Weasel

Tiny Animal — CR 0.25

Monster Manual v.3.5 (MM), p. 282Updated 3.5

Weasel is a D&D 3.5 monster from MM, p. 282. CR 0.25, HD ½d8 (2 hp).

Hit Dice
½d8 (2 hp)
Initiative
+2
Speed
Land 20 ft
Armor Class
14, touch 14, flat-footed 12
Base Attack / Grapple
+0/-12
Attack
Bite +4 melee (1d3-4)
Full Attack
Bite +4 melee (1d3-4)
STR
3
DEX
15
CON
10
INT
2
WIS
12
CHA
5
Fort / Ref / Will
+2 / +4 / +1
Challenge Rating
0.25
Alignment
Always Neutral
Organization
Solitary
Treasure
None
Environment
Hills
Level Adjustment

Special Abilities

Feats

These little mammals are aggressive predators but usually confine themselves to smaller prey. The statistics presented here can also apply to ferrets.

Description

These little mammals are aggressive predators but usually confine themselves to smaller prey. The statistics presented here can also apply to ferrets.

Combat

Attach (Ex): If a weasel hits with a bite attack, it uses its powerful jaws to latch onto the opponent’s body and automatically deals bite damage each round it remains attached. An attached weasel loses its Dexterity bonus to Armor Class and has an AC of 12. An attached weasel can be struck with a weapon or grappled itself. To remove an attached weasel through grappling, the opponent must achieve a pin against the creature.

Skills: Weasels have a +4 racial bonus on Move Silently checks and a +8 racial bonus on Balance and Climb checks. They use their Dexterity modifier for Climb checks. A weasel can always choose to take 10 on a Climb check, even if rushed or threatened.