Warforged Charger
Large Construct (Living Construct) — CR 5
Warforged Charger is a D&D 3.5 monster from —. CR 5, HD 4d10+20 (42 hp).
- Hit Dice
- 4d10+20 (42 hp)
- Initiative
- +0
- Speed
- land 30 ft, 30 ft.
- Base Attack / Grapple
- +3/+12
- Attack
- Slam +7 melee (1d8+5 or Powerful Charge 1d8+5 plus 2d6)
- Full Attack
- 2 slams +7 melee (1d8+5)
- STR
- 20
- DEX
- 10
- CON
- 20
- INT
- 5
- WIS
- 7
- CHA
- 3
- Fort / Ref / Will
- +6 / +1 / -1
- Challenge Rating
- 5
- Alignment
- Usually lawful neutral
- Organization
- Solitary
- Treasure
- None
- Level Adjustment
- +4
Special Abilities
Adamantine FistsAdamantine PlatingModerate FortificationLiving Construct Traits
Feats
Description
Warforged chargers demonstrate less strategy and initiative than smaller warforged, clinging to their simple orders or, barring that, smashing anything that gets in their way.
Adamantine plating also provides a warforged charger with a 35% arcane spell failure chance. A charger is considered to be wearing heavy armor that allows a maximum Dexterity bonus of +1 and provides a -5 armor check penalty.
Warforged chargers demonstrate less strategy and initiative than smaller warforged, clinging to their simple orders or, barring that, smashing anything that gets in their way.