Troglodyte Wight

Medium Undead — CR 3

Realmshelps (RH)Updated 3.5

Troglodyte Wight is a D&D 3.5 monster from RH. CR 3, HD 2d12 (63 hp).

Hit Dice
2d12 (63 hp)
Initiative
+0
Speed
30 ft, 30 ft.
Armor Class
20, touch 10, flat-footed 20
Base Attack / Grapple
+4/+14
Attack
Longspear +2 melee (or 2 claws +2 melee), bite +0 melee: or javelin +2 ranged Full Attack: Longspear +2 melee (or 2 claws +2 melee), bite +0 melee: or javelin +2 ranged
STR
12
DEX
11
INT
8
WIS
12
CHA
14
Fort / Ref / Will
+3 / +0 / +2
Challenge Rating
3
Alignment
Usually chaotic evil

Special Abilities

Energy drainstench

Feats

Troglodyte Wight* (CR 3)

Medium Undead
Alignment: Usually chaotic evil
Initiative: +0; Senses: darkvision 90 ft. and Listen +4

AC: 20 (+10 natural), touch 10, flat-footed 20
Hit Dice: 2d12 (63 hp)
Fort +3, Ref +0, Will +2 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +14
Attack: Longspear +2 melee (or 2 claws +2 melee), bite +0 melee: or javelin +2 ranged
Full Attack: Longspear +2 melee (or 2 claws +2 melee), bite +0 melee: or javelin +2 ranged
Damage: Longspear 1d8+1, bite 1d4 and energy drain, claw 1d4+1, javelin 1d6+1
Special Attacks/Actions: Energy drain, stench Abilities: Str 12, Dex 11, Con -, Int 8, Wis 12, Cha 14
Special Qualities: Undead
Feats: Multiattack; Weapon Focus (javelin)
Skills: Hide +7* and Listen +4
Advancement: By character class Climate/Terrain: Any
Organization: Solitary, gang (2-5), or pack (6-11)
Treasure/Possessions: 50% coins; 50% goods, 50% items

Description

Troglodyte Wight* (CR 3)

Medium Undead
Alignment: Usually chaotic evil
Initiative: +0; Senses: darkvision 90 ft. and Listen +4

AC: 20 (+10 natural), touch 10, flat-footed 20
Hit Dice: 2d12 (63 hp)
Fort +3, Ref +0, Will +2 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +14
Attack: Longspear +2 melee (or 2 claws +2 melee), bite +0 melee: or javelin +2 ranged
Full Attack: Longspear +2 melee (or 2 claws +2 melee), bite +0 melee: or javelin +2 ranged
Damage: Longspear 1d8+1, bite 1d4 and energy drain, claw 1d4+1, javelin 1d6+1
Special Attacks/Actions: Energy drain, stench Abilities: Str 12, Dex 11, Con -, Int 8, Wis 12, Cha 14
Special Qualities: Undead
Feats: Multiattack; Weapon Focus (javelin)
Skills: Hide +7* and Listen +4
Advancement: By character class Climate/Terrain: Any
Organization: Solitary, gang (2-5), or pack (6-11)
Treasure/Possessions: 50% coins; 50% goods, 50% items

Combat

Troglodyte Wight* (CR 3)

Medium Undead
Alignment: Usually chaotic evil
Initiative: +0; Senses: darkvision 90 ft. and Listen +4

AC: 20 (+10 natural), touch 10, flat-footed 20
Hit Dice: 2d12 (63 hp)
Fort +3, Ref +0, Will +2 Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +14
Attack: Longspear +2 melee (or 2 claws +2 melee), bite +0 melee: or javelin +2 ranged
Full Attack: Longspear +2 melee (or 2 claws +2 melee), bite +0 melee: or javelin +2 ranged
Damage: Longspear 1d8+1, bite 1d4 and energy drain, claw 1d4+1, javelin 1d6+1
Special Attacks/Actions: Energy drain, stench Abilities: Str 12, Dex 11, Con -, Int 8, Wis 12, Cha 14
Special Qualities: Undead
Feats: Multiattack; Weapon Focus (javelin)
Skills: Hide +7* and Listen +4
Advancement: By character class Climate/Terrain: Any
Organization: Solitary, gang (2-5), or pack (6-11)
Treasure/Possessions: 50% coins; 50% goods, 50% items