Wereboar Human Form

Medium Humanoid (Human, Shapechanger) — CR 4

Realmshelps (RH)3.5
Hit Dice
1d8+4 plus 3d8+12 (34 hp)
Initiative
+0
Speed
30 ft, 30 ft.
Armor Class
18, touch 10, flat-footed 18
Base Attack / Grapple
+3/+4
Attack
Battleaxe +4 melee or javelin +3 ranged Full Attack: Battleaxe +4 melee or javelin +3 ranged
STR
13
DEX
11
CON
12
INT
10
WIS
11
CHA
8
Fort / Ref / Will
+6 / +3 / +3
Challenge Rating
4
Alignment
Always neutral
Level Adjustment
+3

Special Abilities

-

Feats

Wereboar Human Form (CR 4)

Medium Humanoid (Human and Shapechanger)
Alignment: Always neutral
Initiative: +0; Senses: low-light vision, scent, Listen +5, and Spot +4

AC: 18 (+2 natural, +4 scale mail, +2 heavy shield), touch 10, flat-footed 18
Hit Dice: 1d8+4 plus 3d8+12 (34 hp)
Fort +6, Ref +3, Will +3 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +4
Attack: Battleaxe +4 melee or javelin +3 ranged
Full Attack: Battleaxe +4 melee or javelin +3 ranged
Damage: Battleaxe 1d8+1/x3, javelin 1d6+1
Special Attacks/Actions: - Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, boar empathy
Feats: Alertness; Improved Bull Rush; Iron Will; Power Attack; Toughness
Skills: Handle Animals +3, Intimidate +3, Listen +5, and Spot +4
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Temperate forest
Organization: Solitary pair, brood (2-4), or troupe (2-4 plus 1-4 boars)
Treasure/Possessions: Standard

Description

Wereboar Human Form (CR 4)

Medium Humanoid (Human and Shapechanger)
Alignment: Always neutral
Initiative: +0; Senses: low-light vision, scent, Listen +5, and Spot +4

AC: 18 (+2 natural, +4 scale mail, +2 heavy shield), touch 10, flat-footed 18
Hit Dice: 1d8+4 plus 3d8+12 (34 hp)
Fort +6, Ref +3, Will +3 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +4
Attack: Battleaxe +4 melee or javelin +3 ranged
Full Attack: Battleaxe +4 melee or javelin +3 ranged
Damage: Battleaxe 1d8+1/x3, javelin 1d6+1
Special Attacks/Actions: - Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, boar empathy
Feats: Alertness; Improved Bull Rush; Iron Will; Power Attack; Toughness
Skills: Handle Animals +3, Intimidate +3, Listen +5, and Spot +4
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Temperate forest
Organization: Solitary pair, brood (2-4), or troupe (2-4 plus 1-4 boars)
Treasure/Possessions: Standard

Combat

Wereboar Human Form (CR 4)

Medium Humanoid (Human and Shapechanger)
Alignment: Always neutral
Initiative: +0; Senses: low-light vision, scent, Listen +5, and Spot +4

AC: 18 (+2 natural, +4 scale mail, +2 heavy shield), touch 10, flat-footed 18
Hit Dice: 1d8+4 plus 3d8+12 (34 hp)
Fort +6, Ref +3, Will +3 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +4
Attack: Battleaxe +4 melee or javelin +3 ranged
Full Attack: Battleaxe +4 melee or javelin +3 ranged
Damage: Battleaxe 1d8+1/x3, javelin 1d6+1
Special Attacks/Actions: - Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, boar empathy
Feats: Alertness; Improved Bull Rush; Iron Will; Power Attack; Toughness
Skills: Handle Animals +3, Intimidate +3, Listen +5, and Spot +4
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Temperate forest
Organization: Solitary pair, brood (2-4), or troupe (2-4 plus 1-4 boars)
Treasure/Possessions: Standard