Troll, Ice

Large Giant (Cold) — CR 4

()Updated 3.5

Troll, Ice is a D&D 3.5 monster from —. CR 4, HD 5d8+25 (47 hp).

Hit Dice
5d8+25 (47 hp)
Initiative
+2
Speed
land 30 ft, 30 ft. (20 ft. in scale mail)
Base Attack / Grapple
+3/+13
Attack
Warhammer +8 melee; or claw +8 melee
Full Attack
Warhammer +8 melee; or 2 claws +8 melee and bite +3 melee; or spittle +4 ranged touch
STR
22
DEX
15
CON
21
INT
9
WIS
10
CHA
8
Fort / Ref / Will
+9 / +3 / +3
Challenge Rating
4
Alignment
Always chaotic evil
Organization
Solitary or warband (3-12)
Treasure
Standard
Level Adjustment
+5

Special Abilities

RendLimited RegenerationVulnerability to Slashing Weapons

Feats

A severed limb can move up to 30 feet in one round and will always move toward the closest source of water. Ice trolls are organized and intelligent enough to know their weaknesses, and will rarely start a fight at a disadvantage. Unlike their larger and less intelligent cousins, they will not wade into combat blindly, but will often try to pick off weaker opponents one by one, hoping to bring back live prey. Ice trolls will often defend their camps by wading in ankle-deep water and attacking from this pool. They frequently lay nets across the floor of these pools to capture or at least entangle their attackers. The Ice Troll first appeared in the Fiend Folio (1981). Cold Subtype A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.

Description

A severed limb can move up to 30 feet in one round and will always move toward the closest source of water. Ice trolls are organized and intelligent enough to know their weaknesses, and will rarely start a fight at a disadvantage. Unlike their larger and less intelligent cousins, they will not wade into combat blindly, but will often try to pick off weaker opponents one by one, hoping to bring back live prey. Ice trolls will often defend their camps by wading in ankle-deep water and attacking from this pool. They frequently lay nets across the floor of these pools to capture or at least entangle their attackers. The Ice Troll first appeared in the Fiend Folio (1981). Cold Subtype A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.