Werebear Human Form
Medium Humanoid (Human, Shapechanger) — CR 5
- Hit Dice
- 1d8+1 plus 6d8+30 (62 hp)
- Initiative
- +0
- Speed
- 30 ft, 30 ft.
- Armor Class
- 15, touch 10, flat-footed 15
- Base Attack / Grapple
- +5/+6
- Attack
- Greataxe +6 melee or throwing axe +5 ranged Full Attack: Greataxe +6 melee or throwing axe +5 ranged
- STR
- 13
- DEX
- 11
- CON
- 12
- INT
- 10
- WIS
- 11
- CHA
- 8
- Fort / Ref / Will
- +8 / +5 / +4
- Challenge Rating
- 5
- Alignment
- Always lawful good
- Level Adjustment
- +3
Special Abilities
DR 10/silver-
Feats
Werebear Human Form (CR 5)
Medium Humanoid (Human and Shapechanger)
Alignment: Always lawful good
Initiative: +0; Senses: low-light vision, scent, Listen +4, and Spot +4
Hit Dice: 1d8+1 plus 6d8+30 (62 hp); DR: 10/silver
Fort +8, Ref +5, Will +4 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +6
Attack: Greataxe +6 melee or throwing axe +5 ranged
Full Attack: Greataxe +6 melee or throwing axe +5 ranged
Damage: Greataxe 1d12+1/x3, throwing axe 1d6+1
Special Attacks/Actions: - Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, Bear empathy
Feats: Endurance; Iron Will; Power Attack; Run; Track
Skills: Handle Animal +3, Listen +4, Spot +4, and Swim +1
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Cold forest
Organization: Solitary pair, family (2-4), or troupe (2-4 plus 1-4 brown bears)
Treasure/Possessions: Standard
Description
Werebear Human Form (CR 5)
Medium Humanoid (Human and Shapechanger)
Alignment: Always lawful good
Initiative: +0; Senses: low-light vision, scent, Listen +4, and Spot +4
Hit Dice: 1d8+1 plus 6d8+30 (62 hp); DR: 10/silver
Fort +8, Ref +5, Will +4 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +6
Attack: Greataxe +6 melee or throwing axe +5 ranged
Full Attack: Greataxe +6 melee or throwing axe +5 ranged
Damage: Greataxe 1d12+1/x3, throwing axe 1d6+1
Special Attacks/Actions: - Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, Bear empathy
Feats: Endurance; Iron Will; Power Attack; Run; Track
Skills: Handle Animal +3, Listen +4, Spot +4, and Swim +1
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Cold forest
Organization: Solitary pair, family (2-4), or troupe (2-4 plus 1-4 brown bears)
Treasure/Possessions: Standard
Combat
Werebear Human Form (CR 5)
Medium Humanoid (Human and Shapechanger)
Alignment: Always lawful good
Initiative: +0; Senses: low-light vision, scent, Listen +4, and Spot +4
Hit Dice: 1d8+1 plus 6d8+30 (62 hp); DR: 10/silver
Fort +8, Ref +5, Will +4 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +6
Attack: Greataxe +6 melee or throwing axe +5 ranged
Full Attack: Greataxe +6 melee or throwing axe +5 ranged
Damage: Greataxe 1d12+1/x3, throwing axe 1d6+1
Special Attacks/Actions: - Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Special Qualities: Alternate form, Bear empathy
Feats: Endurance; Iron Will; Power Attack; Run; Track
Skills: Handle Animal +3, Listen +4, Spot +4, and Swim +1
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Cold forest
Organization: Solitary pair, family (2-4), or troupe (2-4 plus 1-4 brown bears)
Treasure/Possessions: Standard