Troll, Hunter

Large Giant — CR 11

Monster Manual v.3.5 (MM), p. 2483.5
Hit Dice
6d8+6d8+72 (130 hp)
Initiative
+1
Speed
Land 30 ft
Armor Class
21, touch 10, flat-footed 20
Base Attack / Grapple
+10/+21
Attack
Claw +16 melee (1d6+7) or javelin +10 ranged (1d8+7)
Full Attack
2 claws +16 melee (1d6+7) and bite +11 melee (1d6+3); or +1 battleaxe +17/+12 melee (2d6+8/x3) and claw +12 melee (1d6+3) and bite +12 (1d6+3); or javelin +10 ranged (1d8+7)
STR
25
DEX
12
CON
22
INT
10
WIS
15
CHA
10
Fort / Ref / Will
+16 / +8 / +8
Challenge Rating
11
Alignment
Usually Chaotic-Evil
Organization
Solitary
Treasure
Standard
Environment
Mountains
Level Adjustment
+5

Special Abilities

RendSpellsDarkvisionFavored EnemyFavored EnemyLow-Light VisionRegenerationScentWild Empathy

Feats

This big, bipedal creature is about one and a half times as tall as a human but very thin. It has long and ungainly arms and legs. The legs end in great three-toed feet, the arms in wide, powerful hands with sharpened claws. The hide is rubbery, and its hair is thick and ropy, and seems to writhe with its own energy.

Description

Trolls are horrid carnivores found in all climes, from arctic wastelands to tropical jungles. Most creatures avoid these beasts, who know no fear and attack unceasingly when hungry.

Trolls have ravenous appetites, devouring everything from grubs to bears and humanoids. They often lair near settlements and hunt the inhabitants until they devour every last one.

Trolls walk upright but hunched forward with sagging shoulders. Their gait is uneven, and when they run, their arms dangle and drag along the ground. For all this seeming awkwardness, trolls are very agile.

A typical adult troll stands 9 feet tall and weighs 500 pounds. Females are slightly larger than males. A troll’s rubbery hide is moss green, mottled green and gray, or putrid gray. The hair is usually greenish black or iron gray.

Some trolls, more cunning than most, are not satisfied with merely eating civilized beings but train to hunt them relentlessly. These troll hunters are fearsome rangers who focus on slaying and devouring humanoid prey.

Trolls speak Giant.

Combat

Trolls have no fear of death: They launch themselves into combat without hesitation, flailing wildly at the closest opponent. Even when confronted with fire, they try to get around the flames and attack.

A troll hunter makes full use of its scent ability to track its favored enemies and generally prefers to hunt in darkness.

The troll hunter uses its limited repertoire of spells to protect itself from damaging forms of energy and to immobilize enemies.

Rend (Ex): If a troll hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d6+10 points of damage.

Regeneration (Ex): Fire and acid deal normal damage to a troll. If a troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.

Typical Ranger Spells Prepared (2; save DC 12 + spell level): 1st—entangle, resist energy.