Tiger

Large Animal — CR 4

Monster Manual v.3.5 (MM), p. 281Updated 3.5

Tiger is a D&D 3.5 monster from MM, p. 281. CR 4, HD 6d8+18 (45 hp).

Hit Dice
6d8+18 (45 hp)
Initiative
+2
Speed
Land 40 ft
Armor Class
14, touch 11, flat-footed 12
Base Attack / Grapple
+4/+14
Attack
Claw +9 melee (1d8+6)
Full Attack
2 claws +9 melee (1d8+6) and bite +4 melee (2d6+3)
STR
23
DEX
15
CON
17
INT
2
WIS
12
CHA
6
Fort / Ref / Will
+8 / +7 / +3
Challenge Rating
4
Alignment
Always Neutral
Organization
Solitary
Treasure
None
Environment
Forests
Level Adjustment

Special Abilities

Improved GrabPounceRakeLow-Light VisionScent

Feats

These great cats stand more than 3 feet tall at the shoulder and are about 9 feet long. They weigh from 400 to 600 pounds.

Description

These great cats stand more than 3 feet tall at the shoulder and are about 9 feet long. They weigh from 400 to 600 pounds.

Combat

Improved Grab (Ex): To use this ability, a tiger must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex): If a tiger charges a foe, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +9 melee, damage 1d8+3.

Skills: Tigers have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.