Werebear Hybrid Form
Large Humanoid (Human, Shapechanger) — CR 5
- Hit Dice
- 1d8+1 plus 6d8+30 (62 hp)
- Initiative
- +1
- Speed
- 30 ft, 30 ft.
- Armor Class
- 17, touch 10, flat-footed 16
- Base Attack / Grapple
- +5/+18
- Attack
- Greataxe +11 melee or Claw +13 melee Full Attack: Claw +13 melee and greataxe +9 melee and bite +11 melee or 2 claws +13 melee and bite +11 melee
- STR
- 29
- DEX
- 13
- CON
- 20
- INT
- 10
- WIS
- 11
- CHA
- 8
- Fort / Ref / Will
- +12 / +6 / +4
- Challenge Rating
- 5
- Alignment
- Always lawful good
- Level Adjustment
- +3
Special Abilities
Curse of lycanthropy
Feats
Werebear Hybrid Form (CR 5)
Large Humanoid (Human and Shapechanger)
Alignment: Always lawful good
Initiative: +1 (Dex); Senses: Listen +4 and Spot +5
Hit Dice: 1d8+1 plus 6d8+30 (62 hp)
Fort +12, Ref +6, Will +4 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +18
Attack: Greataxe +11 melee or Claw +13 melee
Full Attack: Claw +13 melee and greataxe +9 melee and bite +11 melee or 2 claws +13 melee and bite +11 melee
Damage: Claw 1d8+9, bite 2d6+4
Special Attacks/Actions: Curse of lycanthropy Abilities: Str 29, Dex 13, Con 20, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, Bear empathy
Feats: Endurance; Iron Will; Power Attack; Run; Track
Skills: Handle Animal +3, Listen +4, Spot +5, and Swim +9
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Cold forest
Organization: Solitary pair, family (2-4), or troupe (2-4 plus 1-4 brown bears)
Treasure/Possessions: Standard
Description
Werebear Hybrid Form (CR 5)
Large Humanoid (Human and Shapechanger)
Alignment: Always lawful good
Initiative: +1 (Dex); Senses: Listen +4 and Spot +5
Hit Dice: 1d8+1 plus 6d8+30 (62 hp)
Fort +12, Ref +6, Will +4 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +18
Attack: Greataxe +11 melee or Claw +13 melee
Full Attack: Claw +13 melee and greataxe +9 melee and bite +11 melee or 2 claws +13 melee and bite +11 melee
Damage: Claw 1d8+9, bite 2d6+4
Special Attacks/Actions: Curse of lycanthropy Abilities: Str 29, Dex 13, Con 20, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, Bear empathy
Feats: Endurance; Iron Will; Power Attack; Run; Track
Skills: Handle Animal +3, Listen +4, Spot +5, and Swim +9
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Cold forest
Organization: Solitary pair, family (2-4), or troupe (2-4 plus 1-4 brown bears)
Treasure/Possessions: Standard
Combat
Werebear Hybrid Form (CR 5)
Large Humanoid (Human and Shapechanger)
Alignment: Always lawful good
Initiative: +1 (Dex); Senses: Listen +4 and Spot +5
Hit Dice: 1d8+1 plus 6d8+30 (62 hp)
Fort +12, Ref +6, Will +4 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +18
Attack: Greataxe +11 melee or Claw +13 melee
Full Attack: Claw +13 melee and greataxe +9 melee and bite +11 melee or 2 claws +13 melee and bite +11 melee
Damage: Claw 1d8+9, bite 2d6+4
Special Attacks/Actions: Curse of lycanthropy Abilities: Str 29, Dex 13, Con 20, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, Bear empathy
Feats: Endurance; Iron Will; Power Attack; Run; Track
Skills: Handle Animal +3, Listen +4, Spot +5, and Swim +9
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Cold forest
Organization: Solitary pair, family (2-4), or troupe (2-4 plus 1-4 brown bears)
Treasure/Possessions: Standard