Troll, Scrag
Large Giant (Aquatic) — CR 5
- Hit Dice
- 6d8+36 (63 hp)
- Initiative
- +2
- Speed
- Land 20 ft
- Armor Class
- 16, touch 11, flat-footed 14
- Base Attack / Grapple
- +4/+14
- Attack
- Claw +9 melee (1d6+6)
- Full Attack
- 2 claws +9 melee (1d6+6) and bite +4 melee (1d6+3)
- STR
- 23
- DEX
- 14
- CON
- 23
- INT
- 6
- WIS
- 9
- CHA
- 6
- Fort / Ref / Will
- +11 / +4 / +3
- Challenge Rating
- 5
- Alignment
- Usually Chaotic-Evil
- Organization
- Solitary or gang (2–4)
- Treasure
- Standard
- Environment
- Aquatic
- Level Adjustment
- +5
Special Abilities
Feats
This big, bipedal creature is about one and a half times as tall as a human but very thin. It has long and ungainly arms and legs. The legs end in great three-toed feet, the arms in wide, powerful hands with sharpened claws. The hide is rubbery, and its hair is thick and ropy, and seems to writhe with its own energy.
Description
Trolls are horrid carnivores found in all climes, from arctic wastelands to tropical jungles. Most creatures avoid these beasts, who know no fear and attack unceasingly when hungry.
Trolls have ravenous appetites, devouring everything from grubs to bears and humanoids. They often lair near settlements and hunt the inhabitants until they devour every last one.
Trolls walk upright but hunched forward with sagging shoulders. Their gait is uneven, and when they run, their arms dangle and drag along the ground. For all this seeming awkwardness, trolls are very agile.
A typical adult troll stands 9 feet tall and weighs 500 pounds. Females are slightly larger than males. A troll’s rubbery hide is moss green, mottled green and gray, or putrid gray. The hair is usually greenish black or iron gray.
These cousins of the troll have the aquatic subtype. They dwell in any body of water in any climate. They have a base land speed of 20 feet and a swim speed of 40 feet and are found only in aquatic environments. They regenerate only if mostly immersed in water.
Scrags speak Giant.
Combat
Scrags have no fear of death: They launch themselves into combat without hesitation, flailing wildly at the closest opponent. Even when confronted with fire, they try to get around the flames and attack.
Rend (Ex): If a scrag hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d6+9 points of damage.
Regeneration (Ex): Fire and acid deal normal damage to a scrag. If a scrag loses a limb or body part and is mostly immersed in water, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.