Troll, Forest

Medium Giant — CR 4

()Updated 3.5

Troll, Forest is a D&D 3.5 monster from —. CR 4, HD 5d8+25 (47 hp).

Hit Dice
5d8+25 (47 hp)
Initiative
+7
Speed
land 30 ft, 30 ft., climb 20 ft.
Base Attack / Grapple
+3/+6
Attack
Claw +6 melee or javelin +6 ranged
Full Attack
2 claws +6 melee and bite +1 melee or javelin +6 ranged
STR
17
DEX
16
CON
21
INT
11
WIS
11
CHA
6
Fort / Ref / Will
+9 / +4 / +1
Challenge Rating
4
Alignment
Usually chaotic evil
Organization
Solitary, gang (2-8), or warband (9-24)
Treasure
Standard
Level Adjustment
+5

Special Abilities

Feats

The skin of a forest troll changes color somewhat, allowing it to blend in with its surroundings and providing a +2 racial bonus on Hide checks. In forest settings, this bonus improves to +4. Crafty and organized hunters, forest trolls prefer to strike from ambush. When possible, they throw their javelins from the safety of the trees and then drop down on their weakened prey. They use sophisticated tactics to capitalize on their fast healing ability, splitting a warband into waves of hunters. Should the first wave encounter dangerous foes, those hunters retreat to allow their wounds to heal while the second and subsequent waves press the attack. By using this tactic, a warband rarely loses a hunter in combat.

Description

The skin of a forest troll changes color somewhat, allowing it to blend in with its surroundings and providing a +2 racial bonus on Hide checks. In forest settings, this bonus improves to +4. Crafty and organized hunters, forest trolls prefer to strike from ambush. When possible, they throw their javelins from the safety of the trees and then drop down on their weakened prey. They use sophisticated tactics to capitalize on their fast healing ability, splitting a warband into waves of hunters. Should the first wave encounter dangerous foes, those hunters retreat to allow their wounds to heal while the second and subsequent waves press the attack. By using this tactic, a warband rarely loses a hunter in combat.