Tiger
Large Animal — CR 4
Tiger is a D&D 3.5 monster from MM, p. 281. CR 4, HD 6d8+18 (45 hp).
- Hit Dice
- 6d8+18 (45 hp)
- Initiative
- +2
- Speed
- Land 40 ft
- Armor Class
- 14, touch 11, flat-footed 12
- Base Attack / Grapple
- +4/+14
- Attack
- Claw +9 melee (1d8+6)
- Full Attack
- 2 claws +9 melee (1d8+6) and bite +4 melee (2d6+3)
- STR
- 23
- DEX
- 15
- CON
- 17
- INT
- 2
- WIS
- 12
- CHA
- 6
- Fort / Ref / Will
- +8 / +7 / +3
- Challenge Rating
- 4
- Alignment
- Always Neutral
- Organization
- Solitary
- Treasure
- None
- Environment
- Forests
- Level Adjustment
- —
Special Abilities
Feats
These great cats stand more than 3 feet tall at the shoulder and are about 9 feet long. They weigh from 400 to 600 pounds.
Description
These great cats stand more than 3 feet tall at the shoulder and are about 9 feet long. They weigh from 400 to 600 pounds.
Combat
Improved Grab (Ex): To use this ability, a tiger must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex): If a tiger charges a foe, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +9 melee, damage 1d8+3.
Skills: Tigers have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.