Wereboar Hybrid Form

Medium Humanoid (Human, Shapechanger) — CR 4

Realmshelps (RH)3.5
Hit Dice
1d8+4 plus 3d8+12 (34 hp)
Initiative
+0
Speed
30 ft, 30 ft.
Armor Class
18, touch 10, flat-footed 18
Base Attack / Grapple
+0/-5
Attack
Unarmed strike +0 melee; gore +4 melee as boar Full Attack: Unarmed strike +0 melee; gore +4 melee as boar
STR
17
DEX
11
CON
18
INT
10
WIS
11
CHA
8
Fort / Ref / Will
+9 / +3 / +3
Challenge Rating
4
Alignment
Always neutral
Level Adjustment
+3

Special Abilities

DR 10/silverCurse of lycanthropy

Feats

Wereboar Hybrid Form (CR 4)

Medium Humanoid (Human and Shapechanger)
Alignment: Always neutral
Initiative: +0; Senses: low-light vision, scent, Listen +5, and Spot +4

AC: 18 (+8 natural), touch 10, flat-footed 18
Hit Dice: 1d8+4 plus 3d8+12 (34 hp); DR: 10/silver
Fort +9, Ref +3, Will +3 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -5
Attack: Unarmed strike +0 melee; gore +4 melee as boar
Full Attack: Unarmed strike +0 melee; gore +4 melee as boar
Damage: Unarmed strike 1d3 subdual; gore 1d8+3
Special Attacks/Actions: Curse of lycanthropy Abilities: Str 17, Dex 11, Con 18, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, boar empathy, ferocity
Feats: Alertness; Improved Bull Rush; Iron Will; Power Attack; Toughness
Skills: Handle Animals +3, Intimidate +3, Listen +5, and Spot +4
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Temperate forest
Organization: Solitary pair, brood (2-4), or troupe (2-4 plus 1-4 boars)
Treasure/Possessions: Standard

Description

Wereboar Hybrid Form (CR 4)

Medium Humanoid (Human and Shapechanger)
Alignment: Always neutral
Initiative: +0; Senses: low-light vision, scent, Listen +5, and Spot +4

AC: 18 (+8 natural), touch 10, flat-footed 18
Hit Dice: 1d8+4 plus 3d8+12 (34 hp); DR: 10/silver
Fort +9, Ref +3, Will +3 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -5
Attack: Unarmed strike +0 melee; gore +4 melee as boar
Full Attack: Unarmed strike +0 melee; gore +4 melee as boar
Damage: Unarmed strike 1d3 subdual; gore 1d8+3
Special Attacks/Actions: Curse of lycanthropy Abilities: Str 17, Dex 11, Con 18, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, boar empathy, ferocity
Feats: Alertness; Improved Bull Rush; Iron Will; Power Attack; Toughness
Skills: Handle Animals +3, Intimidate +3, Listen +5, and Spot +4
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Temperate forest
Organization: Solitary pair, brood (2-4), or troupe (2-4 plus 1-4 boars)
Treasure/Possessions: Standard

Combat

Wereboar Hybrid Form (CR 4)

Medium Humanoid (Human and Shapechanger)
Alignment: Always neutral
Initiative: +0; Senses: low-light vision, scent, Listen +5, and Spot +4

AC: 18 (+8 natural), touch 10, flat-footed 18
Hit Dice: 1d8+4 plus 3d8+12 (34 hp); DR: 10/silver
Fort +9, Ref +3, Will +3 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -5
Attack: Unarmed strike +0 melee; gore +4 melee as boar
Full Attack: Unarmed strike +0 melee; gore +4 melee as boar
Damage: Unarmed strike 1d3 subdual; gore 1d8+3
Special Attacks/Actions: Curse of lycanthropy Abilities: Str 17, Dex 11, Con 18, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, boar empathy, ferocity
Feats: Alertness; Improved Bull Rush; Iron Will; Power Attack; Toughness
Skills: Handle Animals +3, Intimidate +3, Listen +5, and Spot +4
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Temperate forest
Organization: Solitary pair, brood (2-4), or troupe (2-4 plus 1-4 boars)
Treasure/Possessions: Standard