Troll, War
Large Monstrous Humanoid — CR 12
Troll, War is a D&D 3.5 monster from —. CR 12, HD 12d8+108 (162 hp).
- Hit Dice
- 12d8+108 (162 hp)
- Initiative
- +7
- Speed
- land 40 ft, 40 ft. (30 ft. in breastplate)
- Base Attack / Grapple
- +12/+26
- Attack
- Masterwork greatsword +23 melee or bite +21 melee or masterwork composite longbow (+10 Str bonus) +15 ranged
- Full Attack
- Masterwork greatsword +23/+18/+13 melee and bite +19 melee; or 2 claws +21 melee and bite +19 melee; or masterwork composite longbow (+10 Str bonus) +15/+10/+5 ranged
- STR
- 31
- DEX
- 16
- CON
- 29
- INT
- 8
- WIS
- 15
- CHA
- 10
- Fort / Ref / Will
- +13 / +11 / +12
- Challenge Rating
- 12
- Alignment
- Usually lawful evil
- Organization
- Solitary, pair, or gang (3-9)
- Treasure
- Standard (including masterwork greatsword and masterwork composite longbow [+10 Str bonus])
- Level Adjustment
- +6
- Spell Resistance
- 20
Special Abilities
Dazing BlowRegeneration
Feats
Description
Unlike their troll kindred, war trolls are precise and methodical in combat. They trust their regenerative abilities to see them through a fight against even powerful warriors, so they focus their attention on spellcasters early in any skirmish.