Unseelie Unicorn
Large Fey — CR 4
- Hit Dice
- 4d6+16 (30 hp)
- Initiative
- +4
- Speed
- 60 ft, 60 ft., fly 120 ft. batlike wings (average)
- Armor Class
- 19, touch 13, flat-footed 15
- Base Attack / Grapple
- +2/+10
- Attack
- Horn +6 melee, 2 hooves +1 melee Full Attack: Horn +6 melee, 2 hooves +1 melee
- STR
- 18
- DEX
- 19
- CON
- 19
- INT
- 10
- WIS
- 21
- CHA
- 22
- Fort / Ref / Will
- +6 / +7 / +9
- Challenge Rating
- 4
- Alignment
- Always evil
Special Abilities
DR 1/ironSpell-like abilitieswinters chillwild empathy
Unseelie Unicorn* (CR 4)
Large Fey
Alignment: Always evil
Initiative: +4 (Dex); Senses: low-light vision, Listen +13, and Spot +13
Hit Dice: 4d6+16 (30 hp); DR: 1/iron
Fort +6, Ref +7, Will +9 Speed: 60 ft., fly 120 ft. batlike wings (average)
Space: 10 ft. by 10 ft.
Base Attack +2; Grapple +10
Attack: Horn +6 melee, 2 hooves +1 melee
Full Attack: Horn +6 melee, 2 hooves +1 melee
Damage: Horn 1d8+7, hoof 1d4+2
Special Attacks/Actions: Spell-like abilities, winters chill, wild empathy Abilities: Str 18, Dex 19, Con 19, Int 10, Wis 21, Cha 22
Special Qualities: iron vulnerability
Feats: Alertness
Skills: Diplomacy +12, Intimidate +10, Listen +13, Move Silently +10, Spot +13, and Survival +9
Advancement: 5-8 HD (Large) or by character class Climate/Terrain: Any land and underground
Organization: Solitary, pair, or grace (3-6)
Treasure/Possessions: Standard
Description
Unseelie Unicorn* (CR 4)
Large Fey
Alignment: Always evil
Initiative: +4 (Dex); Senses: low-light vision, Listen +13, and Spot +13
Hit Dice: 4d6+16 (30 hp); DR: 1/iron
Fort +6, Ref +7, Will +9 Speed: 60 ft., fly 120 ft. batlike wings (average)
Space: 10 ft. by 10 ft.
Base Attack +2; Grapple +10
Attack: Horn +6 melee, 2 hooves +1 melee
Full Attack: Horn +6 melee, 2 hooves +1 melee
Damage: Horn 1d8+7, hoof 1d4+2
Special Attacks/Actions: Spell-like abilities, winters chill, wild empathy Abilities: Str 18, Dex 19, Con 19, Int 10, Wis 21, Cha 22
Special Qualities: iron vulnerability
Feats: Alertness
Skills: Diplomacy +12, Intimidate +10, Listen +13, Move Silently +10, Spot +13, and Survival +9
Advancement: 5-8 HD (Large) or by character class Climate/Terrain: Any land and underground
Organization: Solitary, pair, or grace (3-6)
Treasure/Possessions: Standard
Combat
Unseelie Unicorn* (CR 4)
Large Fey
Alignment: Always evil
Initiative: +4 (Dex); Senses: low-light vision, Listen +13, and Spot +13
Hit Dice: 4d6+16 (30 hp); DR: 1/iron
Fort +6, Ref +7, Will +9 Speed: 60 ft., fly 120 ft. batlike wings (average)
Space: 10 ft. by 10 ft.
Base Attack +2; Grapple +10
Attack: Horn +6 melee, 2 hooves +1 melee
Full Attack: Horn +6 melee, 2 hooves +1 melee
Damage: Horn 1d8+7, hoof 1d4+2
Special Attacks/Actions: Spell-like abilities, winters chill, wild empathy Abilities: Str 18, Dex 19, Con 19, Int 10, Wis 21, Cha 22
Special Qualities: iron vulnerability
Feats: Alertness
Skills: Diplomacy +12, Intimidate +10, Listen +13, Move Silently +10, Spot +13, and Survival +9
Advancement: 5-8 HD (Large) or by character class Climate/Terrain: Any land and underground
Organization: Solitary, pair, or grace (3-6)
Treasure/Possessions: Standard