Werecrocodile (Human Form)
Medium Humanoid (Human, Shapechanger) — CR 3
- Hit Dice
- 1d8+1 plus 3d8+12 (30 hp)
- Initiative
- +0
- Speed
- 30 ft, 30 ft. (20 ft. in scale mail)
- Armor Class
- 18, touch 10, flat-footed 18
- Base Attack / Grapple
- +3/+4
- Attack
- Heavy pick +5 melee or light crossbow +3 ranged Full Attack: Heavy pick +5 melee or light crossbow +3 ranged
- STR
- 13
- DEX
- 11
- CON
- 12
- INT
- 10
- WIS
- 11
- CHA
- 8
- Fort / Ref / Will
- +6 / +3 / +1
- Challenge Rating
- 3
- Alignment
- Always neutral evil
- Level Adjustment
- +3
Special Abilities
None
Feats
Werecrocodile (Human Form) (CR 3)
Medium Humanoid (Human and Shapechanger)
Alignment: Always neutral evil
Initiative: +0; Senses: low-light vision, scent, Listen +5, and Spot +S
Hit Dice: 1d8+1 plus 3d8+12 (30 hp)
Fort +6, Ref +3, Will +1 Speed: 30 ft. (20 ft. in scale mail)
Space: 5 ft./5 ft.
Base Attack +3; Grapple +4
Attack: Heavy pick +5 melee or light crossbow +3 ranged
Full Attack: Heavy pick +5 melee or light crossbow +3 ranged
Damage: Heavy pick 1d6+1/x4, light crossbow 1d8/19-20
Special Attacks/Actions: None Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, crocodile empathy
Feats: Alertness; Power Attack; Skill Focus (Hide)
Skills: Hide +0, Listen +5, Spot +S, and Swim +9
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Warm marshes
Organization: Solitary, pair, or colony (3-4 plus 3-6 crocodiles)
Treasure/Possessions: Standard
Description
Werecrocodile (Human Form) (CR 3)
Medium Humanoid (Human and Shapechanger)
Alignment: Always neutral evil
Initiative: +0; Senses: low-light vision, scent, Listen +5, and Spot +S
Hit Dice: 1d8+1 plus 3d8+12 (30 hp)
Fort +6, Ref +3, Will +1 Speed: 30 ft. (20 ft. in scale mail)
Space: 5 ft./5 ft.
Base Attack +3; Grapple +4
Attack: Heavy pick +5 melee or light crossbow +3 ranged
Full Attack: Heavy pick +5 melee or light crossbow +3 ranged
Damage: Heavy pick 1d6+1/x4, light crossbow 1d8/19-20
Special Attacks/Actions: None Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, crocodile empathy
Feats: Alertness; Power Attack; Skill Focus (Hide)
Skills: Hide +0, Listen +5, Spot +S, and Swim +9
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Warm marshes
Organization: Solitary, pair, or colony (3-4 plus 3-6 crocodiles)
Treasure/Possessions: Standard
Combat
Werecrocodile (Human Form) (CR 3)
Medium Humanoid (Human and Shapechanger)
Alignment: Always neutral evil
Initiative: +0; Senses: low-light vision, scent, Listen +5, and Spot +S
Hit Dice: 1d8+1 plus 3d8+12 (30 hp)
Fort +6, Ref +3, Will +1 Speed: 30 ft. (20 ft. in scale mail)
Space: 5 ft./5 ft.
Base Attack +3; Grapple +4
Attack: Heavy pick +5 melee or light crossbow +3 ranged
Full Attack: Heavy pick +5 melee or light crossbow +3 ranged
Damage: Heavy pick 1d6+1/x4, light crossbow 1d8/19-20
Special Attacks/Actions: None Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, crocodile empathy
Feats: Alertness; Power Attack; Skill Focus (Hide)
Skills: Hide +0, Listen +5, Spot +S, and Swim +9
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Warm marshes
Organization: Solitary, pair, or colony (3-4 plus 3-6 crocodiles)
Treasure/Possessions: Standard