Werecrocodile (Human Form)

Medium Humanoid (Human, Shapechanger) — CR 3

Realmshelps (RH)3.5
Hit Dice
1d8+1 plus 3d8+12 (30 hp)
Initiative
+0
Speed
30 ft, 30 ft. (20 ft. in scale mail)
Armor Class
18, touch 10, flat-footed 18
Base Attack / Grapple
+3/+4
Attack
Heavy pick +5 melee or light crossbow +3 ranged Full Attack: Heavy pick +5 melee or light crossbow +3 ranged
STR
13
DEX
11
CON
12
INT
10
WIS
11
CHA
8
Fort / Ref / Will
+6 / +3 / +1
Challenge Rating
3
Alignment
Always neutral evil
Level Adjustment
+3

Special Abilities

None

Feats

Werecrocodile (Human Form) (CR 3)

Medium Humanoid (Human and Shapechanger)
Alignment: Always neutral evil
Initiative: +0; Senses: low-light vision, scent, Listen +5, and Spot +S

AC: 18 (+2 natural, +4 scale mail, +2 heavy shield), touch 10, flat-footed 18
Hit Dice: 1d8+1 plus 3d8+12 (30 hp)
Fort +6, Ref +3, Will +1 Speed: 30 ft. (20 ft. in scale mail)
Space: 5 ft./5 ft.
Base Attack +3; Grapple +4
Attack: Heavy pick +5 melee or light crossbow +3 ranged
Full Attack: Heavy pick +5 melee or light crossbow +3 ranged
Damage: Heavy pick 1d6+1/x4, light crossbow 1d8/19-20
Special Attacks/Actions: None Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, crocodile empathy
Feats: Alertness; Power Attack; Skill Focus (Hide)
Skills: Hide +0, Listen +5, Spot +S, and Swim +9
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Warm marshes
Organization: Solitary, pair, or colony (3-4 plus 3-6 crocodiles)
Treasure/Possessions: Standard

Description

Werecrocodile (Human Form) (CR 3)

Medium Humanoid (Human and Shapechanger)
Alignment: Always neutral evil
Initiative: +0; Senses: low-light vision, scent, Listen +5, and Spot +S

AC: 18 (+2 natural, +4 scale mail, +2 heavy shield), touch 10, flat-footed 18
Hit Dice: 1d8+1 plus 3d8+12 (30 hp)
Fort +6, Ref +3, Will +1 Speed: 30 ft. (20 ft. in scale mail)
Space: 5 ft./5 ft.
Base Attack +3; Grapple +4
Attack: Heavy pick +5 melee or light crossbow +3 ranged
Full Attack: Heavy pick +5 melee or light crossbow +3 ranged
Damage: Heavy pick 1d6+1/x4, light crossbow 1d8/19-20
Special Attacks/Actions: None Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, crocodile empathy
Feats: Alertness; Power Attack; Skill Focus (Hide)
Skills: Hide +0, Listen +5, Spot +S, and Swim +9
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Warm marshes
Organization: Solitary, pair, or colony (3-4 plus 3-6 crocodiles)
Treasure/Possessions: Standard

Combat

Werecrocodile (Human Form) (CR 3)

Medium Humanoid (Human and Shapechanger)
Alignment: Always neutral evil
Initiative: +0; Senses: low-light vision, scent, Listen +5, and Spot +S

AC: 18 (+2 natural, +4 scale mail, +2 heavy shield), touch 10, flat-footed 18
Hit Dice: 1d8+1 plus 3d8+12 (30 hp)
Fort +6, Ref +3, Will +1 Speed: 30 ft. (20 ft. in scale mail)
Space: 5 ft./5 ft.
Base Attack +3; Grapple +4
Attack: Heavy pick +5 melee or light crossbow +3 ranged
Full Attack: Heavy pick +5 melee or light crossbow +3 ranged
Damage: Heavy pick 1d6+1/x4, light crossbow 1d8/19-20
Special Attacks/Actions: None Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, crocodile empathy
Feats: Alertness; Power Attack; Skill Focus (Hide)
Skills: Hide +0, Listen +5, Spot +S, and Swim +9
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Warm marshes
Organization: Solitary, pair, or colony (3-4 plus 3-6 crocodiles)
Treasure/Possessions: Standard