Weasel, Dire

Medium Animal (good will) — CR 2

Monster Manual v.3.5 (MM), p. 65Updated 3.5

Weasel, Dire is a D&D 3.5 monster from MM, p. 65. CR 2, HD 3d8 (13 hp).

Hit Dice
3d8 (13 hp)
Initiative
+4
Speed
Land 40 ft
Armor Class
16, touch 14, flat-footed 12
Base Attack / Grapple
+2/+4
Attack
Bite +6 melee (1d6+3)
Full Attack
Bite +6 melee (1d6+3)
STR
14
DEX
19
CON
10
INT
2
WIS
12
CHA
11
Fort / Ref / Will
+3 / +7 / +4
Challenge Rating
2
Alignment
Always Neutral
Organization
Solitary or pair
Treasure
None
Environment
Hills
Level Adjustment

Special Abilities

AttachBlood DrainLow-Light VisionScent

Feats

This sleek, fur-covered creature has a body longer than a human is tall. It has a wedged-shaped head crowned in short horns, four short legs, and a stumpy tail. It movements are fluid and very quick.

Description

Dire animals are larger, tougher, meaner versions of ordinary animals. Each kind tends to have a feral, prehistoric, or even demonic appearance.

Dire weasels are aggressive, almost manic creatures with boundless energy.

Dire weasels grow to be up to 10 feet long and can reach a weight of 700 pounds.

Combat

Dire weasels stalk their prey in the dark and then leap on it, biting and clawing.

Attach (Ex): A dire weasel that hits with its bite attack latches onto the opponent’s body with its powerful jaws. An attached dire weasel loses its Dexterity bonus to AC and thus has an AC of 12. An attached dire weasel can be struck with a weapon or grappled itself. To remove an attached dire weasel through grappling, the opponent must achieve a pin against the creature.

Blood Drain (Ex): A dire weasel drains blood for 1d4 points of Constitution damage each round it remains attached.