Tiefling, 1st-Level Warrior
Medium Outsider (Native) — CR 0.5
Tiefling, 1st-Level Warrior is a D&D 3.5 monster from MM, p. 209. CR 0.5, HD 1d8+1 (5 hp).
- Hit Dice
- 1d8+1 (5 hp)
- Initiative
- +1
- Speed
- Land 30 ft
- Armor Class
- 15, touch 11, flat-footed 14
- Base Attack / Grapple
- +1/+2
- Attack
- Rapier +3 melee (1d6+1/18-20) or light crossbow +2 ranged (1d8/19-20)
- Full Attack
- Rapier +3 melee (1d6+1/18-20) or light crossbow +2 ranged (1d8/19-20)
- STR
- 13
- DEX
- 13
- CON
- 12
- INT
- 12
- WIS
- 9
- CHA
- 6
- Fort / Ref / Will
- +3 / +1 / -1
- Challenge Rating
- 0.5
- Alignment
- Usually Evil
- Organization
- Solitary, pair, or gang (3–4)
- Treasure
- Standard
- Environment
- Plains
- Level Adjustment
- +1
Special Abilities
Feats
This being looks like a human, but it has a faintly disturbing demeanor about it and a wicked gleam in its eyes. Short horns sprout from its forehead.
Description
Planetouched is a general word to describe someone who can trace his or her bloodline back to an outsider, usually a fiend or celestial.
The effects of having a supernatural being in one’s heritage last for many generations. Although not as dramatically altered as a half-celestial or a half-fiend, planetouched still retain some special qualities.
The two planetouched varieties described here are the most common. Aasimars are humans with some trace of celestial blood in their veins, and tieflings have some fiendishness in their family tree.
There is no “typical” aasimar or tiefling. They do not have their own societies or cultures, instead blending into existing ones. Many have character classes.
Twisted, devious, and untrustworthy, tieflings more often than not follow their inherent tendencies and heed the call to evil. A few defy their nature, but still must fight against popular opinion (if their nature is known) or the feeling of otherworldly “wrongness” that seems to follow them wherever they go.
Aside from a demeanor that many find disturbing, many tieflings are indistinguishable from humans. Others have small horns, pointed teeth, red eyes, a whiff of brimstone about them, or even cloven feet. No two tieflings are the same.
In most human societies, tieflings maintain a low profile, operating as thieves, assassins, or spies. Occasionally one rises to a position of power, but when its nature is revealed it quickly becomes an outcast.
Combat
Tieflings are sneaky, subtle, and generally conniving. They prefer to strike from ambush and usually avoid a fair fight if they can.
Darkness (Sp): A tiefling can use darkness once per day (caster level equal to class levels).
Skills: A tiefling has a +2 racial bonus on Bluff and Hide checks.
The tiefling warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.