Werecrocodile (Crocodile Form)
Medium Humanoid (Human, Shapechanger) — CR ocodile Form
- Hit Dice
- 1d8+1 plus 3d8+12 (30 hp)
- Initiative
- +1
- Speed
- 20 ft, 20 ft., swim 30 ft.
- Armor Class
- 17, touch 11, flat-footed 16
- Base Attack / Grapple
- +3/+8
- Attack
- Bite +8 melee (1d8+7) or tail slap +8 melee (1d12+7) Full Attack: Bite +8 melee (1d8+7) or tail slap +8 melee (1d12+7)
- STR
- 21
- DEX
- 13
- CON
- 18
- INT
- 10
- WIS
- 11
- CHA
- 8
- Fort / Ref / Will
- +9 / +4 / +1
- Challenge Rating
- ocodile Form
- Alignment
- Always neutral evil
- Level Adjustment
- +3
Special Abilities
DR 10/silverCurse of lycanthropyimproved grab
Feats
Werecrocodile (Crocodile Form) (CR 3)
Medium Humanoid (Human and Shapechanger)
Alignment: Always neutral evil
Initiative: +1 (Dex); Senses: low-light vision, scent, Listen +5, and Spot +5
Hit Dice: 1d8+1 plus 3d8+12 (30 hp); DR: 10/silver
Fort +9, Ref +4, Will +1 Speed: 20 ft., swim 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +8
Attack: Bite +8 melee (1d8+7) or tail slap +8 melee (1d12+7)
Full Attack: Bite +8 melee (1d8+7) or tail slap +8 melee (1d12+7)
Damage: Bite 1d8+7, tail slap 1d12+7
Special Attacks/Actions: Curse of lycanthropy, improved grab Abilities: Str 21, Dex 13, Con 18, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, crocodile empathy, hold breath
Feats: Alertness; Power Attack; Skill Focus (Hide)
Skills: Hide +7*, Listen +5, Spot +5, and Swim +15
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Warm marshes
Organization: Solitary, pair, or colony (3-4 plus 3-6 crocodiles)
Treasure/Possessions: Standard
Description
Werecrocodile (Crocodile Form) (CR 3)
Medium Humanoid (Human and Shapechanger)
Alignment: Always neutral evil
Initiative: +1 (Dex); Senses: low-light vision, scent, Listen +5, and Spot +5
Hit Dice: 1d8+1 plus 3d8+12 (30 hp); DR: 10/silver
Fort +9, Ref +4, Will +1 Speed: 20 ft., swim 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +8
Attack: Bite +8 melee (1d8+7) or tail slap +8 melee (1d12+7)
Full Attack: Bite +8 melee (1d8+7) or tail slap +8 melee (1d12+7)
Damage: Bite 1d8+7, tail slap 1d12+7
Special Attacks/Actions: Curse of lycanthropy, improved grab Abilities: Str 21, Dex 13, Con 18, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, crocodile empathy, hold breath
Feats: Alertness; Power Attack; Skill Focus (Hide)
Skills: Hide +7*, Listen +5, Spot +5, and Swim +15
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Warm marshes
Organization: Solitary, pair, or colony (3-4 plus 3-6 crocodiles)
Treasure/Possessions: Standard
Combat
Werecrocodile (Crocodile Form) (CR 3)
Medium Humanoid (Human and Shapechanger)
Alignment: Always neutral evil
Initiative: +1 (Dex); Senses: low-light vision, scent, Listen +5, and Spot +5
Hit Dice: 1d8+1 plus 3d8+12 (30 hp); DR: 10/silver
Fort +9, Ref +4, Will +1 Speed: 20 ft., swim 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +8
Attack: Bite +8 melee (1d8+7) or tail slap +8 melee (1d12+7)
Full Attack: Bite +8 melee (1d8+7) or tail slap +8 melee (1d12+7)
Damage: Bite 1d8+7, tail slap 1d12+7
Special Attacks/Actions: Curse of lycanthropy, improved grab Abilities: Str 21, Dex 13, Con 18, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, crocodile empathy, hold breath
Feats: Alertness; Power Attack; Skill Focus (Hide)
Skills: Hide +7*, Listen +5, Spot +5, and Swim +15
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Warm marshes
Organization: Solitary, pair, or colony (3-4 plus 3-6 crocodiles)
Treasure/Possessions: Standard