Vampire, Elite*

Medium Undead (Augmented Humanoid) — CR 15

()Updated 3.5

Vampire, Elite* is a D&D 3.5 monster from —. CR 15, HD 13d12 (90 hp).

Hit Dice
13d12 (90 hp)
Initiative
+8
Speed
land 60 ft, 60 ft.
Base Attack / Grapple
+9/+14
Attack
Unarmed strike +14 melee or keen kama +16 melee or +1 frost sling +14 ranged
Full Attack
Unarmed strike +14/+14/+9 melee or keen kama +16/+16/+11 melee or +1 frost sling +14 ranged
STR
20
DEX
19
INT
12
WIS
22
CHA
12
Fort / Ref / Will
+7 / +16 / +13
Challenge Rating
15
Alignment
Always evil (any)
Organization
Solitary
Treasure
Double standard
Level Adjustment
+8

Special Abilities

Flurry of BlowsKi StrikeShadow IllusionSummon ShadowHalf-Elf TraitsHide in Plain SightImproved EvasionPurity of BodyShadow JumpSlow FallStill MindWholeness of Body

Feats

This example uses a half-elf Monk 9/shadowdancer 4 as the base creature. This vampire's unarmed strikes are treated as magic weapons for the purpose of overcoming damage reduction. The DC is 17 for the Will save against this vampire's domination ability, and for the Fortitude save to remove a negative level caused by its energy drain. Augmented Subtype A creature receives this subtype whenever something happens to change its original type. Some creatures (those with an inherited template) are born with this subtype; others acquire it when they take on an acquired template. The augmented subtype is always paired with the creature's original type. For example, a wizard's raven familiar is a magical beast (augmented animal). A creature with the augmented subtype usually has the traits of its current type, but the features of its original type. For example, a wizard's raven familiar has an animal's features and the traits of a magical beast.

Description

This example uses a half-elf Monk 9/shadowdancer 4 as the base creature. This vampire's unarmed strikes are treated as magic weapons for the purpose of overcoming damage reduction. The DC is 17 for the Will save against this vampire's domination ability, and for the Fortitude save to remove a negative level caused by its energy drain. Augmented Subtype A creature receives this subtype whenever something happens to change its original type. Some creatures (those with an inherited template) are born with this subtype; others acquire it when they take on an acquired template. The augmented subtype is always paired with the creature's original type. For example, a wizard's raven familiar is a magical beast (augmented animal). A creature with the augmented subtype usually has the traits of its current type, but the features of its original type. For example, a wizard's raven familiar has an animal's features and the traits of a magical beast.