Treant, Corrupted

Huge Plant — CR 10

Realmshelps (RH)3.5
Hit Dice
7d8+63 (94 hp)
Initiative
-2
Speed
20 ft, 20 ft.
Armor Class
23, touch 6, flat-footed 23
Base Attack / Grapple
+5/+24
Attack
2 claws +14 melee, bite +9 melee
STR
33
DEX
6
CON
29
INT
10
WIS
12
CHA
10
Fort / Ref / Will
+14 / +0 / +5
Challenge Rating
10
Alignment
Neutral evil

Special Abilities

DR 10/slashingImproved SunderPower Attackcontamination (DC 22)double damage against objectsanimate treestrample 2d6+13

Feats

Treant, Corrupted (CR 10)

Huge Plant
Alignment: Neutral evil
Initiative: -2 (Dex); Senses: darkvision 60 ft., low-light vision, Listen +6, and Spot +6
Languages: Treant, Common, Sylvan

AC: 23 (-2 size, -2 Dex, +17 natural), touch 6, flat-footed 23
Hit Dice: 7d8+63 (94 hp); DR: 10/slashing
Fort +14, Ref +0, Will +5 Speed: 20 ft.
Space: 15 ft./15 ft.
Base Attack +5; Grapple +24
Attack: 2 claws +14 melee, bite +9 melee
Damage: Melee 2 slams 2d6+11, bite 2d6+5 plus contamination
Special Attacks/Actions: Improved Sunder, Power Attack, contamination (DC 22), double damage against objects, animate trees, trample 2d6+13 Abilities: Str 33, Dex 6, Con 29, Int 10, Wis 12, Cha 10
Special Qualities: Fast healing 3; Immune disease, plant traits, Resist acid 10, vulnerability to fire
Feats: Improved Sunder, Iron Will, Power Attack
Skills: Diplomacy +2, Hide -10*, Intimidate +5, Knowledge (nature) +5, Listen +6, Sense Motive +6, Spot +6, and Survival +6 (+8 aboveground)
Advancement: 8-16 HD (Huge); 17-21 HD (Gargantuan) Climate/Terrain: Temperate forest
Organization: Solitary or grove
Treasure/Possessions: None

Description

Treant, Corrupted (CR 10)

Huge Plant
Alignment: Neutral evil
Initiative: -2 (Dex); Senses: darkvision 60 ft., low-light vision, Listen +6, and Spot +6
Languages: Treant, Common, Sylvan

AC: 23 (-2 size, -2 Dex, +17 natural), touch 6, flat-footed 23
Hit Dice: 7d8+63 (94 hp); DR: 10/slashing
Fort +14, Ref +0, Will +5 Speed: 20 ft.
Space: 15 ft./15 ft.
Base Attack +5; Grapple +24
Attack: 2 claws +14 melee, bite +9 melee
Damage: Melee 2 slams 2d6+11, bite 2d6+5 plus contamination
Special Attacks/Actions: Improved Sunder, Power Attack, contamination (DC 22), double damage against objects, animate trees, trample 2d6+13 Abilities: Str 33, Dex 6, Con 29, Int 10, Wis 12, Cha 10
Special Qualities: Fast healing 3; Immune disease, plant traits, Resist acid 10, vulnerability to fire
Feats: Improved Sunder, Iron Will, Power Attack
Skills: Diplomacy +2, Hide -10*, Intimidate +5, Knowledge (nature) +5, Listen +6, Sense Motive +6, Spot +6, and Survival +6 (+8 aboveground)
Advancement: 8-16 HD (Huge); 17-21 HD (Gargantuan) Climate/Terrain: Temperate forest
Organization: Solitary or grove
Treasure/Possessions: None

Combat

Treant, Corrupted (CR 10)

Huge Plant
Alignment: Neutral evil
Initiative: -2 (Dex); Senses: darkvision 60 ft., low-light vision, Listen +6, and Spot +6
Languages: Treant, Common, Sylvan

AC: 23 (-2 size, -2 Dex, +17 natural), touch 6, flat-footed 23
Hit Dice: 7d8+63 (94 hp); DR: 10/slashing
Fort +14, Ref +0, Will +5 Speed: 20 ft.
Space: 15 ft./15 ft.
Base Attack +5; Grapple +24
Attack: 2 claws +14 melee, bite +9 melee
Damage: Melee 2 slams 2d6+11, bite 2d6+5 plus contamination
Special Attacks/Actions: Improved Sunder, Power Attack, contamination (DC 22), double damage against objects, animate trees, trample 2d6+13 Abilities: Str 33, Dex 6, Con 29, Int 10, Wis 12, Cha 10
Special Qualities: Fast healing 3; Immune disease, plant traits, Resist acid 10, vulnerability to fire
Feats: Improved Sunder, Iron Will, Power Attack
Skills: Diplomacy +2, Hide -10*, Intimidate +5, Knowledge (nature) +5, Listen +6, Sense Motive +6, Spot +6, and Survival +6 (+8 aboveground)
Advancement: 8-16 HD (Huge); 17-21 HD (Gargantuan) Climate/Terrain: Temperate forest
Organization: Solitary or grove
Treasure/Possessions: None