Umber Hulk

Large Aberration — CR 7

Monster Manual v.3.5 (MM), p. 2483.5
Hit Dice
8d8+35 (71 hp)
Initiative
+1
Speed
Land 20 ft
Armor Class
18, touch 10, flat-footed 17
Base Attack / Grapple
+6/+16
Attack
Claw +11 melee (2d4+6)
Full Attack
2 claws +11 melee (2d4+6) and bite +9 melee (2d8+3)
STR
23
DEX
13
CON
19
INT
11
WIS
11
CHA
13
Fort / Ref / Will
+8 / +3 / +6
Challenge Rating
7
Alignment
Usually Chaotic-Evil
Organization
Solitary or cluster (2–4)
Treasure
Standard
Environment
Undergrounds
Level Adjustment

Special Abilities

Confusing GazeDarkvisionTremorsense

Feats

This hulking, powerfully built creature looks something like a cross between a great ape and a beetle. The low, rounded head is dominated by a massive pair of mandibles and rows of triangular teeth. It has two big compound eyes like a beetle’s, with two smaller eyes like an ape’s in between. Armor plates cover virtually all of its chitinous body, whose scattered feelers resemble sparse hair.

Description

Umber hulk near the earth. Ripping through rock as though it were light underbrush, they rampage continuously, leaving destruction in their wake.

An umber hulk stands roughly 8 feet tall and measures nearly 5 feet across, weighing about 800 pounds. An umber hulk can burrow through solid rock at a speed of 5 feet. It does not leave a usable tunnel unless it chooses to.

Umber hulk speaks Terran.

Combat

An umber hulk can deliver blows powerful enough to crush almost any enemy. In addition, its mandibles are strong enough to bite through armor or exoskeletons with ease.

Despite its great bulk, an umber hulk is intelligent. When brute force won’t overcome an enemy, it is more than capable of out-thinking those who assume it to be a stupid beast. Umber hulk often use their tunneling ability to create deadfalls and pits for the unwary.

Confusing Gaze (Su): Confusion as the spell, 30 feet, caster level 8th, Will DC 15 negates. The save DC is Charisma-based.