Werebear Human Form

Medium Humanoid (Human, Shapechanger) — CR 5

Realmshelps (RH)3.5
Hit Dice
1d8+1 plus 6d8+30 (62 hp)
Initiative
+0
Speed
30 ft, 30 ft.
Armor Class
15, touch 10, flat-footed 15
Base Attack / Grapple
+5/+6
Attack
Greataxe +6 melee or throwing axe +5 ranged Full Attack: Greataxe +6 melee or throwing axe +5 ranged
STR
13
DEX
11
CON
12
INT
10
WIS
11
CHA
8
Fort / Ref / Will
+8 / +5 / +4
Challenge Rating
5
Alignment
Always lawful good
Level Adjustment
+3

Special Abilities

DR 10/silver-

Feats

Werebear Human Form (CR 5)

Medium Humanoid (Human and Shapechanger)
Alignment: Always lawful good
Initiative: +0; Senses: low-light vision, scent, Listen +4, and Spot +4

AC: 15 (+2 natural, +3 studded leather), touch 10, flat-footed 15
Hit Dice: 1d8+1 plus 6d8+30 (62 hp); DR: 10/silver
Fort +8, Ref +5, Will +4 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +6
Attack: Greataxe +6 melee or throwing axe +5 ranged
Full Attack: Greataxe +6 melee or throwing axe +5 ranged
Damage: Greataxe 1d12+1/x3, throwing axe 1d6+1
Special Attacks/Actions: - Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, Bear empathy
Feats: Endurance; Iron Will; Power Attack; Run; Track
Skills: Handle Animal +3, Listen +4, Spot +4, and Swim +1
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Cold forest
Organization: Solitary pair, family (2-4), or troupe (2-4 plus 1-4 brown bears)
Treasure/Possessions: Standard

Description

Werebear Human Form (CR 5)

Medium Humanoid (Human and Shapechanger)
Alignment: Always lawful good
Initiative: +0; Senses: low-light vision, scent, Listen +4, and Spot +4

AC: 15 (+2 natural, +3 studded leather), touch 10, flat-footed 15
Hit Dice: 1d8+1 plus 6d8+30 (62 hp); DR: 10/silver
Fort +8, Ref +5, Will +4 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +6
Attack: Greataxe +6 melee or throwing axe +5 ranged
Full Attack: Greataxe +6 melee or throwing axe +5 ranged
Damage: Greataxe 1d12+1/x3, throwing axe 1d6+1
Special Attacks/Actions: - Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, Bear empathy
Feats: Endurance; Iron Will; Power Attack; Run; Track
Skills: Handle Animal +3, Listen +4, Spot +4, and Swim +1
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Cold forest
Organization: Solitary pair, family (2-4), or troupe (2-4 plus 1-4 brown bears)
Treasure/Possessions: Standard

Combat

Werebear Human Form (CR 5)

Medium Humanoid (Human and Shapechanger)
Alignment: Always lawful good
Initiative: +0; Senses: low-light vision, scent, Listen +4, and Spot +4

AC: 15 (+2 natural, +3 studded leather), touch 10, flat-footed 15
Hit Dice: 1d8+1 plus 6d8+30 (62 hp); DR: 10/silver
Fort +8, Ref +5, Will +4 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +6
Attack: Greataxe +6 melee or throwing axe +5 ranged
Full Attack: Greataxe +6 melee or throwing axe +5 ranged
Damage: Greataxe 1d12+1/x3, throwing axe 1d6+1
Special Attacks/Actions: - Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, Bear empathy
Feats: Endurance; Iron Will; Power Attack; Run; Track
Skills: Handle Animal +3, Listen +4, Spot +4, and Swim +1
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Cold forest
Organization: Solitary pair, family (2-4), or troupe (2-4 plus 1-4 brown bears)
Treasure/Possessions: Standard