Werecrocodile (Hybrid Form)

Medium Humanoid (Human, Shapechanger) — CR 3

Realmshelps (RH)3.5
Hit Dice
1d8+1 plus 3d8+12 (30 hp)
Initiative
+1
Speed
30 ft, 30 ft.
Armor Class
17, touch 11, flat-footed 16
Base Attack / Grapple
+3/+8
Attack
Heavy pick +8 melee Full Attack: Heavy pick +8 melee and bite +3 melee
STR
21
DEX
13
CON
18
INT
10
WIS
11
CHA
8
Fort / Ref / Will
+9 / +4 / +1
Challenge Rating
3
Alignment
Always neutral evil
Level Adjustment
+3

Special Abilities

DR 10/silverCurse of lycanthropy

Feats

Werecrocodile (Hybrid Form) (CR 3)

Medium Humanoid (Human and Shapechanger)
Alignment: Always neutral evil
Initiative: +1 (Dex); Senses: low-light vision, scent, Listen +5, and Spot +5

AC: 17 (+1 Dex, +6 natural), touch 11, flat-footed 16
Hit Dice: 1d8+1 plus 3d8+12 (30 hp); DR: 10/silver
Fort +9, Ref +4, Will +1 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +8
Attack: Heavy pick +8 melee
Full Attack: Heavy pick +8 melee and bite +3 melee
Damage: Heavy pick 1d6+5/x4, Bite(1d8+2)
Special Attacks/Actions: Curse of lycanthropy Abilities: Str 21, Dex 13, Con 18, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, crocodile empathy, hold breath
Feats: Alertness; Power Attack; Skill Focus (Hide)
Skills: Hide +7*, Listen +5, Spot +5, and Swim +15
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Warm marshes
Organization: Solitary, pair, or colony (3-4 plus 3-6 crocodiles)
Treasure/Possessions: Standard

Description

Werecrocodile (Hybrid Form) (CR 3)

Medium Humanoid (Human and Shapechanger)
Alignment: Always neutral evil
Initiative: +1 (Dex); Senses: low-light vision, scent, Listen +5, and Spot +5

AC: 17 (+1 Dex, +6 natural), touch 11, flat-footed 16
Hit Dice: 1d8+1 plus 3d8+12 (30 hp); DR: 10/silver
Fort +9, Ref +4, Will +1 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +8
Attack: Heavy pick +8 melee
Full Attack: Heavy pick +8 melee and bite +3 melee
Damage: Heavy pick 1d6+5/x4, Bite(1d8+2)
Special Attacks/Actions: Curse of lycanthropy Abilities: Str 21, Dex 13, Con 18, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, crocodile empathy, hold breath
Feats: Alertness; Power Attack; Skill Focus (Hide)
Skills: Hide +7*, Listen +5, Spot +5, and Swim +15
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Warm marshes
Organization: Solitary, pair, or colony (3-4 plus 3-6 crocodiles)
Treasure/Possessions: Standard

Combat

Werecrocodile (Hybrid Form) (CR 3)

Medium Humanoid (Human and Shapechanger)
Alignment: Always neutral evil
Initiative: +1 (Dex); Senses: low-light vision, scent, Listen +5, and Spot +5

AC: 17 (+1 Dex, +6 natural), touch 11, flat-footed 16
Hit Dice: 1d8+1 plus 3d8+12 (30 hp); DR: 10/silver
Fort +9, Ref +4, Will +1 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +8
Attack: Heavy pick +8 melee
Full Attack: Heavy pick +8 melee and bite +3 melee
Damage: Heavy pick 1d6+5/x4, Bite(1d8+2)
Special Attacks/Actions: Curse of lycanthropy Abilities: Str 21, Dex 13, Con 18, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, crocodile empathy, hold breath
Feats: Alertness; Power Attack; Skill Focus (Hide)
Skills: Hide +7*, Listen +5, Spot +5, and Swim +15
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Warm marshes
Organization: Solitary, pair, or colony (3-4 plus 3-6 crocodiles)
Treasure/Possessions: Standard