Werewolf Wolf Form

Medium Humanoid (Human, Shapechanger) — CR 3

Realmshelps (RH)3.5
Hit Dice
1d8+1 plus 2d8+6 (20 hp)
Initiative
+6
Speed
40 ft, 40 ft.
Armor Class
16, touch 12, flat-footed 14
Base Attack / Grapple
+2/+4
Attack
Bite +5 melee Full Attack: Bite +5 melee
STR
15
DEX
15
CON
16
INT
10
WIS
11
CHA
8
Fort / Ref / Will
+8 / +5 / +2
Challenge Rating
3
Alignment
Always chaotic evil
Level Adjustment
+3

Special Abilities

DR 10/silverTripcurse of lycanthropy as wolf or hybrid

Feats

Werewolf Wolf Form (CR 3)

Medium Humanoid (Human and Shapechanger)
Alignment: Always chaotic evil
Initiative: +6 (+2 Dex, +4 Improved Initiative) ; Senses: low-light vision, scent, Listen +1, and Spot +1

AC: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Hit Dice: 1d8+1 plus 2d8+6 (20 hp); DR: 10/silver
Fort +8, Ref +5, Will +2 Speed: 40 ft.
Space: 5 ft. by 5 ft.
Base Attack +2; Grapple +4
Attack: Bite +5 melee
Full Attack: Bite +5 melee
Damage: Claw 1d4+2, bite 2d4+1
Special Attacks/Actions: Trip, curse of lycanthropy as wolf or hybrid Abilities: Str 15, Dex 15, Con 16, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, Wolf empathy
Feats: Improved Initiative; Iron Will; Stealthy; Track; Weapon Finesse (bite)
Skills: Handle Animal +1, Hide +6, Listen +1, Move Silently +6, Spot +1, and Survival +2*
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Temperate forest
Organization: Solitary, pair, pack (6-10), or troupe (2-5 plus 5-8 wolves)
Treasure/Possessions: Standard

Description

Werewolf Wolf Form (CR 3)

Medium Humanoid (Human and Shapechanger)
Alignment: Always chaotic evil
Initiative: +6 (+2 Dex, +4 Improved Initiative) ; Senses: low-light vision, scent, Listen +1, and Spot +1

AC: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Hit Dice: 1d8+1 plus 2d8+6 (20 hp); DR: 10/silver
Fort +8, Ref +5, Will +2 Speed: 40 ft.
Space: 5 ft. by 5 ft.
Base Attack +2; Grapple +4
Attack: Bite +5 melee
Full Attack: Bite +5 melee
Damage: Claw 1d4+2, bite 2d4+1
Special Attacks/Actions: Trip, curse of lycanthropy as wolf or hybrid Abilities: Str 15, Dex 15, Con 16, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, Wolf empathy
Feats: Improved Initiative; Iron Will; Stealthy; Track; Weapon Finesse (bite)
Skills: Handle Animal +1, Hide +6, Listen +1, Move Silently +6, Spot +1, and Survival +2*
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Temperate forest
Organization: Solitary, pair, pack (6-10), or troupe (2-5 plus 5-8 wolves)
Treasure/Possessions: Standard

Combat

Werewolf Wolf Form (CR 3)

Medium Humanoid (Human and Shapechanger)
Alignment: Always chaotic evil
Initiative: +6 (+2 Dex, +4 Improved Initiative) ; Senses: low-light vision, scent, Listen +1, and Spot +1

AC: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Hit Dice: 1d8+1 plus 2d8+6 (20 hp); DR: 10/silver
Fort +8, Ref +5, Will +2 Speed: 40 ft.
Space: 5 ft. by 5 ft.
Base Attack +2; Grapple +4
Attack: Bite +5 melee
Full Attack: Bite +5 melee
Damage: Claw 1d4+2, bite 2d4+1
Special Attacks/Actions: Trip, curse of lycanthropy as wolf or hybrid Abilities: Str 15, Dex 15, Con 16, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, Wolf empathy
Feats: Improved Initiative; Iron Will; Stealthy; Track; Weapon Finesse (bite)
Skills: Handle Animal +1, Hide +6, Listen +1, Move Silently +6, Spot +1, and Survival +2*
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Temperate forest
Organization: Solitary, pair, pack (6-10), or troupe (2-5 plus 5-8 wolves)
Treasure/Possessions: Standard