Werecrocodile (Crocodile Form)

Medium Humanoid (Human, Shapechanger) — CR ocodile Form

Realmshelps (RH)3.5
Hit Dice
1d8+1 plus 3d8+12 (30 hp)
Initiative
+1
Speed
20 ft, 20 ft., swim 30 ft.
Armor Class
17, touch 11, flat-footed 16
Base Attack / Grapple
+3/+8
Attack
Bite +8 melee (1d8+7) or tail slap +8 melee (1d12+7) Full Attack: Bite +8 melee (1d8+7) or tail slap +8 melee (1d12+7)
STR
21
DEX
13
CON
18
INT
10
WIS
11
CHA
8
Fort / Ref / Will
+9 / +4 / +1
Challenge Rating
ocodile Form
Alignment
Always neutral evil
Level Adjustment
+3

Special Abilities

DR 10/silverCurse of lycanthropyimproved grab

Feats

Werecrocodile (Crocodile Form) (CR 3)

Medium Humanoid (Human and Shapechanger)
Alignment: Always neutral evil
Initiative: +1 (Dex); Senses: low-light vision, scent, Listen +5, and Spot +5

AC: 17 (+1 Dex, +6 natural), touch 11, flat-footed 16
Hit Dice: 1d8+1 plus 3d8+12 (30 hp); DR: 10/silver
Fort +9, Ref +4, Will +1 Speed: 20 ft., swim 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +8
Attack: Bite +8 melee (1d8+7) or tail slap +8 melee (1d12+7)
Full Attack: Bite +8 melee (1d8+7) or tail slap +8 melee (1d12+7)
Damage: Bite 1d8+7, tail slap 1d12+7
Special Attacks/Actions: Curse of lycanthropy, improved grab Abilities: Str 21, Dex 13, Con 18, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, crocodile empathy, hold breath
Feats: Alertness; Power Attack; Skill Focus (Hide)
Skills: Hide +7*, Listen +5, Spot +5, and Swim +15
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Warm marshes
Organization: Solitary, pair, or colony (3-4 plus 3-6 crocodiles)
Treasure/Possessions: Standard

Description

Werecrocodile (Crocodile Form) (CR 3)

Medium Humanoid (Human and Shapechanger)
Alignment: Always neutral evil
Initiative: +1 (Dex); Senses: low-light vision, scent, Listen +5, and Spot +5

AC: 17 (+1 Dex, +6 natural), touch 11, flat-footed 16
Hit Dice: 1d8+1 plus 3d8+12 (30 hp); DR: 10/silver
Fort +9, Ref +4, Will +1 Speed: 20 ft., swim 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +8
Attack: Bite +8 melee (1d8+7) or tail slap +8 melee (1d12+7)
Full Attack: Bite +8 melee (1d8+7) or tail slap +8 melee (1d12+7)
Damage: Bite 1d8+7, tail slap 1d12+7
Special Attacks/Actions: Curse of lycanthropy, improved grab Abilities: Str 21, Dex 13, Con 18, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, crocodile empathy, hold breath
Feats: Alertness; Power Attack; Skill Focus (Hide)
Skills: Hide +7*, Listen +5, Spot +5, and Swim +15
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Warm marshes
Organization: Solitary, pair, or colony (3-4 plus 3-6 crocodiles)
Treasure/Possessions: Standard

Combat

Werecrocodile (Crocodile Form) (CR 3)

Medium Humanoid (Human and Shapechanger)
Alignment: Always neutral evil
Initiative: +1 (Dex); Senses: low-light vision, scent, Listen +5, and Spot +5

AC: 17 (+1 Dex, +6 natural), touch 11, flat-footed 16
Hit Dice: 1d8+1 plus 3d8+12 (30 hp); DR: 10/silver
Fort +9, Ref +4, Will +1 Speed: 20 ft., swim 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +8
Attack: Bite +8 melee (1d8+7) or tail slap +8 melee (1d12+7)
Full Attack: Bite +8 melee (1d8+7) or tail slap +8 melee (1d12+7)
Damage: Bite 1d8+7, tail slap 1d12+7
Special Attacks/Actions: Curse of lycanthropy, improved grab Abilities: Str 21, Dex 13, Con 18, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, crocodile empathy, hold breath
Feats: Alertness; Power Attack; Skill Focus (Hide)
Skills: Hide +7*, Listen +5, Spot +5, and Swim +15
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Warm marshes
Organization: Solitary, pair, or colony (3-4 plus 3-6 crocodiles)
Treasure/Possessions: Standard