Werebat (Bat Form)
Large Humanoid (Elf, Shapechanger) — CR 4
- Hit Dice
- 1d8 plus 4d8+12 (34 hp)
- Initiative
- +7
- Speed
- 20 ft, 20 ft., fly 40 ft. (good)
- Armor Class
- 23, touch 16, flat-footed 16
- Base Attack / Grapple
- +4/+12
- Attack
- Bite +7 melee Full Attack: Bite +7 melee
- STR
- 19
- DEX
- 25
- CON
- 16
- INT
- 12
- WIS
- 11
- CHA
- 10
- Fort / Ref / Will
- +9 / +11 / +4
- Challenge Rating
- 4
- Alignment
- Always neutral evil
- Level Adjustment
- +3
- Spell Resistance
- 12
Special Abilities
DR 10/silverCurse of lycanthropyspell-like abilities
Feats
Werebat (Bat Form) (CR 4)
Large Humanoid (Elf and Shapechanger)
Alignment: Always neutral evil
Initiative: +7 (+3 Dex, +4 Improved Initiative); Senses: blindsense 40 ft., low-light vision, scent, Listen +11*, and Spot +13*
Hit Dice: 1d8 plus 4d8+12 (34 hp); DR: 10/silver
Fort +9, Ref +11, Will +4 Speed: 20 ft., fly 40 ft. (good)
Space: 10 ft./5 ft.
Base Attack +4; Grapple +12
Attack: Bite +7 melee
Full Attack: Bite +7 melee
Damage: Bite 1d8+6
Special Attacks/Actions: Curse of lycanthropy, spell-like abilities Abilities: Str 19, Dex 25, Con 16, Int 12, Wis 11, Cha 10
Special Qualities: Alternate form, bat empathy, resistance, SR 12
Feats: Alertness; Stealthy; Weapon Focus (rapier)
Skills: Hide +10, Listen +11*, Move Silently +12, Search +5, and Spot +13*
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Underground
Organization: Solitary, pair, or colony (2-4 plus 2-4 dire bat
Treasure/Possessions: Standard
Description
Werebat (Bat Form) (CR 4)
Large Humanoid (Elf and Shapechanger)
Alignment: Always neutral evil
Initiative: +7 (+3 Dex, +4 Improved Initiative); Senses: blindsense 40 ft., low-light vision, scent, Listen +11*, and Spot +13*
Hit Dice: 1d8 plus 4d8+12 (34 hp); DR: 10/silver
Fort +9, Ref +11, Will +4 Speed: 20 ft., fly 40 ft. (good)
Space: 10 ft./5 ft.
Base Attack +4; Grapple +12
Attack: Bite +7 melee
Full Attack: Bite +7 melee
Damage: Bite 1d8+6
Special Attacks/Actions: Curse of lycanthropy, spell-like abilities Abilities: Str 19, Dex 25, Con 16, Int 12, Wis 11, Cha 10
Special Qualities: Alternate form, bat empathy, resistance, SR 12
Feats: Alertness; Stealthy; Weapon Focus (rapier)
Skills: Hide +10, Listen +11*, Move Silently +12, Search +5, and Spot +13*
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Underground
Organization: Solitary, pair, or colony (2-4 plus 2-4 dire bat
Treasure/Possessions: Standard
Combat
Werebat (Bat Form) (CR 4)
Large Humanoid (Elf and Shapechanger)
Alignment: Always neutral evil
Initiative: +7 (+3 Dex, +4 Improved Initiative); Senses: blindsense 40 ft., low-light vision, scent, Listen +11*, and Spot +13*
Hit Dice: 1d8 plus 4d8+12 (34 hp); DR: 10/silver
Fort +9, Ref +11, Will +4 Speed: 20 ft., fly 40 ft. (good)
Space: 10 ft./5 ft.
Base Attack +4; Grapple +12
Attack: Bite +7 melee
Full Attack: Bite +7 melee
Damage: Bite 1d8+6
Special Attacks/Actions: Curse of lycanthropy, spell-like abilities Abilities: Str 19, Dex 25, Con 16, Int 12, Wis 11, Cha 10
Special Qualities: Alternate form, bat empathy, resistance, SR 12
Feats: Alertness; Stealthy; Weapon Focus (rapier)
Skills: Hide +10, Listen +11*, Move Silently +12, Search +5, and Spot +13*
Advancement: By character class
Level Adjustment: +3 Climate/Terrain: Underground
Organization: Solitary, pair, or colony (2-4 plus 2-4 dire bat
Treasure/Possessions: Standard