Vampire, Elite*
Medium Undead (Augmented Humanoid) — CR 15
Vampire, Elite* is a D&D 3.5 monster from —. CR 15, HD 13d12 (90 hp).
- Hit Dice
- 13d12 (90 hp)
- Initiative
- +8
- Speed
- land 60 ft, 60 ft.
- Base Attack / Grapple
- +9/+14
- Attack
- Unarmed strike +14 melee or keen kama +16 melee or +1 frost sling +14 ranged
- Full Attack
- Unarmed strike +14/+14/+9 melee or keen kama +16/+16/+11 melee or +1 frost sling +14 ranged
- STR
- 20
- DEX
- 19
- INT
- 12
- WIS
- 22
- CHA
- 12
- Fort / Ref / Will
- +7 / +16 / +13
- Challenge Rating
- 15
- Alignment
- Always evil (any)
- Organization
- Solitary
- Treasure
- Double standard
- Level Adjustment
- +8
Special Abilities
Flurry of BlowsKi StrikeShadow IllusionSummon ShadowHalf-Elf TraitsHide in Plain SightImproved EvasionPurity of BodyShadow JumpSlow FallStill MindWholeness of Body
Feats
Description
This example uses a half-elf Monk 9/shadowdancer 4 as the base creature.
This vampire's unarmed strikes are treated as magic weapons for the purpose of overcoming damage reduction.
The DC is 17 for the Will save against this vampire's domination ability, and for the Fortitude save to remove a negative level caused by its energy drain.
Augmented Subtype
A creature receives this subtype whenever something happens to change its original type. Some creatures (those with an inherited template) are born with this subtype; others acquire it when they take on an acquired template. The augmented subtype is always paired with the creature's original type. For example, a wizard's raven familiar is a magical beast (augmented animal). A creature with the augmented subtype usually has the traits of its current type, but the features of its original type. For example, a wizard's raven familiar has an animal's features and the traits of a magical beast.