Umber Hulk, Truly Horrid

Huge Aberration — CR 14

Monster Manual v.3.5 (MM), p. 2493.5
Hit Dice
20d8+180 (270 hp)
Initiative
+0
Speed
Land 20 ft
Armor Class
22, touch 8, flat-footed 24
Base Attack / Grapple
+15/+36
Attack
Claw +26 melee (3d6+13)
Full Attack
2 claws +26 melee (3d6+13) and bite +24 melee (4d6+6)
STR
36
DEX
10
CON
29
INT
10
WIS
13
CHA
15
Fort / Ref / Will
+17 / +6 / +15
Challenge Rating
14
Alignment
Usually Chaotic-Evil
Organization
Solitary
Treasure
Standard
Environment
Undergrounds
Level Adjustment

Special Abilities

Confusing GazeDarkvisionTremorsense

Feats

This hulking, powerfully built creature looks something like a cross between a great ape and a beetle. The low, rounded head is dominated by a massive pair of mandibles and rows of triangular teeth. It has two big compound eyes like a beetle’s, with two smaller eyes like an ape’s in between. Armor plates cover virtually all of its chitinous body, whose scattered feelers resemble sparse hair.

Description

Umber hulk near the earth. Ripping through rock as though it were light underbrush, they rampage continuously, leaving destruction in their wake.

Umber hulk have been known to grow to tremendous size and strength. The truly horrid umber hulk stands more than 16 feet in height and weighs about 8 000 pounds. Phenomenally powerful the truly horrid umber hulk is a loner that is feared even by its own kind. It is occasionally found in the service of evil dragons or sorcerers guarding their lairs.

The Will save DC is 22 against the truly horrid umber hulk’s confusing gaze, due to its higher Hit Dice and Charisma score.

Umber hulk speaks Terran.

Combat

An umber hulk can deliver blows powerful enough to crush almost any enemy. In addition, its mandibles are strong enough to bite through armor or exoskeletons with ease.

Despite its great bulk, an umber hulk is intelligent. When brute force won’t overcome an enemy, it is more than capable of out-thinking those who assume it to be a stupid beast. Umber hulk often use their tunneling ability to create deadfalls and pits for the unwary.

Confusing Gaze (Su): Confusion as the spell, 30 feet, caster level 8th, Will DC 22 negates. The save DC is Charisma-based.