Urskan
Large Magical Beast (Cold) — CR 5
Urskan is a D&D 3.5 monster from —. CR 5, HD 5d10+25 (52 hp).
- Hit Dice
- 5d10+25 (52 hp)
- Initiative
- +1
- Speed
- land 40 ft, 40 ft. (30 ft. in half-plate armor), swim 40 ft. (swim 30 ft. in half-plate armor)
- Base Attack / Grapple
- +5/+16
- Attack
- Steelclaw +11 melee or claw +11 melee
- Full Attack
- 2 steelclaws +11 melee and bite +6 melee, or 2 claws +11 melee and bite +6 melee
- STR
- 25
- DEX
- 12
- CON
- 21
- INT
- 12
- WIS
- 12
- CHA
- 12
- Fort / Ref / Will
- +9 / +5 / +2
- Challenge Rating
- 5
- Alignment
- Often neutral
- Organization
- Solitary or patrol (2-8)
- Treasure
- Standard plus half-plate armor
- Level Adjustment
- +4
Special Abilities
Feats
Description
Urskans are carnivores that depend on a diet of seal, walrus, and fish to keep them going through the long winters. As a result, they are astounding predators, and are especially dangerous in pack ice, where their swimming and ice abilities come into play. When on land, they often don heavy iron plate armor for battles to defend their territory, and add steel tips to their already deadly claws.
Urskans are proficient with simple weapons, their deadly steelclaws, and all forms of armor, but not shields.
Cold Subtype
A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.