Werebat (Drow Form)
Medium Humanoid (Elf, Shapechanger) — CR 4
- Hit Dice
- 1d8 plus 4d8+12 (34 hp)
- Initiative
- +1
- Speed
- 30 ft, 30 ft.
- Armor Class
- 18, touch 11, flat-footed 17
- Base Attack / Grapple
- +4/+5
- Attack
- Rapier +6 melee or hand crossbow +5 ranged (1d4/19-20) Full Attack: Rapier +6 melee or hand crossbow +5 ranged
- STR
- 13
- DEX
- 13
- CON
- 10
- INT
- 12
- WIS
- 11
- CHA
- 10
- Fort / Ref / Will
- +6 / +5 / +4
- Challenge Rating
- 4
- Alignment
- Always neutral evil
- Level Adjustment
- +3
- Spell Resistance
- 12
Special Abilities
Poisonspell-like abilities
Feats
Werebat (Drow Form) (CR 4)
Medium Humanoid (Elf and Shapechanger)
Alignment: Always neutral evil
Initiative: +1 (Dex); Senses: low-light vision, scent, light blindness, Listen +7, and Spot +9
Hit Dice: 1d8 plus 4d8+12 (34 hp)
Fort +6, Ref +5, Will +4 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +5
Attack: Rapier +6 melee or hand crossbow +5 ranged (1d4/19-20)
Full Attack: Rapier +6 melee or hand crossbow +5 ranged
Damage: Rapier 1d6+1/18-20, hand crossbow 1d4/19-20
Special Attacks/Actions: Poison, spell-like abilities Abilities: Str 13, Dex 13, Con 10, Int 12, Wis 11, Cha 10
Special Qualities: Alternate form, bat empathy, resistance, SR 12
Feats: Alertness; Stealthy; Weapon Focus (rapier)
Skills: Hide +5, Listen +7, Move Silently +3, Search +5, and Spot +9
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Underground
Organization: Solitary, pair, or colony (2-4 plus 2-4 dire bat
Treasure/Possessions: Standard
Description
Werebat (Drow Form) (CR 4)
Medium Humanoid (Elf and Shapechanger)
Alignment: Always neutral evil
Initiative: +1 (Dex); Senses: low-light vision, scent, light blindness, Listen +7, and Spot +9
Hit Dice: 1d8 plus 4d8+12 (34 hp)
Fort +6, Ref +5, Will +4 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +5
Attack: Rapier +6 melee or hand crossbow +5 ranged (1d4/19-20)
Full Attack: Rapier +6 melee or hand crossbow +5 ranged
Damage: Rapier 1d6+1/18-20, hand crossbow 1d4/19-20
Special Attacks/Actions: Poison, spell-like abilities Abilities: Str 13, Dex 13, Con 10, Int 12, Wis 11, Cha 10
Special Qualities: Alternate form, bat empathy, resistance, SR 12
Feats: Alertness; Stealthy; Weapon Focus (rapier)
Skills: Hide +5, Listen +7, Move Silently +3, Search +5, and Spot +9
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Underground
Organization: Solitary, pair, or colony (2-4 plus 2-4 dire bat
Treasure/Possessions: Standard
Combat
Werebat (Drow Form) (CR 4)
Medium Humanoid (Elf and Shapechanger)
Alignment: Always neutral evil
Initiative: +1 (Dex); Senses: low-light vision, scent, light blindness, Listen +7, and Spot +9
Hit Dice: 1d8 plus 4d8+12 (34 hp)
Fort +6, Ref +5, Will +4 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +5
Attack: Rapier +6 melee or hand crossbow +5 ranged (1d4/19-20)
Full Attack: Rapier +6 melee or hand crossbow +5 ranged
Damage: Rapier 1d6+1/18-20, hand crossbow 1d4/19-20
Special Attacks/Actions: Poison, spell-like abilities Abilities: Str 13, Dex 13, Con 10, Int 12, Wis 11, Cha 10
Special Qualities: Alternate form, bat empathy, resistance, SR 12
Feats: Alertness; Stealthy; Weapon Focus (rapier)
Skills: Hide +5, Listen +7, Move Silently +3, Search +5, and Spot +9
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Underground
Organization: Solitary, pair, or colony (2-4 plus 2-4 dire bat
Treasure/Possessions: Standard