Wererat Rat Form

Small Humanoid (Human, Shapechanger) — CR 2

Realmshelps (RH)3.5
Hit Dice
1d8+1 plus 1d8+2 (12 hp)
Initiative
+3
Speed
40 ft, 40 ft.
Armor Class
17, touch 14, flat-footed 14
Base Attack / Grapple
+1/-2
Attack
Bite +6 melee Full Attack: Bite +6 melee
STR
13
DEX
11
CON
12
INT
10
WIS
11
CHA
8
Fort / Ref / Will
+6 / +5 / +4
Challenge Rating
2
Alignment
Always lawful evil
Level Adjustment
+3

Special Abilities

DR 10/silverCurse of lycanthropydisease

Feats

Wererat Rat Form (CR 2)

Small Humanoid (Human and Shapechanger)
Alignment: Always lawful evil
Initiative: +3 (Dex); Senses: low-light vision, scent, Listen +4, and Spot +4

AC: 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14
Hit Dice: 1d8+1 plus 1d8+2 (12 hp); DR: 10/silver
Fort +6, Ref +5, Will +4 Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -2
Attack: Bite +6 melee
Full Attack: Bite +6 melee
Damage: Bite 1d4+1 plus disease
Special Attacks/Actions: Curse of lycanthropy, disease Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, Rat empathy
Feats: Alertness; Dodge; Iron Will; Weapon Finesse
Skills: Climb +11, Handle Animal +3, Hide +8, Listen +4, Move Silently +4, Spot +4, and Swim +11
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Any land and underground
Organization: Solitary, pair, pack (6-10), or troupe (2-5 plus 5-8 dire rats)
Treasure/Possessions: Standard

Description

Wererat Rat Form (CR 2)

Small Humanoid (Human and Shapechanger)
Alignment: Always lawful evil
Initiative: +3 (Dex); Senses: low-light vision, scent, Listen +4, and Spot +4

AC: 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14
Hit Dice: 1d8+1 plus 1d8+2 (12 hp); DR: 10/silver
Fort +6, Ref +5, Will +4 Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -2
Attack: Bite +6 melee
Full Attack: Bite +6 melee
Damage: Bite 1d4+1 plus disease
Special Attacks/Actions: Curse of lycanthropy, disease Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, Rat empathy
Feats: Alertness; Dodge; Iron Will; Weapon Finesse
Skills: Climb +11, Handle Animal +3, Hide +8, Listen +4, Move Silently +4, Spot +4, and Swim +11
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Any land and underground
Organization: Solitary, pair, pack (6-10), or troupe (2-5 plus 5-8 dire rats)
Treasure/Possessions: Standard

Combat

Wererat Rat Form (CR 2)

Small Humanoid (Human and Shapechanger)
Alignment: Always lawful evil
Initiative: +3 (Dex); Senses: low-light vision, scent, Listen +4, and Spot +4

AC: 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14
Hit Dice: 1d8+1 plus 1d8+2 (12 hp); DR: 10/silver
Fort +6, Ref +5, Will +4 Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -2
Attack: Bite +6 melee
Full Attack: Bite +6 melee
Damage: Bite 1d4+1 plus disease
Special Attacks/Actions: Curse of lycanthropy, disease Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, Rat empathy
Feats: Alertness; Dodge; Iron Will; Weapon Finesse
Skills: Climb +11, Handle Animal +3, Hide +8, Listen +4, Move Silently +4, Spot +4, and Swim +11
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Any land and underground
Organization: Solitary, pair, pack (6-10), or troupe (2-5 plus 5-8 dire rats)
Treasure/Possessions: Standard