Wererat Human Form
Medium Humanoid (Human, Shapechanger) — CR 2
- Hit Dice
- 1d8+1 plus 1d8+2 (12 hp)
- Initiative
- +0
- Speed
- 30 ft, 30 ft.
- Armor Class
- 15, touch 10, flat-footed 15
- Base Attack / Grapple
- +1/+2
- Attack
- Rapier +2 melee or light crossbow +1 ranged Full Attack: Rapier +2 melee or light crossbow +1 ranged
- STR
- 13
- DEX
- 11
- CON
- 12
- INT
- 10
- WIS
- 11
- CHA
- 8
- Fort / Ref / Will
- +5 / +2 / +4
- Challenge Rating
- 2
- Alignment
- Always lawful evil
- Level Adjustment
- +3
Feats
Wererat Human Form (CR 2)
Medium Humanoid (Human and Shapechanger)
Alignment: Always lawful evil
Initiative: +0; Senses: low-light vision, scent, Listen +4, and Spot +4
Hit Dice: 1d8+1 plus 1d8+2 (12 hp)
Fort +5, Ref +2, Will +4 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +2
Attack: Rapier +2 melee or light crossbow +1 ranged
Full Attack: Rapier +2 melee or light crossbow +1 ranged
Damage: Rapier 1d6+1/18-20, light crossbow 1d8/19-20
Special Attacks/Actions: Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, Rat empathy
Feats: Alertness; Dodge; Iron Will; Weapon Finesse
Skills: Climb +0, Handle Animal +3, Hide +1, Listen +4, Move Silently +0, Spot +4, and Swim +9
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Any land and underground
Organization: Solitary, pair, pack (6-10), or troupe (2-5 plus 5-8 dire rats)
Treasure/Possessions: Standard
Description
Wererat Human Form (CR 2)
Medium Humanoid (Human and Shapechanger)
Alignment: Always lawful evil
Initiative: +0; Senses: low-light vision, scent, Listen +4, and Spot +4
Hit Dice: 1d8+1 plus 1d8+2 (12 hp)
Fort +5, Ref +2, Will +4 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +2
Attack: Rapier +2 melee or light crossbow +1 ranged
Full Attack: Rapier +2 melee or light crossbow +1 ranged
Damage: Rapier 1d6+1/18-20, light crossbow 1d8/19-20
Special Attacks/Actions: Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, Rat empathy
Feats: Alertness; Dodge; Iron Will; Weapon Finesse
Skills: Climb +0, Handle Animal +3, Hide +1, Listen +4, Move Silently +0, Spot +4, and Swim +9
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Any land and underground
Organization: Solitary, pair, pack (6-10), or troupe (2-5 plus 5-8 dire rats)
Treasure/Possessions: Standard
Combat
Wererat Human Form (CR 2)
Medium Humanoid (Human and Shapechanger)
Alignment: Always lawful evil
Initiative: +0; Senses: low-light vision, scent, Listen +4, and Spot +4
Hit Dice: 1d8+1 plus 1d8+2 (12 hp)
Fort +5, Ref +2, Will +4 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +2
Attack: Rapier +2 melee or light crossbow +1 ranged
Full Attack: Rapier +2 melee or light crossbow +1 ranged
Damage: Rapier 1d6+1/18-20, light crossbow 1d8/19-20
Special Attacks/Actions: Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, Rat empathy
Feats: Alertness; Dodge; Iron Will; Weapon Finesse
Skills: Climb +0, Handle Animal +3, Hide +1, Listen +4, Move Silently +0, Spot +4, and Swim +9
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Any land and underground
Organization: Solitary, pair, pack (6-10), or troupe (2-5 plus 5-8 dire rats)
Treasure/Possessions: Standard