Werebear Hybrid Form

Large Humanoid (Human, Shapechanger) — CR 5

Realmshelps (RH)3.5
Hit Dice
1d8+1 plus 6d8+30 (62 hp)
Initiative
+1
Speed
30 ft, 30 ft.
Armor Class
17, touch 10, flat-footed 16
Base Attack / Grapple
+5/+18
Attack
Greataxe +11 melee or Claw +13 melee Full Attack: Claw +13 melee and greataxe +9 melee and bite +11 melee or 2 claws +13 melee and bite +11 melee
STR
29
DEX
13
CON
20
INT
10
WIS
11
CHA
8
Fort / Ref / Will
+12 / +6 / +4
Challenge Rating
5
Alignment
Always lawful good
Level Adjustment
+3

Special Abilities

Curse of lycanthropy

Feats

Werebear Hybrid Form (CR 5)

Large Humanoid (Human and Shapechanger)
Alignment: Always lawful good
Initiative: +1 (Dex); Senses: Listen +4 and Spot +5

AC: 17 (-1 size, +1 Dex, +7 natural), touch 10, flat-footed 16
Hit Dice: 1d8+1 plus 6d8+30 (62 hp)
Fort +12, Ref +6, Will +4 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +18
Attack: Greataxe +11 melee or Claw +13 melee
Full Attack: Claw +13 melee and greataxe +9 melee and bite +11 melee or 2 claws +13 melee and bite +11 melee
Damage: Claw 1d8+9, bite 2d6+4
Special Attacks/Actions: Curse of lycanthropy Abilities: Str 29, Dex 13, Con 20, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, Bear empathy
Feats: Endurance; Iron Will; Power Attack; Run; Track
Skills: Handle Animal +3, Listen +4, Spot +5, and Swim +9
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Cold forest
Organization: Solitary pair, family (2-4), or troupe (2-4 plus 1-4 brown bears)
Treasure/Possessions: Standard

Description

Werebear Hybrid Form (CR 5)

Large Humanoid (Human and Shapechanger)
Alignment: Always lawful good
Initiative: +1 (Dex); Senses: Listen +4 and Spot +5

AC: 17 (-1 size, +1 Dex, +7 natural), touch 10, flat-footed 16
Hit Dice: 1d8+1 plus 6d8+30 (62 hp)
Fort +12, Ref +6, Will +4 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +18
Attack: Greataxe +11 melee or Claw +13 melee
Full Attack: Claw +13 melee and greataxe +9 melee and bite +11 melee or 2 claws +13 melee and bite +11 melee
Damage: Claw 1d8+9, bite 2d6+4
Special Attacks/Actions: Curse of lycanthropy Abilities: Str 29, Dex 13, Con 20, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, Bear empathy
Feats: Endurance; Iron Will; Power Attack; Run; Track
Skills: Handle Animal +3, Listen +4, Spot +5, and Swim +9
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Cold forest
Organization: Solitary pair, family (2-4), or troupe (2-4 plus 1-4 brown bears)
Treasure/Possessions: Standard

Combat

Werebear Hybrid Form (CR 5)

Large Humanoid (Human and Shapechanger)
Alignment: Always lawful good
Initiative: +1 (Dex); Senses: Listen +4 and Spot +5

AC: 17 (-1 size, +1 Dex, +7 natural), touch 10, flat-footed 16
Hit Dice: 1d8+1 plus 6d8+30 (62 hp)
Fort +12, Ref +6, Will +4 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +18
Attack: Greataxe +11 melee or Claw +13 melee
Full Attack: Claw +13 melee and greataxe +9 melee and bite +11 melee or 2 claws +13 melee and bite +11 melee
Damage: Claw 1d8+9, bite 2d6+4
Special Attacks/Actions: Curse of lycanthropy Abilities: Str 29, Dex 13, Con 20, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, Bear empathy
Feats: Endurance; Iron Will; Power Attack; Run; Track
Skills: Handle Animal +3, Listen +4, Spot +5, and Swim +9
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Cold forest
Organization: Solitary pair, family (2-4), or troupe (2-4 plus 1-4 brown bears)
Treasure/Possessions: Standard