Wererat Rat Form
Small Humanoid (Human, Shapechanger) — CR 2
- Hit Dice
- 1d8+1 plus 1d8+2 (12 hp)
- Initiative
- +3
- Speed
- 40 ft, 40 ft.
- Armor Class
- 17, touch 14, flat-footed 14
- Base Attack / Grapple
- +1/-2
- Attack
- Bite +6 melee Full Attack: Bite +6 melee
- STR
- 13
- DEX
- 11
- CON
- 12
- INT
- 10
- WIS
- 11
- CHA
- 8
- Fort / Ref / Will
- +6 / +5 / +4
- Challenge Rating
- 2
- Alignment
- Always lawful evil
- Level Adjustment
- +3
Special Abilities
DR 10/silverCurse of lycanthropydisease
Feats
Wererat Rat Form (CR 2)
Small Humanoid (Human and Shapechanger)
Alignment: Always lawful evil
Initiative: +3 (Dex); Senses: low-light vision, scent, Listen +4, and Spot +4
Hit Dice: 1d8+1 plus 1d8+2 (12 hp); DR: 10/silver
Fort +6, Ref +5, Will +4 Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -2
Attack: Bite +6 melee
Full Attack: Bite +6 melee
Damage: Bite 1d4+1 plus disease
Special Attacks/Actions: Curse of lycanthropy, disease Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, Rat empathy
Feats: Alertness; Dodge; Iron Will; Weapon Finesse
Skills: Climb +11, Handle Animal +3, Hide +8, Listen +4, Move Silently +4, Spot +4, and Swim +11
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Any land and underground
Organization: Solitary, pair, pack (6-10), or troupe (2-5 plus 5-8 dire rats)
Treasure/Possessions: Standard
Description
Wererat Rat Form (CR 2)
Small Humanoid (Human and Shapechanger)
Alignment: Always lawful evil
Initiative: +3 (Dex); Senses: low-light vision, scent, Listen +4, and Spot +4
Hit Dice: 1d8+1 plus 1d8+2 (12 hp); DR: 10/silver
Fort +6, Ref +5, Will +4 Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -2
Attack: Bite +6 melee
Full Attack: Bite +6 melee
Damage: Bite 1d4+1 plus disease
Special Attacks/Actions: Curse of lycanthropy, disease Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, Rat empathy
Feats: Alertness; Dodge; Iron Will; Weapon Finesse
Skills: Climb +11, Handle Animal +3, Hide +8, Listen +4, Move Silently +4, Spot +4, and Swim +11
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Any land and underground
Organization: Solitary, pair, pack (6-10), or troupe (2-5 plus 5-8 dire rats)
Treasure/Possessions: Standard
Combat
Wererat Rat Form (CR 2)
Small Humanoid (Human and Shapechanger)
Alignment: Always lawful evil
Initiative: +3 (Dex); Senses: low-light vision, scent, Listen +4, and Spot +4
Hit Dice: 1d8+1 plus 1d8+2 (12 hp); DR: 10/silver
Fort +6, Ref +5, Will +4 Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -2
Attack: Bite +6 melee
Full Attack: Bite +6 melee
Damage: Bite 1d4+1 plus disease
Special Attacks/Actions: Curse of lycanthropy, disease Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, Rat empathy
Feats: Alertness; Dodge; Iron Will; Weapon Finesse
Skills: Climb +11, Handle Animal +3, Hide +8, Listen +4, Move Silently +4, Spot +4, and Swim +11
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Any land and underground
Organization: Solitary, pair, pack (6-10), or troupe (2-5 plus 5-8 dire rats)
Treasure/Possessions: Standard