Treant, Corrupted
Huge Plant — CR 10
- Hit Dice
- 7d8+63 (94 hp)
- Initiative
- -2
- Speed
- 20 ft, 20 ft.
- Armor Class
- 23, touch 6, flat-footed 23
- Base Attack / Grapple
- +5/+24
- Attack
- 2 claws +14 melee, bite +9 melee
- STR
- 33
- DEX
- 6
- CON
- 29
- INT
- 10
- WIS
- 12
- CHA
- 10
- Fort / Ref / Will
- +14 / +0 / +5
- Challenge Rating
- 10
- Alignment
- Neutral evil
Special Abilities
DR 10/slashingImproved SunderPower Attackcontamination (DC 22)double damage against objectsanimate treestrample 2d6+13
Feats
Treant, Corrupted (CR 10)
Huge Plant
Alignment: Neutral evil
Initiative: -2 (Dex); Senses: darkvision 60 ft., low-light vision, Listen +6, and Spot +6
Languages: Treant, Common, Sylvan
Hit Dice: 7d8+63 (94 hp); DR: 10/slashing
Fort +14, Ref +0, Will +5 Speed: 20 ft.
Space: 15 ft./15 ft.
Base Attack +5; Grapple +24
Attack: 2 claws +14 melee, bite +9 melee
Damage: Melee 2 slams 2d6+11, bite 2d6+5 plus contamination
Special Attacks/Actions: Improved Sunder, Power Attack, contamination (DC 22), double damage against objects, animate trees, trample 2d6+13 Abilities: Str 33, Dex 6, Con 29, Int 10, Wis 12, Cha 10
Special Qualities: Fast healing 3; Immune disease, plant traits, Resist acid 10, vulnerability to fire
Feats: Improved Sunder, Iron Will, Power Attack
Skills: Diplomacy +2, Hide -10*, Intimidate +5, Knowledge (nature) +5, Listen +6, Sense Motive +6, Spot +6, and Survival +6 (+8 aboveground)
Advancement: 8-16 HD (Huge); 17-21 HD (Gargantuan) Climate/Terrain: Temperate forest
Organization: Solitary or grove
Treasure/Possessions: None
Description
Treant, Corrupted (CR 10)
Huge Plant
Alignment: Neutral evil
Initiative: -2 (Dex); Senses: darkvision 60 ft., low-light vision, Listen +6, and Spot +6
Languages: Treant, Common, Sylvan
Hit Dice: 7d8+63 (94 hp); DR: 10/slashing
Fort +14, Ref +0, Will +5 Speed: 20 ft.
Space: 15 ft./15 ft.
Base Attack +5; Grapple +24
Attack: 2 claws +14 melee, bite +9 melee
Damage: Melee 2 slams 2d6+11, bite 2d6+5 plus contamination
Special Attacks/Actions: Improved Sunder, Power Attack, contamination (DC 22), double damage against objects, animate trees, trample 2d6+13 Abilities: Str 33, Dex 6, Con 29, Int 10, Wis 12, Cha 10
Special Qualities: Fast healing 3; Immune disease, plant traits, Resist acid 10, vulnerability to fire
Feats: Improved Sunder, Iron Will, Power Attack
Skills: Diplomacy +2, Hide -10*, Intimidate +5, Knowledge (nature) +5, Listen +6, Sense Motive +6, Spot +6, and Survival +6 (+8 aboveground)
Advancement: 8-16 HD (Huge); 17-21 HD (Gargantuan) Climate/Terrain: Temperate forest
Organization: Solitary or grove
Treasure/Possessions: None
Combat
Treant, Corrupted (CR 10)
Huge Plant
Alignment: Neutral evil
Initiative: -2 (Dex); Senses: darkvision 60 ft., low-light vision, Listen +6, and Spot +6
Languages: Treant, Common, Sylvan
Hit Dice: 7d8+63 (94 hp); DR: 10/slashing
Fort +14, Ref +0, Will +5 Speed: 20 ft.
Space: 15 ft./15 ft.
Base Attack +5; Grapple +24
Attack: 2 claws +14 melee, bite +9 melee
Damage: Melee 2 slams 2d6+11, bite 2d6+5 plus contamination
Special Attacks/Actions: Improved Sunder, Power Attack, contamination (DC 22), double damage against objects, animate trees, trample 2d6+13 Abilities: Str 33, Dex 6, Con 29, Int 10, Wis 12, Cha 10
Special Qualities: Fast healing 3; Immune disease, plant traits, Resist acid 10, vulnerability to fire
Feats: Improved Sunder, Iron Will, Power Attack
Skills: Diplomacy +2, Hide -10*, Intimidate +5, Knowledge (nature) +5, Listen +6, Sense Motive +6, Spot +6, and Survival +6 (+8 aboveground)
Advancement: 8-16 HD (Huge); 17-21 HD (Gargantuan) Climate/Terrain: Temperate forest
Organization: Solitary or grove
Treasure/Possessions: None