White Dragon, Juvenile
Medium Dragon (Cold) — CR 6
White Dragon, Juvenile is a D&D 3.5 monster from MM, p. 77. CR 6, HD 12d12+24 (102 hp).
- Hit Dice
- 12d12+24 (102 hp)
- Initiative
- +0
- Speed
- Land 60 ft
- Armor Class
- 21, touch 10, flat-footed 21
- Base Attack / Grapple
- +12/+15
- Attack
- Bite +15 melee (1d8+3)
- Full Attack
- Bite +15 melee (1d8+3), 2 Claws +10 melee (1d6+2), 2 Wings +10 melee (1d4+2)
- STR
- 17
- DEX
- 10
- CON
- 15
- INT
- 8
- WIS
- 11
- CHA
- 8
- Fort / Ref / Will
- +10 / +8 / +8
- Challenge Rating
- 6
- Alignment
- Chaotic-Evil
- Organization
- solitary or clutch (2−5)
- Treasure
- Triple standard
- Environment
- Mountains
- Level Adjustment
- +5
Special Abilities
Feats
The dragon has a beaked nose, spiny dewlaps, and a crest supported by a single, back-curving spine. A crisp, faintly chemical odor accompanies the dragon, whose scales glisten like snow.
Description
Chromatic dragons form the evil branch of dragonkind. They are aggressive, greedy, vain, and nasty.
Among the smallest and least intelligent of dragonkind, most white dragons are simply animalistic predators. Their faces express single-minded ferocity rather than the shrewdness of their more powerful kin.
The scales of a wyrmling white dragon glisten like mirrors. As the dragon ages, the sheen disappears, and by very old age, scales of pale blue and light gray are mixed in with the white.
White dragons’ lairs are usually icy caves and deep underground chambers that open away from the warming rays of the sun. They store all of their treasure within the lair, preferably in caverns coated in ice, which reflect the gems. White dragons are especially fond of diamonds.
Although white dragons are able to eat nearly anything, they are very particular and will consume only food that has been frozen. Usually a dragon devours a creature killed by its breath weapon while the carcass is still stiff and frigid. It buries other kills in snowbanks until they are suitably frozen.
White dragons’ natural enemies are frost giants, who kill the dragons for food and armor and capture them to use as guards.
Combat
White dragons prefer sudden assaults, swooping down from aloft or bursting from beneath water, snow, or ice. They loose their breath weapon, then try to knock out a single opponent with a follow-up attack.
Breath Weapon (Su): 30-ft. cone, damage 4d6 cold, Reflex DC 18 half. Using a breath weapon is a standard action. Once a dragon breathes, it can’t breathe again until 1d4 rounds later.
Blindsense (Ex): Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can’t actually see still have total concealment against the dragon.
Keen Senses (Ex): A dragon sees four times as well a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.
Icewalking (Ex): This ability works like the spider climb spell, but the surfaces the dragon climbs must be icy. It is always in effect.
Fog Cloud (Sp): 3/day—as fog cloud. Caster level .
Feats: This dragon has 5 feats available.
Skills: These skills are considered class skills for all dragons: Concentration, Diplomacy, Escape Artist, Intimidate, Knowledge (any), Listen, Search, Sense Motive, Spot and Use Magic Device. These skills are considered class skills for white dragons: Hide, Move Silently and Swim. This dragon has 105 skill points available.