Wight

Medium Undead — CR 3

Monster Manual v.3.5 (MM), p. 255Updated 3.5

Wight is a D&D 3.5 monster from MM, p. 255. CR 3, HD 4d12 (26 hp).

Hit Dice
4d12 (26 hp)
Initiative
+1
Speed
Land 30 ft
Armor Class
15, touch 11, flat-footed 14
Base Attack / Grapple
+2/+3
Attack
Slam +3 melee (1d4+1 plus energy drain)
Full Attack
Slam +3 melee (1d4+1 plus energy drain)
STR
12
DEX
12
INT
11
WIS
13
CHA
15
Fort / Ref / Will
+1 / +2 / +5
Challenge Rating
3
Alignment
Always Lawful-Evil
Organization
Solitary, pair, gang (3–5), or pack (6–11)
Treasure
None
Environment
Any
Level Adjustment

Special Abilities

Create SpawnEnergy DrainDarkvisionUndead Traits

Feats

This creature resembles a human corpse. Its wild, frantic eyes burn with malevolence. The leathery, desiccated flesh is drawn tight across its bones, and the teeth have grown into sharp, jagged needles.

Description

Wights are undead creatures given a semblance of life through sheer violence and hatred. A wight’s appearance is a weird and twisted reflection of the form it had in life.

Wights lurk in barrow-mounds, catacombs, and other places thick with the aura of death, where they nurture their hatred. They seek to destroy all life, filling graveyards with their victims and populating the world with their horrid progeny.

A wight is about the height and weight of a human.

Wights speak Common.

Combat

Wights attack by hammering with their fists.

Create Spawn (Su): Humanoids slain become wights in 1d4 rounds.

Energy Drain (Su): Slam delivers 1 negative level (Fort DC 14 to remove).

Create Spawn (Su): Any humanoid slain by a wight becomes a wight in 1d4 rounds. Spawn are under the command of the wight that created them and remain enslaved until its death. They do not possess any of the abilities they had in life.

Energy Drain (Su): Living creatures hit by a wight’s slam attack gain one negative level. The DC is 14 for the Fortitude save to remove a negative level. The save DC is Charisma-based. For each such negative level bestowed, the wight gains 5 temporary hit points.

Skills: Wights have a +8 racial bonus on Move Silently checks.