Troll, Hunter
Large Giant — CR 11
- Hit Dice
- 6d8+6d8+72 (130 hp)
- Initiative
- +1
- Speed
- Land 30 ft
- Armor Class
- 21, touch 10, flat-footed 20
- Base Attack / Grapple
- +10/+21
- Attack
- Claw +16 melee (1d6+7) or javelin +10 ranged (1d8+7)
- Full Attack
- 2 claws +16 melee (1d6+7) and bite +11 melee (1d6+3); or +1 battleaxe +17/+12 melee (2d6+8/x3) and claw +12 melee (1d6+3) and bite +12 (1d6+3); or javelin +10 ranged (1d8+7)
- STR
- 25
- DEX
- 12
- CON
- 22
- INT
- 10
- WIS
- 15
- CHA
- 10
- Fort / Ref / Will
- +16 / +8 / +8
- Challenge Rating
- 11
- Alignment
- Usually Chaotic-Evil
- Organization
- Solitary
- Treasure
- Standard
- Environment
- Mountains
- Level Adjustment
- +5
Special Abilities
Feats
This big, bipedal creature is about one and a half times as tall as a human but very thin. It has long and ungainly arms and legs. The legs end in great three-toed feet, the arms in wide, powerful hands with sharpened claws. The hide is rubbery, and its hair is thick and ropy, and seems to writhe with its own energy.
Description
Trolls are horrid carnivores found in all climes, from arctic wastelands to tropical jungles. Most creatures avoid these beasts, who know no fear and attack unceasingly when hungry.
Trolls have ravenous appetites, devouring everything from grubs to bears and humanoids. They often lair near settlements and hunt the inhabitants until they devour every last one.
Trolls walk upright but hunched forward with sagging shoulders. Their gait is uneven, and when they run, their arms dangle and drag along the ground. For all this seeming awkwardness, trolls are very agile.
A typical adult troll stands 9 feet tall and weighs 500 pounds. Females are slightly larger than males. A troll’s rubbery hide is moss green, mottled green and gray, or putrid gray. The hair is usually greenish black or iron gray.
Some trolls, more cunning than most, are not satisfied with merely eating civilized beings but train to hunt them relentlessly. These troll hunters are fearsome rangers who focus on slaying and devouring humanoid prey.
Trolls speak Giant.
Combat
Trolls have no fear of death: They launch themselves into combat without hesitation, flailing wildly at the closest opponent. Even when confronted with fire, they try to get around the flames and attack.
A troll hunter makes full use of its scent ability to track its favored enemies and generally prefers to hunt in darkness.
The troll hunter uses its limited repertoire of spells to protect itself from damaging forms of energy and to immobilize enemies.
Rend (Ex): If a troll hits with both claw attacks, it latches onto the opponent’s body and tears the flesh. This attack automatically deals an additional 2d6+10 points of damage.
Regeneration (Ex): Fire and acid deal normal damage to a troll. If a troll loses a limb or body part, the lost portion regrows in 3d6 minutes. The creature can reattach the severed member instantly by holding it to the stump.
Typical Ranger Spells Prepared (2; save DC 12 + spell level): 1st—entangle, resist energy.