Troll, Fire
Large Giant (Fire) — CR 9
Troll, Fire is a D&D 3.5 monster from —. CR 9, HD 10d8+80 (125 hp).
- Hit Dice
- 10d8+80 (125 hp)
- Initiative
- +2
- Speed
- land 40 ft, 40 ft.
- Base Attack / Grapple
- +7/+20
- Attack
- Claw +15 melee
- Full Attack
- 2 claws +15 melee and bite +13 melee
- STR
- 28
- DEX
- 17
- CON
- 26
- INT
- 10
- WIS
- 12
- CHA
- 11
- Fort / Ref / Will
- +15 / +6 / +4
- Challenge Rating
- 9
- Alignment
- Usually chaotic evil
- Organization
- Solitary or gang (2-4)
- Treasure
- Standard
- Level Adjustment
- +12
Special Abilities
Feats
Description
Fire trolls are smarter than normal trolls. They prefer to strike from ambush, and whenever possible they exploit their immunity to fire and acid damage. A fire troll might wade into a stream of magma to leap out and attack passing travelers. Fire trolls use their Improved Bull Rush feat to knock foes into magma before diving in after them. Their love of roasted, burnt flesh makes this tactic their preferred method of fighting.
In areas of extreme heat, fire trolls prefer hit and run attacks to wear down their enemies. They know that softer creatures - as they call those vulnerable to heat - lose their strength and vitality when exposed to searing temperatures for extended periods. Fire troll spellcasters use dispel magic to tear away any defenses against heat attacks before a tribe closes for combat.
Fire Subtype
A creature with the fire subtype has immunity to fire. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure.