Werebat (Bat Form)

Large Humanoid (Elf, Shapechanger) — CR 4

Realmshelps (RH)3.5
Hit Dice
1d8 plus 4d8+12 (34 hp)
Initiative
+7
Speed
20 ft, 20 ft., fly 40 ft. (good)
Armor Class
23, touch 16, flat-footed 16
Base Attack / Grapple
+4/+12
Attack
Bite +7 melee Full Attack: Bite +7 melee
STR
19
DEX
25
CON
16
INT
12
WIS
11
CHA
10
Fort / Ref / Will
+9 / +11 / +4
Challenge Rating
4
Alignment
Always neutral evil
Level Adjustment
+3
Spell Resistance
12

Special Abilities

DR 10/silverCurse of lycanthropyspell-like abilities

Feats

Werebat (Bat Form) (CR 4)

Large Humanoid (Elf and Shapechanger)
Alignment: Always neutral evil
Initiative: +7 (+3 Dex, +4 Improved Initiative); Senses: blindsense 40 ft., low-light vision, scent, Listen +11*, and Spot +13*

AC: 23 (-1 size, +7 Dex, +7 natural), touch 16, flat-footed 16
Hit Dice: 1d8 plus 4d8+12 (34 hp); DR: 10/silver
Fort +9, Ref +11, Will +4 Speed: 20 ft., fly 40 ft. (good)
Space: 10 ft./5 ft.
Base Attack +4; Grapple +12
Attack: Bite +7 melee
Full Attack: Bite +7 melee
Damage: Bite 1d8+6
Special Attacks/Actions: Curse of lycanthropy, spell-like abilities Abilities: Str 19, Dex 25, Con 16, Int 12, Wis 11, Cha 10
Special Qualities: Alternate form, bat empathy, resistance, SR 12
Feats: Alertness; Stealthy; Weapon Focus (rapier)
Skills: Hide +10, Listen +11*, Move Silently +12, Search +5, and Spot +13*
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Underground
Organization: Solitary, pair, or colony (2-4 plus 2-4 dire bat
Treasure/Possessions: Standard

Description

Werebat (Bat Form) (CR 4)

Large Humanoid (Elf and Shapechanger)
Alignment: Always neutral evil
Initiative: +7 (+3 Dex, +4 Improved Initiative); Senses: blindsense 40 ft., low-light vision, scent, Listen +11*, and Spot +13*

AC: 23 (-1 size, +7 Dex, +7 natural), touch 16, flat-footed 16
Hit Dice: 1d8 plus 4d8+12 (34 hp); DR: 10/silver
Fort +9, Ref +11, Will +4 Speed: 20 ft., fly 40 ft. (good)
Space: 10 ft./5 ft.
Base Attack +4; Grapple +12
Attack: Bite +7 melee
Full Attack: Bite +7 melee
Damage: Bite 1d8+6
Special Attacks/Actions: Curse of lycanthropy, spell-like abilities Abilities: Str 19, Dex 25, Con 16, Int 12, Wis 11, Cha 10
Special Qualities: Alternate form, bat empathy, resistance, SR 12
Feats: Alertness; Stealthy; Weapon Focus (rapier)
Skills: Hide +10, Listen +11*, Move Silently +12, Search +5, and Spot +13*
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Underground
Organization: Solitary, pair, or colony (2-4 plus 2-4 dire bat
Treasure/Possessions: Standard

Combat

Werebat (Bat Form) (CR 4)

Large Humanoid (Elf and Shapechanger)
Alignment: Always neutral evil
Initiative: +7 (+3 Dex, +4 Improved Initiative); Senses: blindsense 40 ft., low-light vision, scent, Listen +11*, and Spot +13*

AC: 23 (-1 size, +7 Dex, +7 natural), touch 16, flat-footed 16
Hit Dice: 1d8 plus 4d8+12 (34 hp); DR: 10/silver
Fort +9, Ref +11, Will +4 Speed: 20 ft., fly 40 ft. (good)
Space: 10 ft./5 ft.
Base Attack +4; Grapple +12
Attack: Bite +7 melee
Full Attack: Bite +7 melee
Damage: Bite 1d8+6
Special Attacks/Actions: Curse of lycanthropy, spell-like abilities Abilities: Str 19, Dex 25, Con 16, Int 12, Wis 11, Cha 10
Special Qualities: Alternate form, bat empathy, resistance, SR 12
Feats: Alertness; Stealthy; Weapon Focus (rapier)
Skills: Hide +10, Listen +11*, Move Silently +12, Search +5, and Spot +13*
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Underground
Organization: Solitary, pair, or colony (2-4 plus 2-4 dire bat
Treasure/Possessions: Standard