Witchknife
Medium Monstrous Humanoid — CR 4
Witchknife is a D&D 3.5 monster from —. CR 4, HD 9d8-9 (31 hp).
- Hit Dice
- 9d8-9 (31 hp)
- Initiative
- +7
- Speed
- land 30 ft, 30 ft.
- Base Attack / Grapple
- +9/+9
- Attack
- Shortspear +9 melee or shortspear +12 ranged
- Full Attack
- Shortspear +9/+4 melee (1d6) melee or shortspear +12 ranged (1d6)
- STR
- 11
- DEX
- 17
- CON
- 9
- INT
- 12
- WIS
- 14
- CHA
- 16
- Fort / Ref / Will
- +4 / +9 / +10
- Challenge Rating
- 4
- Alignment
- Usually neutral
- Organization
- Solitary, pair, scouting party (3-6), or squad (8-12 plus 1 3rd-level captain)
- Treasure
- Standard
- Level Adjustment
- +3
Special Abilities
PsionicsSneak Attack
Feats
Description
Witchknives use their silence psionic ability to protect themselves from sonic attacks and aid their attempts to stalk enemies. When within striking distance of a foe unaware of its presence, a witchknife attacks from hiding. Multiple witchknives attempt to flank foes.
If confronting many foes, a witchknife uses its greater command ability to have them fall prone. It then attempts to kill each foe in turn, using its command ability to delay any foe that succeeds in withstanding its greater command. If facing a spellcaster, a witchknife often dismisses its silence ability long enough to utter a greater command and then renews it to engage the spellcaster in melee.