Werewolf Human Form
Medium Humanoid (Human, Shapechanger) — CR 3
- Hit Dice
- 1d8+1 plus 2d8+6 (20 hp)
- Initiative
- +4
- Speed
- 50 ft, 50 ft.
- Armor Class
- 17, touch 10, flat-footed 16
- Base Attack / Grapple
- +2/+3
- Attack
- Longsword +3 melee or light crossbow +2 ranged Full Attack: Longsword +3 melee or light crossbow +2 ranged
- STR
- 13
- DEX
- 11
- CON
- 12
- INT
- 10
- WIS
- 11
- CHA
- 8
- Fort / Ref / Will
- +6 / +3 / +2
- Challenge Rating
- 3
- Alignment
- Always chaotic evil
- Level Adjustment
- +3
Special Abilities
-
Feats
Werewolf Human Form (CR 3)
Medium Humanoid (Human and Shapechanger)
Alignment: Always chaotic evil
Initiative: +4 (Improved Initiative) ; Senses: low-light vision, scent, Listen +1, and Spot +1
Hit Dice: 1d8+1 plus 2d8+6 (20 hp)
Fort +6, Ref +3, Will +2 Speed: 50 ft.
Space: 5 ft. by 5 ft.
Base Attack +2; Grapple +3
Attack: Longsword +3 melee or light crossbow +2 ranged
Full Attack: Longsword +3 melee or light crossbow +2 ranged
Damage: Bite 1d6+3
Special Attacks/Actions: - Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, Wolf empathy
Feats: Improved Initiative; Iron Will; Stealthy; Track; Weapon Finesse (bite)
Skills: Handle Animal +1, Hide +1, Listen +1, Move Silently +2, Spot +1, and Survival +2
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Temperate forest
Organization: Solitary, pair, pack (6-10), or troupe (2-5 plus 5-8 wolves)
Treasure/Possessions: Standard
Description
Werewolf Human Form (CR 3)
Medium Humanoid (Human and Shapechanger)
Alignment: Always chaotic evil
Initiative: +4 (Improved Initiative) ; Senses: low-light vision, scent, Listen +1, and Spot +1
Hit Dice: 1d8+1 plus 2d8+6 (20 hp)
Fort +6, Ref +3, Will +2 Speed: 50 ft.
Space: 5 ft. by 5 ft.
Base Attack +2; Grapple +3
Attack: Longsword +3 melee or light crossbow +2 ranged
Full Attack: Longsword +3 melee or light crossbow +2 ranged
Damage: Bite 1d6+3
Special Attacks/Actions: - Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, Wolf empathy
Feats: Improved Initiative; Iron Will; Stealthy; Track; Weapon Finesse (bite)
Skills: Handle Animal +1, Hide +1, Listen +1, Move Silently +2, Spot +1, and Survival +2
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Temperate forest
Organization: Solitary, pair, pack (6-10), or troupe (2-5 plus 5-8 wolves)
Treasure/Possessions: Standard
Combat
Werewolf Human Form (CR 3)
Medium Humanoid (Human and Shapechanger)
Alignment: Always chaotic evil
Initiative: +4 (Improved Initiative) ; Senses: low-light vision, scent, Listen +1, and Spot +1
Hit Dice: 1d8+1 plus 2d8+6 (20 hp)
Fort +6, Ref +3, Will +2 Speed: 50 ft.
Space: 5 ft. by 5 ft.
Base Attack +2; Grapple +3
Attack: Longsword +3 melee or light crossbow +2 ranged
Full Attack: Longsword +3 melee or light crossbow +2 ranged
Damage: Bite 1d6+3
Special Attacks/Actions: - Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, Wolf empathy
Feats: Improved Initiative; Iron Will; Stealthy; Track; Weapon Finesse (bite)
Skills: Handle Animal +1, Hide +1, Listen +1, Move Silently +2, Spot +1, and Survival +2
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Temperate forest
Organization: Solitary, pair, pack (6-10), or troupe (2-5 plus 5-8 wolves)
Treasure/Possessions: Standard