Witchknife

Medium Monstrous Humanoid — CR 4

()Updated 3.5

Witchknife is a D&D 3.5 monster from —. CR 4, HD 9d8-9 (31 hp).

Hit Dice
9d8-9 (31 hp)
Initiative
+7
Speed
land 30 ft, 30 ft.
Base Attack / Grapple
+9/+9
Attack
Shortspear +9 melee or shortspear +12 ranged
Full Attack
Shortspear +9/+4 melee (1d6) melee or shortspear +12 ranged (1d6)
STR
11
DEX
17
CON
9
INT
12
WIS
14
CHA
16
Fort / Ref / Will
+4 / +9 / +10
Challenge Rating
4
Alignment
Usually neutral
Organization
Solitary, pair, scouting party (3-6), or squad (8-12 plus 1 3rd-level captain)
Treasure
Standard
Level Adjustment
+3

Special Abilities

PsionicsSneak Attack

Feats

Witchknives use their silence psionic ability to protect themselves from sonic attacks and aid their attempts to stalk enemies. When within striking distance of a foe unaware of its presence, a witchknife attacks from hiding. Multiple witchknives attempt to flank foes. If confronting many foes, a witchknife uses its greater command ability to have them fall prone. It then attempts to kill each foe in turn, using its command ability to delay any foe that succeeds in withstanding its greater command. If facing a spellcaster, a witchknife often dismisses its silence ability long enough to utter a greater command and then renews it to engage the spellcaster in melee.

Description

Witchknives use their silence psionic ability to protect themselves from sonic attacks and aid their attempts to stalk enemies. When within striking distance of a foe unaware of its presence, a witchknife attacks from hiding. Multiple witchknives attempt to flank foes. If confronting many foes, a witchknife uses its greater command ability to have them fall prone. It then attempts to kill each foe in turn, using its command ability to delay any foe that succeeds in withstanding its greater command. If facing a spellcaster, a witchknife often dismisses its silence ability long enough to utter a greater command and then renews it to engage the spellcaster in melee.