Weretiger Human Form

Medium Humanoid (Human, Shapechanger) — CR 5

Realmshelps (RH)3.5
Hit Dice
1d8+1 plus 6d8+18 (50 hp)
Initiative
+4
Speed
30 ft, 30 ft. (20 ft. in breastplate)
Armor Class
17, touch 10, flat-footed 17
Base Attack / Grapple
+5/+6
Attack
Glaive +6 melee or composite longbow (+1) +5 ranged Full Attack: Glaive +6 melee or composite longbow (+1) +5 ranged
STR
13
DEX
11
CON
12
INT
10
WIS
11
CHA
8
Fort / Ref / Will
+8 / +5 / +4
Challenge Rating
5
Alignment
Always neutral
Level Adjustment
+3

Special Abilities

-

Feats

Weretiger Human Form (CR 5)

Medium Humanoid (Human and Shapechanger)
Alignment: Always neutral
Initiative: +4 (Improved Initiative); Senses: low-light vision, scent, Listen +6, and Spot +6

AC: 17 (+2 natural, +5 breastplate), touch 10, flat-footed 17
Hit Dice: 1d8+1 plus 6d8+18 (50 hp)
Fort +8, Ref +5, Will +4 Speed: 30 ft. (20 ft. in breastplate)
Space: 5 ft./5 ft. (10 ft. with glaive)
Base Attack +5; Grapple +6
Attack: Glaive +6 melee or composite longbow (+1) +5 ranged
Full Attack: Glaive +6 melee or composite longbow (+1) +5 ranged
Damage: Glaive 1d10+1/x3, composite longbow (+1) 1d8+1/x3
Special Attacks/Actions: - Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, tiger empathy
Feats: Alertness; Combat Reflexes; Improved Initiative; Improved Natural Attack (bite, claws); Iron Will
Skills: Balance +0, Climb +1, Handle Animal +3, Hide +0, Listen +6, Move Silently +0, and Spot +6
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Warm forest
Organization: Solitary or pair
Treasure/Possessions: Standard

Description

Weretiger Human Form (CR 5)

Medium Humanoid (Human and Shapechanger)
Alignment: Always neutral
Initiative: +4 (Improved Initiative); Senses: low-light vision, scent, Listen +6, and Spot +6

AC: 17 (+2 natural, +5 breastplate), touch 10, flat-footed 17
Hit Dice: 1d8+1 plus 6d8+18 (50 hp)
Fort +8, Ref +5, Will +4 Speed: 30 ft. (20 ft. in breastplate)
Space: 5 ft./5 ft. (10 ft. with glaive)
Base Attack +5; Grapple +6
Attack: Glaive +6 melee or composite longbow (+1) +5 ranged
Full Attack: Glaive +6 melee or composite longbow (+1) +5 ranged
Damage: Glaive 1d10+1/x3, composite longbow (+1) 1d8+1/x3
Special Attacks/Actions: - Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, tiger empathy
Feats: Alertness; Combat Reflexes; Improved Initiative; Improved Natural Attack (bite, claws); Iron Will
Skills: Balance +0, Climb +1, Handle Animal +3, Hide +0, Listen +6, Move Silently +0, and Spot +6
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Warm forest
Organization: Solitary or pair
Treasure/Possessions: Standard

Combat

Weretiger Human Form (CR 5)

Medium Humanoid (Human and Shapechanger)
Alignment: Always neutral
Initiative: +4 (Improved Initiative); Senses: low-light vision, scent, Listen +6, and Spot +6

AC: 17 (+2 natural, +5 breastplate), touch 10, flat-footed 17
Hit Dice: 1d8+1 plus 6d8+18 (50 hp)
Fort +8, Ref +5, Will +4 Speed: 30 ft. (20 ft. in breastplate)
Space: 5 ft./5 ft. (10 ft. with glaive)
Base Attack +5; Grapple +6
Attack: Glaive +6 melee or composite longbow (+1) +5 ranged
Full Attack: Glaive +6 melee or composite longbow (+1) +5 ranged
Damage: Glaive 1d10+1/x3, composite longbow (+1) 1d8+1/x3
Special Attacks/Actions: - Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, tiger empathy
Feats: Alertness; Combat Reflexes; Improved Initiative; Improved Natural Attack (bite, claws); Iron Will
Skills: Balance +0, Climb +1, Handle Animal +3, Hide +0, Listen +6, Move Silently +0, and Spot +6
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Warm forest
Organization: Solitary or pair
Treasure/Possessions: Standard