Troll, Forest
Medium Giant — CR 4
Troll, Forest is a D&D 3.5 monster from —. CR 4, HD 5d8+25 (47 hp).
- Hit Dice
- 5d8+25 (47 hp)
- Initiative
- +7
- Speed
- land 30 ft, 30 ft., climb 20 ft.
- Base Attack / Grapple
- +3/+6
- Attack
- Claw +6 melee or javelin +6 ranged
- Full Attack
- 2 claws +6 melee and bite +1 melee or javelin +6 ranged
- STR
- 17
- DEX
- 16
- CON
- 21
- INT
- 11
- WIS
- 11
- CHA
- 6
- Fort / Ref / Will
- +9 / +4 / +1
- Challenge Rating
- 4
- Alignment
- Usually chaotic evil
- Organization
- Solitary, gang (2-8), or warband (9-24)
- Treasure
- Standard
- Level Adjustment
- +5
Special Abilities
Feats
Description
The skin of a forest troll changes color somewhat, allowing it to blend in with its surroundings and providing a +2 racial bonus on Hide checks. In forest settings, this bonus improves to +4.
Crafty and organized hunters, forest trolls prefer to strike from ambush. When possible, they throw their javelins from the safety of the trees and then drop down on their weakened prey. They use sophisticated tactics to capitalize on their fast healing ability, splitting a warband into waves of hunters. Should the first wave encounter dangerous foes, those hunters retreat to allow their wounds to heal while the second and subsequent waves press the attack. By using this tactic, a warband rarely loses a hunter in combat.