Werewolf Human Form

Medium Humanoid (Human, Shapechanger) — CR 3

Realmshelps (RH)3.5
Hit Dice
1d8+1 plus 2d8+6 (20 hp)
Initiative
+4
Speed
50 ft, 50 ft.
Armor Class
17, touch 10, flat-footed 16
Base Attack / Grapple
+2/+3
Attack
Longsword +3 melee or light crossbow +2 ranged Full Attack: Longsword +3 melee or light crossbow +2 ranged
STR
13
DEX
11
CON
12
INT
10
WIS
11
CHA
8
Fort / Ref / Will
+6 / +3 / +2
Challenge Rating
3
Alignment
Always chaotic evil
Level Adjustment
+3

Special Abilities

-

Feats

Werewolf Human Form (CR 3)

Medium Humanoid (Human and Shapechanger)
Alignment: Always chaotic evil
Initiative: +4 (Improved Initiative) ; Senses: low-light vision, scent, Listen +1, and Spot +1

AC: 17 (+2 natural, +4 chain shirt, +1 light shield), touch 10, flat-footed 16
Hit Dice: 1d8+1 plus 2d8+6 (20 hp)
Fort +6, Ref +3, Will +2 Speed: 50 ft.
Space: 5 ft. by 5 ft.
Base Attack +2; Grapple +3
Attack: Longsword +3 melee or light crossbow +2 ranged
Full Attack: Longsword +3 melee or light crossbow +2 ranged
Damage: Bite 1d6+3
Special Attacks/Actions: - Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, Wolf empathy
Feats: Improved Initiative; Iron Will; Stealthy; Track; Weapon Finesse (bite)
Skills: Handle Animal +1, Hide +1, Listen +1, Move Silently +2, Spot +1, and Survival +2
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Temperate forest
Organization: Solitary, pair, pack (6-10), or troupe (2-5 plus 5-8 wolves)
Treasure/Possessions: Standard

Description

Werewolf Human Form (CR 3)

Medium Humanoid (Human and Shapechanger)
Alignment: Always chaotic evil
Initiative: +4 (Improved Initiative) ; Senses: low-light vision, scent, Listen +1, and Spot +1

AC: 17 (+2 natural, +4 chain shirt, +1 light shield), touch 10, flat-footed 16
Hit Dice: 1d8+1 plus 2d8+6 (20 hp)
Fort +6, Ref +3, Will +2 Speed: 50 ft.
Space: 5 ft. by 5 ft.
Base Attack +2; Grapple +3
Attack: Longsword +3 melee or light crossbow +2 ranged
Full Attack: Longsword +3 melee or light crossbow +2 ranged
Damage: Bite 1d6+3
Special Attacks/Actions: - Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, Wolf empathy
Feats: Improved Initiative; Iron Will; Stealthy; Track; Weapon Finesse (bite)
Skills: Handle Animal +1, Hide +1, Listen +1, Move Silently +2, Spot +1, and Survival +2
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Temperate forest
Organization: Solitary, pair, pack (6-10), or troupe (2-5 plus 5-8 wolves)
Treasure/Possessions: Standard

Combat

Werewolf Human Form (CR 3)

Medium Humanoid (Human and Shapechanger)
Alignment: Always chaotic evil
Initiative: +4 (Improved Initiative) ; Senses: low-light vision, scent, Listen +1, and Spot +1

AC: 17 (+2 natural, +4 chain shirt, +1 light shield), touch 10, flat-footed 16
Hit Dice: 1d8+1 plus 2d8+6 (20 hp)
Fort +6, Ref +3, Will +2 Speed: 50 ft.
Space: 5 ft. by 5 ft.
Base Attack +2; Grapple +3
Attack: Longsword +3 melee or light crossbow +2 ranged
Full Attack: Longsword +3 melee or light crossbow +2 ranged
Damage: Bite 1d6+3
Special Attacks/Actions: - Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, Wolf empathy
Feats: Improved Initiative; Iron Will; Stealthy; Track; Weapon Finesse (bite)
Skills: Handle Animal +1, Hide +1, Listen +1, Move Silently +2, Spot +1, and Survival +2
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Temperate forest
Organization: Solitary, pair, pack (6-10), or troupe (2-5 plus 5-8 wolves)
Treasure/Possessions: Standard