Voidmind Grimlock
Medium Monstrous Humanoid — CR 2
Voidmind Grimlock is a D&D 3.5 monster from —. CR 2, HD 2d8+6 (15 hp).
- Hit Dice
- 2d8+6 (15 hp)
- Initiative
- +2
- Speed
- land 30 ft, 30 ft.
- Base Attack / Grapple
- +2/+6
- Attack
- Battleaxe +6 melee and tentacle +6 melee
- Full Attack
- Battleaxe +6 melee and tentacle +6 melee
- STR
- 19
- DEX
- 15
- CON
- 17
- INT
- 12
- WIS
- 8
- CHA
- 4
- Fort / Ref / Will
- +5 / +5 / +2
- Challenge Rating
- 2
- Alignment
- Usually lawful evil
- Organization
- Solitary
- Treasure
- Standard
- Level Adjustment
- +5
- Spell Resistance
- 12
Special Abilities
Cone of SlimeConstrictImproved GrabSentient TentacleImmunitiesMind Flayer Host
Feats
Description
Also as a result of this bond, the masters can, as a standard action, see and hear through the eyes and ears of their bonded voidmind grimlock to a range of five miles. Maintaining this link requires a mind flayer to concentrate, but the mind flayer remains aware of its surroundings and can move normally.
Finally, any one of the three masters can take control of the voidmind grimlock, at will, as the dominate monster spell (no save). While controlling the voidmind grimlock in this fashion, a mind flayer can manifest its own innate psionic abilities through the voidmind grimlock, as though the creature were manifesting the ability itself. Any of the mind flayer's psionic powers used in this fashion can target or affect creatures within range, line of sight, and line of effect of the voidmind creature. So, for example, a mind flayer can use plane shift to send the voidmind grimlock to another plane, or it could send itself to another plane. likewise, the mind flayer could use suggestion on a target it sees through the voidmind grimlock's eyes.
In a battle, a voidmind grimlock uses its cone of slime attack, attempting to catch as many opponents in it as possible, before resorting to its weapon and tentacle attacks.