Wereshark (Hybrid Form)
Large Humanoid (Human, Shapechanger) — CR 4
- Hit Dice
- 1d8+1 plus 7d8+14 (50 hp)
- Initiative
- +6
- Speed
- Swim 60 ft, Swim 60 ft.
- Armor Class
- 17, touch 11, flat-footed 15
- Base Attack / Grapple
- +6/+14
- Attack
- Claw +9 melee Full Attack: 2 claws +9 melee and bite +4 melee
- STR
- 19
- DEX
- 15
- CON
- 14
- INT
- 10
- WIS
- 11
- CHA
- 8
- Fort / Ref / Will
- +9 / +6 / +2
- Challenge Rating
- 4
- Alignment
- Always neutral evil
- Level Adjustment
- +3
Special Abilities
Feats
Wereshark (Hybrid Form) (CR 4)
Large Humanoid (Human and Shapechanger)
Alignment: Always neutral evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: blindsense 30 ft., keen scent, low-light vision, Listen +6, and Spot +7
Hit Dice: 1d8+1 plus 7d8+14 (50 hp); DR: 10/silver
Fort +9, Ref +6, Will +2 Speed: Swim 60 ft.
Space: 10 ft./10 ft.
Base Attack +6; Grapple +14
Attack: Claw +9 melee
Full Attack: 2 claws +9 melee and bite +4 melee
Damage: Claw 1d6+4, Bite 1d8+2
Special Attacks/Actions: Curse of lycanthropy Abilities: Str 19, Dex 15, Con 14, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, shark empathy
Feats: Alertness; Blind-fight; Great Fortitude; Improved Initiative
Skills: Listen +6, Profession (sailor) +6, Spot +7, and Swim +17
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Warm aquatic
Organization: Solitary, pair, school (3-5), or pack (2-5 plus 3-6 large sharks)
Treasure/Possessions: Standard
Description
Wereshark (Hybrid Form) (CR 4)
Large Humanoid (Human and Shapechanger)
Alignment: Always neutral evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: blindsense 30 ft., keen scent, low-light vision, Listen +6, and Spot +7
Hit Dice: 1d8+1 plus 7d8+14 (50 hp); DR: 10/silver
Fort +9, Ref +6, Will +2 Speed: Swim 60 ft.
Space: 10 ft./10 ft.
Base Attack +6; Grapple +14
Attack: Claw +9 melee
Full Attack: 2 claws +9 melee and bite +4 melee
Damage: Claw 1d6+4, Bite 1d8+2
Special Attacks/Actions: Curse of lycanthropy Abilities: Str 19, Dex 15, Con 14, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, shark empathy
Feats: Alertness; Blind-fight; Great Fortitude; Improved Initiative
Skills: Listen +6, Profession (sailor) +6, Spot +7, and Swim +17
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Warm aquatic
Organization: Solitary, pair, school (3-5), or pack (2-5 plus 3-6 large sharks)
Treasure/Possessions: Standard
Combat
Wereshark (Hybrid Form) (CR 4)
Large Humanoid (Human and Shapechanger)
Alignment: Always neutral evil
Initiative: +6 (+2 Dex, +4 Improved Initiative); Senses: blindsense 30 ft., keen scent, low-light vision, Listen +6, and Spot +7
Hit Dice: 1d8+1 plus 7d8+14 (50 hp); DR: 10/silver
Fort +9, Ref +6, Will +2 Speed: Swim 60 ft.
Space: 10 ft./10 ft.
Base Attack +6; Grapple +14
Attack: Claw +9 melee
Full Attack: 2 claws +9 melee and bite +4 melee
Damage: Claw 1d6+4, Bite 1d8+2
Special Attacks/Actions: Curse of lycanthropy Abilities: Str 19, Dex 15, Con 14, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, shark empathy
Feats: Alertness; Blind-fight; Great Fortitude; Improved Initiative
Skills: Listen +6, Profession (sailor) +6, Spot +7, and Swim +17
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Warm aquatic
Organization: Solitary, pair, school (3-5), or pack (2-5 plus 3-6 large sharks)
Treasure/Possessions: Standard