Tiger, Dire
Large Animal (good will) — CR 8
Tiger, Dire is a D&D 3.5 monster from MM, p. 65. CR 8, HD 16d8+48 (120 hp).
- Hit Dice
- 16d8+48 (120 hp)
- Initiative
- +2
- Speed
- Land 40 ft
- Armor Class
- 17, touch 11, flat-footed 15
- Base Attack / Grapple
- +12/+24
- Attack
- Claw +20 melee (2d4+8)
- Full Attack
- 2 claws +20 melee (2d4+8) and bite +14 melee (2d6+4)
- STR
- 27
- DEX
- 15
- CON
- 17
- INT
- 2
- WIS
- 12
- CHA
- 10
- Fort / Ref / Will
- +13 / +12 / +11
- Challenge Rating
- 8
- Alignment
- Always Neutral
- Organization
- Solitary or pair
- Treasure
- None
- Environment
- Forests
- Level Adjustment
- —
Special Abilities
Feats
This immense, monstrous feline is almost as tall at the shoulder as a human. It has a long body with bold stripes and paws the size of bucklers.
Description
Dire animals are larger, tougher, meaner versions of ordinary animals. Each kind tends to have a feral, prehistoric, or even demonic appearance.
Dire tigers prey on just about anything that moves. They will patiently stalk a potential meal, striking whenever the creature lets down its guard.
Dire tigers grow to be over 12 feet long and can weigh up to 6,000 pounds.
Combat
A dire tiger attacks by running at prey, leaping, and clawing and biting as it takes with its rear claws.
Improved Grab (Ex): To use this ability, a dire tiger must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex): If a dire tiger charges, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +18 melee, damage 2d4+4.
Skills: Dire tigers have a +4 racial bonus on Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.