Vampire, Shadow Human Fighter
Medium Undead (Augmented Humanoid) — CR 7
Vampire, Shadow Human Fighter is a D&D 3.5 monster from RH. CR 7, HD 5d12 (32 hp).
- Hit Dice
- 5d12 (32 hp)
- Initiative
- +8
- Speed
- 30 ft, 30 ft.
- Armor Class
- 24, touch 13, flat-footed 20
- Base Attack / Grapple
- +5/+10
- Attack
- slam +10 melee or +1 spiked chain +12 melee, mwk shortbow +10 ranged
- STR
- 20
- DEX
- 19
- INT
- 12
- WIS
- 16
- CHA
- 12
- Fort / Ref / Will
- +4 / +7 / +4
- Challenge Rating
- 7
- Alignment
- Chaotic evil
Special Abilities
Feats
Vampire, Shadow Human Fighter* (CR 7)
Medium Undead (Augmented Humanoid)
Alignment: Chaotic evil
Initiative: +8 (+4 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., Listen +17, and Spot +17
Languages: Abyssal, Common
Hit Dice: 5d12 (32 hp); DR: 10/silver and magic
Fort +4, Ref +7, Will +4 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +10
Attack: slam +10 melee or +1 spiked chain +12 melee, mwk shortbow +10 ranged
Damage: Melee slam 1d6+8 plus Strength damage or +1 spiked chain 2d4+11; Ranged mwk shortbow 1d6/x3
Special Attacks/Actions: Blindflght, Power Attack, blood drain, create spawn, Strength damage. dominate, summon shadows, spell-like abilities CL 5th (3/day - darkness) Abilities: Str 20, Dex 19, Con -, Int 12, Wis 16, Cha 12
Special Qualities: Undead traits, fast healing 5; resist cold 10, electricity 10, +4 turn resistance, shadow form, shadow jump, DR 10/silver and magic, light weakness
Feats: Alertness, Blind-fight, Combat Reflexes, Dodge, Exotic Weapon Proficiency (spiked chain), Improved Initiative, Lightning Reflexes, Mobility, Power Attack, Weapon Focus (spiked chain), Weapon Specialization (spiked chain)
Skills: Bluff +9, Climb +9, Hide +11, Listen +17, Move Silently +11, Ride +12, Search +9, Sense Motive +3, and Spot +17
Advancement: By character class Climate/Terrain: Any land and underground
Organization: Solitary
Treasure/Possessions: +1 spiked chain, masterwork shortbow, masterwork chain shirt
Description
Vampire, Shadow Human Fighter* (CR 7)
Medium Undead (Augmented Humanoid)
Alignment: Chaotic evil
Initiative: +8 (+4 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., Listen +17, and Spot +17
Languages: Abyssal, Common
Hit Dice: 5d12 (32 hp); DR: 10/silver and magic
Fort +4, Ref +7, Will +4 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +10
Attack: slam +10 melee or +1 spiked chain +12 melee, mwk shortbow +10 ranged
Damage: Melee slam 1d6+8 plus Strength damage or +1 spiked chain 2d4+11; Ranged mwk shortbow 1d6/x3
Special Attacks/Actions: Blindflght, Power Attack, blood drain, create spawn, Strength damage. dominate, summon shadows, spell-like abilities CL 5th (3/day - darkness) Abilities: Str 20, Dex 19, Con -, Int 12, Wis 16, Cha 12
Special Qualities: Undead traits, fast healing 5; resist cold 10, electricity 10, +4 turn resistance, shadow form, shadow jump, DR 10/silver and magic, light weakness
Feats: Alertness, Blind-fight, Combat Reflexes, Dodge, Exotic Weapon Proficiency (spiked chain), Improved Initiative, Lightning Reflexes, Mobility, Power Attack, Weapon Focus (spiked chain), Weapon Specialization (spiked chain)
Skills: Bluff +9, Climb +9, Hide +11, Listen +17, Move Silently +11, Ride +12, Search +9, Sense Motive +3, and Spot +17
Advancement: By character class Climate/Terrain: Any land and underground
Organization: Solitary
Treasure/Possessions: +1 spiked chain, masterwork shortbow, masterwork chain shirt
Combat
Vampire, Shadow Human Fighter* (CR 7)
Medium Undead (Augmented Humanoid)
Alignment: Chaotic evil
Initiative: +8 (+4 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., Listen +17, and Spot +17
Languages: Abyssal, Common
Hit Dice: 5d12 (32 hp); DR: 10/silver and magic
Fort +4, Ref +7, Will +4 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +10
Attack: slam +10 melee or +1 spiked chain +12 melee, mwk shortbow +10 ranged
Damage: Melee slam 1d6+8 plus Strength damage or +1 spiked chain 2d4+11; Ranged mwk shortbow 1d6/x3
Special Attacks/Actions: Blindflght, Power Attack, blood drain, create spawn, Strength damage. dominate, summon shadows, spell-like abilities CL 5th (3/day - darkness) Abilities: Str 20, Dex 19, Con -, Int 12, Wis 16, Cha 12
Special Qualities: Undead traits, fast healing 5; resist cold 10, electricity 10, +4 turn resistance, shadow form, shadow jump, DR 10/silver and magic, light weakness
Feats: Alertness, Blind-fight, Combat Reflexes, Dodge, Exotic Weapon Proficiency (spiked chain), Improved Initiative, Lightning Reflexes, Mobility, Power Attack, Weapon Focus (spiked chain), Weapon Specialization (spiked chain)
Skills: Bluff +9, Climb +9, Hide +11, Listen +17, Move Silently +11, Ride +12, Search +9, Sense Motive +3, and Spot +17
Advancement: By character class Climate/Terrain: Any land and underground
Organization: Solitary
Treasure/Possessions: +1 spiked chain, masterwork shortbow, masterwork chain shirt