Vampire, Shadow Human Fighter

Medium Undead (Augmented Humanoid) — CR 7

Realmshelps (RH)Updated 3.5

Vampire, Shadow Human Fighter is a D&D 3.5 monster from RH. CR 7, HD 5d12 (32 hp).

Hit Dice
5d12 (32 hp)
Initiative
+8
Speed
30 ft, 30 ft.
Armor Class
24, touch 13, flat-footed 20
Base Attack / Grapple
+5/+10
Attack
slam +10 melee or +1 spiked chain +12 melee, mwk shortbow +10 ranged
STR
20
DEX
19
INT
12
WIS
16
CHA
12
Fort / Ref / Will
+4 / +7 / +4
Challenge Rating
7
Alignment
Chaotic evil

Special Abilities

DR 10/silver and magicBlindflghtPower Attackblood draincreate spawnStrength damage. dominatesummon shadowsspell-like abilities CL 5th (3/day - darkness)

Feats

Vampire, Shadow Human Fighter* (CR 7)

Medium Undead (Augmented Humanoid)
Alignment: Chaotic evil
Initiative: +8 (+4 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., Listen +17, and Spot +17
Languages: Abyssal, Common

AC: 24 (+4 Dex, +6 natural, +4 armor), touch 13, flat-footed 20; Dodge, Mobility
Hit Dice: 5d12 (32 hp); DR: 10/silver and magic
Fort +4, Ref +7, Will +4 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +10
Attack: slam +10 melee or +1 spiked chain +12 melee, mwk shortbow +10 ranged
Damage: Melee slam 1d6+8 plus Strength damage or +1 spiked chain 2d4+11; Ranged mwk shortbow 1d6/x3
Special Attacks/Actions: Blindflght, Power Attack, blood drain, create spawn, Strength damage. dominate, summon shadows, spell-like abilities CL 5th (3/day - darkness) Abilities: Str 20, Dex 19, Con -, Int 12, Wis 16, Cha 12
Special Qualities: Undead traits, fast healing 5; resist cold 10, electricity 10, +4 turn resistance, shadow form, shadow jump, DR 10/silver and magic, light weakness
Feats: Alertness, Blind-fight, Combat Reflexes, Dodge, Exotic Weapon Proficiency (spiked chain), Improved Initiative, Lightning Reflexes, Mobility, Power Attack, Weapon Focus (spiked chain), Weapon Specialization (spiked chain)
Skills: Bluff +9, Climb +9, Hide +11, Listen +17, Move Silently +11, Ride +12, Search +9, Sense Motive +3, and Spot +17
Advancement: By character class Climate/Terrain: Any land and underground
Organization: Solitary
Treasure/Possessions: +1 spiked chain, masterwork shortbow, masterwork chain shirt

Description

Vampire, Shadow Human Fighter* (CR 7)

Medium Undead (Augmented Humanoid)
Alignment: Chaotic evil
Initiative: +8 (+4 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., Listen +17, and Spot +17
Languages: Abyssal, Common

AC: 24 (+4 Dex, +6 natural, +4 armor), touch 13, flat-footed 20; Dodge, Mobility
Hit Dice: 5d12 (32 hp); DR: 10/silver and magic
Fort +4, Ref +7, Will +4 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +10
Attack: slam +10 melee or +1 spiked chain +12 melee, mwk shortbow +10 ranged
Damage: Melee slam 1d6+8 plus Strength damage or +1 spiked chain 2d4+11; Ranged mwk shortbow 1d6/x3
Special Attacks/Actions: Blindflght, Power Attack, blood drain, create spawn, Strength damage. dominate, summon shadows, spell-like abilities CL 5th (3/day - darkness) Abilities: Str 20, Dex 19, Con -, Int 12, Wis 16, Cha 12
Special Qualities: Undead traits, fast healing 5; resist cold 10, electricity 10, +4 turn resistance, shadow form, shadow jump, DR 10/silver and magic, light weakness
Feats: Alertness, Blind-fight, Combat Reflexes, Dodge, Exotic Weapon Proficiency (spiked chain), Improved Initiative, Lightning Reflexes, Mobility, Power Attack, Weapon Focus (spiked chain), Weapon Specialization (spiked chain)
Skills: Bluff +9, Climb +9, Hide +11, Listen +17, Move Silently +11, Ride +12, Search +9, Sense Motive +3, and Spot +17
Advancement: By character class Climate/Terrain: Any land and underground
Organization: Solitary
Treasure/Possessions: +1 spiked chain, masterwork shortbow, masterwork chain shirt

Combat

Vampire, Shadow Human Fighter* (CR 7)

Medium Undead (Augmented Humanoid)
Alignment: Chaotic evil
Initiative: +8 (+4 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., Listen +17, and Spot +17
Languages: Abyssal, Common

AC: 24 (+4 Dex, +6 natural, +4 armor), touch 13, flat-footed 20; Dodge, Mobility
Hit Dice: 5d12 (32 hp); DR: 10/silver and magic
Fort +4, Ref +7, Will +4 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +5; Grapple +10
Attack: slam +10 melee or +1 spiked chain +12 melee, mwk shortbow +10 ranged
Damage: Melee slam 1d6+8 plus Strength damage or +1 spiked chain 2d4+11; Ranged mwk shortbow 1d6/x3
Special Attacks/Actions: Blindflght, Power Attack, blood drain, create spawn, Strength damage. dominate, summon shadows, spell-like abilities CL 5th (3/day - darkness) Abilities: Str 20, Dex 19, Con -, Int 12, Wis 16, Cha 12
Special Qualities: Undead traits, fast healing 5; resist cold 10, electricity 10, +4 turn resistance, shadow form, shadow jump, DR 10/silver and magic, light weakness
Feats: Alertness, Blind-fight, Combat Reflexes, Dodge, Exotic Weapon Proficiency (spiked chain), Improved Initiative, Lightning Reflexes, Mobility, Power Attack, Weapon Focus (spiked chain), Weapon Specialization (spiked chain)
Skills: Bluff +9, Climb +9, Hide +11, Listen +17, Move Silently +11, Ride +12, Search +9, Sense Motive +3, and Spot +17
Advancement: By character class Climate/Terrain: Any land and underground
Organization: Solitary
Treasure/Possessions: +1 spiked chain, masterwork shortbow, masterwork chain shirt