Warforged Charger

Large Construct (Living Construct) — CR 5

()Updated 3.5

Warforged Charger is a D&D 3.5 monster from —. CR 5, HD 4d10+20 (42 hp).

Hit Dice
4d10+20 (42 hp)
Initiative
+0
Speed
land 30 ft, 30 ft.
Base Attack / Grapple
+3/+12
Attack
Slam +7 melee (1d8+5 or Powerful Charge 1d8+5 plus 2d6)
Full Attack
2 slams +7 melee (1d8+5)
STR
20
DEX
10
CON
20
INT
5
WIS
7
CHA
3
Fort / Ref / Will
+6 / +1 / -1
Challenge Rating
5
Alignment
Usually lawful neutral
Organization
Solitary
Treasure
None
Level Adjustment
+4

Special Abilities

Adamantine FistsAdamantine PlatingModerate FortificationLiving Construct Traits

Feats

Warforged chargers demonstrate less strategy and initiative than smaller warforged, clinging to their simple orders or, barring that, smashing anything that gets in their way. Adamantine plating also provides a warforged charger with a 35% arcane spell failure chance. A charger is considered to be wearing heavy armor that allows a maximum Dexterity bonus of +1 and provides a -5 armor check penalty. Warforged chargers demonstrate less strategy and initiative than smaller warforged, clinging to their simple orders or, barring that, smashing anything that gets in their way.

Description

Warforged chargers demonstrate less strategy and initiative than smaller warforged, clinging to their simple orders or, barring that, smashing anything that gets in their way. Adamantine plating also provides a warforged charger with a 35% arcane spell failure chance. A charger is considered to be wearing heavy armor that allows a maximum Dexterity bonus of +1 and provides a -5 armor check penalty. Warforged chargers demonstrate less strategy and initiative than smaller warforged, clinging to their simple orders or, barring that, smashing anything that gets in their way.