Witchknife Captain, 3rd-Level Rogue

Medium Monstrous Humanoid — CR 7

()Updated 3.5

Witchknife Captain, 3rd-Level Rogue is a D&D 3.5 monster from —. CR 7, HD 9d8+9 plus 3d6+3 (63 hp).

Hit Dice
9d8+9 plus 3d6+3 (63 hp)
Initiative
+9
Speed
land 30 ft, 30 ft.
Base Attack / Grapple
+11/+12
Attack
Masterwork short sword +17 melee or masterwork shortbow +17 ranged
Full Attack
Masterwork short sword +17/+12/+7 or masterwork shortbow +17/+12/+7 ranged
STR
13
DEX
20
CON
13
INT
12
WIS
16
CHA
15
Fort / Ref / Will
+5 / +14 / +12
Challenge Rating
7
Alignment
Usually neutral
Organization
Solitary, pair, or squad (1 plus 8-12 witchknives)
Treasure
Standard plus +1 studded leather
Level Adjustment
+3

Special Abilities

PsionicsSneak Attack

Feats

Witchknife captains gain advantages from patience and planning. They prefer to ambush foes and attack from hiding.

Description

Witchknife captains gain advantages from patience and planning. They prefer to ambush foes and attack from hiding.