus 3d6+3 (63 hp).
- Hit Dice
- 9d8+9 plus 3d6+3 (63 hp)
- Initiative
- +9
- Speed
- land 30 ft, 30 ft.
- Base Attack / Grapple
- +11/+12
- Attack
- Masterwork short sword +17 melee or masterwork shortbow +17 ranged
- Full Attack
- Masterwork short sword +17/+12/+7 or masterwork shortbow +17/+12/+7 ranged
- STR
- 13
- DEX
- 20
- CON
- 13
- INT
- 12
- WIS
- 16
- CHA
- 15
- Fort / Ref / Will
- +5 / +14 / +12
- Challenge Rating
- 7
- Alignment
- Usually neutral
- Organization
- Solitary, pair, or squad (1 plus 8-12 witchknives)
- Treasure
- Standard plus +1 studded leather
- Level Adjustment
- +3
Special Abilities
PsionicsSneak Attack
Feats
Description
Witchknife captains gain advantages from patience and planning. They prefer to ambush foes and attack from hiding.