Tiger, Dire

Large Animal (good will) — CR 8

Monster Manual v.3.5 (MM), p. 65Updated 3.5

Tiger, Dire is a D&D 3.5 monster from MM, p. 65. CR 8, HD 16d8+48 (120 hp).

Hit Dice
16d8+48 (120 hp)
Initiative
+2
Speed
Land 40 ft
Armor Class
17, touch 11, flat-footed 15
Base Attack / Grapple
+12/+24
Attack
Claw +20 melee (2d4+8)
Full Attack
2 claws +20 melee (2d4+8) and bite +14 melee (2d6+4)
STR
27
DEX
15
CON
17
INT
2
WIS
12
CHA
10
Fort / Ref / Will
+13 / +12 / +11
Challenge Rating
8
Alignment
Always Neutral
Organization
Solitary or pair
Treasure
None
Environment
Forests
Level Adjustment

Special Abilities

Improved GrabPounceRakeLow-Light VisionScent

Feats

This immense, monstrous feline is almost as tall at the shoulder as a human. It has a long body with bold stripes and paws the size of bucklers.

Description

Dire animals are larger, tougher, meaner versions of ordinary animals. Each kind tends to have a feral, prehistoric, or even demonic appearance.

Dire tigers prey on just about anything that moves. They will patiently stalk a potential meal, striking whenever the creature lets down its guard.

Dire tigers grow to be over 12 feet long and can weigh up to 6,000 pounds.

Combat

A dire tiger attacks by running at prey, leaping, and clawing and biting as it takes with its rear claws.

Improved Grab (Ex): To use this ability, a dire tiger must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex): If a dire tiger charges, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +18 melee, damage 2d4+4.

Skills: Dire tigers have a +4 racial bonus on Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.