Werebat (Drow Form)

Medium Humanoid (Elf, Shapechanger) — CR 4

Realmshelps (RH)3.5
Hit Dice
1d8 plus 4d8+12 (34 hp)
Initiative
+1
Speed
30 ft, 30 ft.
Armor Class
18, touch 11, flat-footed 17
Base Attack / Grapple
+4/+5
Attack
Rapier +6 melee or hand crossbow +5 ranged (1d4/19-20) Full Attack: Rapier +6 melee or hand crossbow +5 ranged
STR
13
DEX
13
CON
10
INT
12
WIS
11
CHA
10
Fort / Ref / Will
+6 / +5 / +4
Challenge Rating
4
Alignment
Always neutral evil
Level Adjustment
+3
Spell Resistance
12

Special Abilities

Poisonspell-like abilities

Feats

Werebat (Drow Form) (CR 4)

Medium Humanoid (Elf and Shapechanger)
Alignment: Always neutral evil
Initiative: +1 (Dex); Senses: low-light vision, scent, light blindness, Listen +7, and Spot +9

AC: 18 (+1 Dex, +2 natural, +4 chain shirt, +1 light steel shield), touch 11; flat-footed 17
Hit Dice: 1d8 plus 4d8+12 (34 hp)
Fort +6, Ref +5, Will +4 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +5
Attack: Rapier +6 melee or hand crossbow +5 ranged (1d4/19-20)
Full Attack: Rapier +6 melee or hand crossbow +5 ranged
Damage: Rapier 1d6+1/18-20, hand crossbow 1d4/19-20
Special Attacks/Actions: Poison, spell-like abilities Abilities: Str 13, Dex 13, Con 10, Int 12, Wis 11, Cha 10
Special Qualities: Alternate form, bat empathy, resistance, SR 12
Feats: Alertness; Stealthy; Weapon Focus (rapier)
Skills: Hide +5, Listen +7, Move Silently +3, Search +5, and Spot +9
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Underground
Organization: Solitary, pair, or colony (2-4 plus 2-4 dire bat
Treasure/Possessions: Standard

Description

Werebat (Drow Form) (CR 4)

Medium Humanoid (Elf and Shapechanger)
Alignment: Always neutral evil
Initiative: +1 (Dex); Senses: low-light vision, scent, light blindness, Listen +7, and Spot +9

AC: 18 (+1 Dex, +2 natural, +4 chain shirt, +1 light steel shield), touch 11; flat-footed 17
Hit Dice: 1d8 plus 4d8+12 (34 hp)
Fort +6, Ref +5, Will +4 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +5
Attack: Rapier +6 melee or hand crossbow +5 ranged (1d4/19-20)
Full Attack: Rapier +6 melee or hand crossbow +5 ranged
Damage: Rapier 1d6+1/18-20, hand crossbow 1d4/19-20
Special Attacks/Actions: Poison, spell-like abilities Abilities: Str 13, Dex 13, Con 10, Int 12, Wis 11, Cha 10
Special Qualities: Alternate form, bat empathy, resistance, SR 12
Feats: Alertness; Stealthy; Weapon Focus (rapier)
Skills: Hide +5, Listen +7, Move Silently +3, Search +5, and Spot +9
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Underground
Organization: Solitary, pair, or colony (2-4 plus 2-4 dire bat
Treasure/Possessions: Standard

Combat

Werebat (Drow Form) (CR 4)

Medium Humanoid (Elf and Shapechanger)
Alignment: Always neutral evil
Initiative: +1 (Dex); Senses: low-light vision, scent, light blindness, Listen +7, and Spot +9

AC: 18 (+1 Dex, +2 natural, +4 chain shirt, +1 light steel shield), touch 11; flat-footed 17
Hit Dice: 1d8 plus 4d8+12 (34 hp)
Fort +6, Ref +5, Will +4 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +5
Attack: Rapier +6 melee or hand crossbow +5 ranged (1d4/19-20)
Full Attack: Rapier +6 melee or hand crossbow +5 ranged
Damage: Rapier 1d6+1/18-20, hand crossbow 1d4/19-20
Special Attacks/Actions: Poison, spell-like abilities Abilities: Str 13, Dex 13, Con 10, Int 12, Wis 11, Cha 10
Special Qualities: Alternate form, bat empathy, resistance, SR 12
Feats: Alertness; Stealthy; Weapon Focus (rapier)
Skills: Hide +5, Listen +7, Move Silently +3, Search +5, and Spot +9
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Underground
Organization: Solitary, pair, or colony (2-4 plus 2-4 dire bat
Treasure/Possessions: Standard