Wereboar Hybrid Form
Medium Humanoid (Human, Shapechanger) — CR 4
- Hit Dice
- 1d8+4 plus 3d8+12 (34 hp)
- Initiative
- +0
- Speed
- 30 ft, 30 ft.
- Armor Class
- 18, touch 10, flat-footed 18
- Base Attack / Grapple
- +0/-5
- Attack
- Unarmed strike +0 melee; gore +4 melee as boar Full Attack: Unarmed strike +0 melee; gore +4 melee as boar
- STR
- 17
- DEX
- 11
- CON
- 18
- INT
- 10
- WIS
- 11
- CHA
- 8
- Fort / Ref / Will
- +9 / +3 / +3
- Challenge Rating
- 4
- Alignment
- Always neutral
- Level Adjustment
- +3
Special Abilities
DR 10/silverCurse of lycanthropy
Feats
Wereboar Hybrid Form (CR 4)
Medium Humanoid (Human and Shapechanger)
Alignment: Always neutral
Initiative: +0; Senses: low-light vision, scent, Listen +5, and Spot +4
Hit Dice: 1d8+4 plus 3d8+12 (34 hp); DR: 10/silver
Fort +9, Ref +3, Will +3 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -5
Attack: Unarmed strike +0 melee; gore +4 melee as boar
Full Attack: Unarmed strike +0 melee; gore +4 melee as boar
Damage: Unarmed strike 1d3 subdual; gore 1d8+3
Special Attacks/Actions: Curse of lycanthropy Abilities: Str 17, Dex 11, Con 18, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, boar empathy, ferocity
Feats: Alertness; Improved Bull Rush; Iron Will; Power Attack; Toughness
Skills: Handle Animals +3, Intimidate +3, Listen +5, and Spot +4
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Temperate forest
Organization: Solitary pair, brood (2-4), or troupe (2-4 plus 1-4 boars)
Treasure/Possessions: Standard
Description
Wereboar Hybrid Form (CR 4)
Medium Humanoid (Human and Shapechanger)
Alignment: Always neutral
Initiative: +0; Senses: low-light vision, scent, Listen +5, and Spot +4
Hit Dice: 1d8+4 plus 3d8+12 (34 hp); DR: 10/silver
Fort +9, Ref +3, Will +3 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -5
Attack: Unarmed strike +0 melee; gore +4 melee as boar
Full Attack: Unarmed strike +0 melee; gore +4 melee as boar
Damage: Unarmed strike 1d3 subdual; gore 1d8+3
Special Attacks/Actions: Curse of lycanthropy Abilities: Str 17, Dex 11, Con 18, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, boar empathy, ferocity
Feats: Alertness; Improved Bull Rush; Iron Will; Power Attack; Toughness
Skills: Handle Animals +3, Intimidate +3, Listen +5, and Spot +4
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Temperate forest
Organization: Solitary pair, brood (2-4), or troupe (2-4 plus 1-4 boars)
Treasure/Possessions: Standard
Combat
Wereboar Hybrid Form (CR 4)
Medium Humanoid (Human and Shapechanger)
Alignment: Always neutral
Initiative: +0; Senses: low-light vision, scent, Listen +5, and Spot +4
Hit Dice: 1d8+4 plus 3d8+12 (34 hp); DR: 10/silver
Fort +9, Ref +3, Will +3 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -5
Attack: Unarmed strike +0 melee; gore +4 melee as boar
Full Attack: Unarmed strike +0 melee; gore +4 melee as boar
Damage: Unarmed strike 1d3 subdual; gore 1d8+3
Special Attacks/Actions: Curse of lycanthropy Abilities: Str 17, Dex 11, Con 18, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, boar empathy, ferocity
Feats: Alertness; Improved Bull Rush; Iron Will; Power Attack; Toughness
Skills: Handle Animals +3, Intimidate +3, Listen +5, and Spot +4
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Temperate forest
Organization: Solitary pair, brood (2-4), or troupe (2-4 plus 1-4 boars)
Treasure/Possessions: Standard