Unseelie Unicorn

Large Fey — CR 4

Realmshelps (RH)3.5
Hit Dice
4d6+16 (30 hp)
Initiative
+4
Speed
60 ft, 60 ft., fly 120 ft. batlike wings (average)
Armor Class
19, touch 13, flat-footed 15
Base Attack / Grapple
+2/+10
Attack
Horn +6 melee, 2 hooves +1 melee Full Attack: Horn +6 melee, 2 hooves +1 melee
STR
18
DEX
19
CON
19
INT
10
WIS
21
CHA
22
Fort / Ref / Will
+6 / +7 / +9
Challenge Rating
4
Alignment
Always evil

Special Abilities

DR 1/ironSpell-like abilitieswinters chillwild empathy

Unseelie Unicorn* (CR 4)

Large Fey
Alignment: Always evil
Initiative: +4 (Dex); Senses: low-light vision, Listen +13, and Spot +13

AC: 19 (-1 size, +4 Dex, +6 natural), touch 13, flat-footed 15
Hit Dice: 4d6+16 (30 hp); DR: 1/iron
Fort +6, Ref +7, Will +9 Speed: 60 ft., fly 120 ft. batlike wings (average)
Space: 10 ft. by 10 ft.
Base Attack +2; Grapple +10
Attack: Horn +6 melee, 2 hooves +1 melee
Full Attack: Horn +6 melee, 2 hooves +1 melee
Damage: Horn 1d8+7, hoof 1d4+2
Special Attacks/Actions: Spell-like abilities, winters chill, wild empathy Abilities: Str 18, Dex 19, Con 19, Int 10, Wis 21, Cha 22
Special Qualities: iron vulnerability
Feats: Alertness
Skills: Diplomacy +12, Intimidate +10, Listen +13, Move Silently +10, Spot +13, and Survival +9
Advancement: 5-8 HD (Large) or by character class Climate/Terrain: Any land and underground
Organization: Solitary, pair, or grace (3-6)
Treasure/Possessions: Standard

Description

Unseelie Unicorn* (CR 4)

Large Fey
Alignment: Always evil
Initiative: +4 (Dex); Senses: low-light vision, Listen +13, and Spot +13

AC: 19 (-1 size, +4 Dex, +6 natural), touch 13, flat-footed 15
Hit Dice: 4d6+16 (30 hp); DR: 1/iron
Fort +6, Ref +7, Will +9 Speed: 60 ft., fly 120 ft. batlike wings (average)
Space: 10 ft. by 10 ft.
Base Attack +2; Grapple +10
Attack: Horn +6 melee, 2 hooves +1 melee
Full Attack: Horn +6 melee, 2 hooves +1 melee
Damage: Horn 1d8+7, hoof 1d4+2
Special Attacks/Actions: Spell-like abilities, winters chill, wild empathy Abilities: Str 18, Dex 19, Con 19, Int 10, Wis 21, Cha 22
Special Qualities: iron vulnerability
Feats: Alertness
Skills: Diplomacy +12, Intimidate +10, Listen +13, Move Silently +10, Spot +13, and Survival +9
Advancement: 5-8 HD (Large) or by character class Climate/Terrain: Any land and underground
Organization: Solitary, pair, or grace (3-6)
Treasure/Possessions: Standard

Combat

Unseelie Unicorn* (CR 4)

Large Fey
Alignment: Always evil
Initiative: +4 (Dex); Senses: low-light vision, Listen +13, and Spot +13

AC: 19 (-1 size, +4 Dex, +6 natural), touch 13, flat-footed 15
Hit Dice: 4d6+16 (30 hp); DR: 1/iron
Fort +6, Ref +7, Will +9 Speed: 60 ft., fly 120 ft. batlike wings (average)
Space: 10 ft. by 10 ft.
Base Attack +2; Grapple +10
Attack: Horn +6 melee, 2 hooves +1 melee
Full Attack: Horn +6 melee, 2 hooves +1 melee
Damage: Horn 1d8+7, hoof 1d4+2
Special Attacks/Actions: Spell-like abilities, winters chill, wild empathy Abilities: Str 18, Dex 19, Con 19, Int 10, Wis 21, Cha 22
Special Qualities: iron vulnerability
Feats: Alertness
Skills: Diplomacy +12, Intimidate +10, Listen +13, Move Silently +10, Spot +13, and Survival +9
Advancement: 5-8 HD (Large) or by character class Climate/Terrain: Any land and underground
Organization: Solitary, pair, or grace (3-6)
Treasure/Possessions: Standard