Winter Wolf

Large Magical Beast (Cold) — CR 5

Monster Manual v.3.5 (MM), p. 256Updated 3.5

Winter Wolf is a D&D 3.5 monster from MM, p. 256. CR 5, HD 6d10+18 (51 hp).

Hit Dice
6d10+18 (51 hp)
Initiative
+5
Speed
Land 50 ft
Armor Class
15, touch 10, flat-footed 14
Base Attack / Grapple
+6/+14
Attack
Bite +9 melee (1d8+6 plus 1d6 cold)
Full Attack
Bite +9 melee (1d8+6 plus 1d6 cold)
STR
18
DEX
13
CON
16
INT
9
WIS
13
CHA
10
Fort / Ref / Will
+8 / +6 / +3
Challenge Rating
5
Alignment
Usually Neutral-Evil
Organization
Solitary, pair, or pack (3–5)
Treasure
1/10 coins; 50% goods; 50% items
Environment
Forests
Level Adjustment
+3

Special Abilities

Breath WeaponFreezing BiteTripDarkvisionImmunity to ColdLow-Light VisionScentVulnerability to Fire

Feats

This creature looks like a white wolf with icy blue eyes. It stands as tall as a horse, and its breath smokes with cold.

Description

Dangerous predators of the tundra and other chill regions, winter wolves pursue prey relentlessly. They rarely give up the chase until they bring down their quarry.

Winter wolves are more intelligent than their smaller cousins and sometimes associate with other evil creatures of their cold homelands, such as frost giants, whom they serve as scouts, hunters, and trackers.

A winter wolf grows about 8 feet long and stands about 4-1/2 feet at the shoulder. It weighs about 450 pounds.

Winter wolves can speak Giant and Common.

Combat

Winter wolves typically hunt in packs. Their size, cunning, and formidable breath weapon allow them to hunt and kill creatures much larger than themselves. A pack usually circles an opponent, each wolf attacking in turn to exhaust it. If they’re in a hurry, white wolves try to pin their foes.

Breath Weapon (Su): 15-foot cone of cold (4d6 damage, Reflex DC 16 half, 1d4 rounds recharge).

Freezing Bite (Su): Bite deals +1d6 cold damage.

Trip (Ex): Free trip attempt on bite hit (+8 check).

Breath Weapon (Su): 15-foot cone, once every 1d4 rounds, damage 4d6 cold, Reflex DC 16 half. The save DC is Constitution-based.

Freezing Bite (Su): A winter wolf deals an extra 1d6 points of cold damage every time it bites an opponent, as if its bite were a frost weapon.

Trip (Ex): A winter wolf that hits with a bite attack can attempt to trip the opponent (+8 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the winter wolf.

Skills: Winter wolves have a +1 racial bonus on Listen, Move Silently, and Spot checks. Winter wolves have a +2 racial bonus on Hide checks. *Their natural coloration grants them a +7 racial bonus on Hide checks in areas of snow and ice. A winter wolf has a +4 racial bonus on Survival checks when tracking by scent.