Weasel, Dire
Medium Animal (good will) — CR 2
Weasel, Dire is a D&D 3.5 monster from MM, p. 65. CR 2, HD 3d8 (13 hp).
- Hit Dice
- 3d8 (13 hp)
- Initiative
- +4
- Speed
- Land 40 ft
- Armor Class
- 16, touch 14, flat-footed 12
- Base Attack / Grapple
- +2/+4
- Attack
- Bite +6 melee (1d6+3)
- Full Attack
- Bite +6 melee (1d6+3)
- STR
- 14
- DEX
- 19
- CON
- 10
- INT
- 2
- WIS
- 12
- CHA
- 11
- Fort / Ref / Will
- +3 / +7 / +4
- Challenge Rating
- 2
- Alignment
- Always Neutral
- Organization
- Solitary or pair
- Treasure
- None
- Environment
- Hills
- Level Adjustment
- —
Special Abilities
Feats
This sleek, fur-covered creature has a body longer than a human is tall. It has a wedged-shaped head crowned in short horns, four short legs, and a stumpy tail. It movements are fluid and very quick.
Description
Dire animals are larger, tougher, meaner versions of ordinary animals. Each kind tends to have a feral, prehistoric, or even demonic appearance.
Dire weasels are aggressive, almost manic creatures with boundless energy.
Dire weasels grow to be up to 10 feet long and can reach a weight of 700 pounds.
Combat
Dire weasels stalk their prey in the dark and then leap on it, biting and clawing.
Attach (Ex): A dire weasel that hits with its bite attack latches onto the opponent’s body with its powerful jaws. An attached dire weasel loses its Dexterity bonus to AC and thus has an AC of 12. An attached dire weasel can be struck with a weapon or grappled itself. To remove an attached dire weasel through grappling, the opponent must achieve a pin against the creature.
Blood Drain (Ex): A dire weasel drains blood for 1d4 points of Constitution damage each round it remains attached.