Tiefling, 1st-Level Warrior

Medium Outsider (Native) — CR 0.5

Monster Manual v.3.5 (MM), p. 209Updated 3.5

Tiefling, 1st-Level Warrior is a D&D 3.5 monster from MM, p. 209. CR 0.5, HD 1d8+1 (5 hp).

Hit Dice
1d8+1 (5 hp)
Initiative
+1
Speed
Land 30 ft
Armor Class
15, touch 11, flat-footed 14
Base Attack / Grapple
+1/+2
Attack
Rapier +3 melee (1d6+1/18-20) or light crossbow +2 ranged (1d8/19-20)
Full Attack
Rapier +3 melee (1d6+1/18-20) or light crossbow +2 ranged (1d8/19-20)
STR
13
DEX
13
CON
12
INT
12
WIS
9
CHA
6
Fort / Ref / Will
+3 / +1 / -1
Challenge Rating
0.5
Alignment
Usually Evil
Organization
Solitary, pair, or gang (3–4)
Treasure
Standard
Environment
Plains
Level Adjustment
+1

Special Abilities

DarkvisionResistance to ColdResistance to ElectricityResistance to Fire

Feats

This being looks like a human, but it has a faintly disturbing demeanor about it and a wicked gleam in its eyes. Short horns sprout from its forehead.

Description

Planetouched is a general word to describe someone who can trace his or her bloodline back to an outsider, usually a fiend or celestial.

The effects of having a supernatural being in one’s heritage last for many generations. Although not as dramatically altered as a half-celestial or a half-fiend, planetouched still retain some special qualities.

The two planetouched varieties described here are the most common. Aasimars are humans with some trace of celestial blood in their veins, and tieflings have some fiendishness in their family tree.

There is no “typical” aasimar or tiefling. They do not have their own societies or cultures, instead blending into existing ones. Many have character classes.

Twisted, devious, and untrustworthy, tieflings more often than not follow their inherent tendencies and heed the call to evil. A few defy their nature, but still must fight against popular opinion (if their nature is known) or the feeling of otherworldly “wrongness” that seems to follow them wherever they go.

Aside from a demeanor that many find disturbing, many tieflings are indistinguishable from humans. Others have small horns, pointed teeth, red eyes, a whiff of brimstone about them, or even cloven feet. No two tieflings are the same.

In most human societies, tieflings maintain a low profile, operating as thieves, assassins, or spies. Occasionally one rises to a position of power, but when its nature is revealed it quickly becomes an outcast.

Combat

Tieflings are sneaky, subtle, and generally conniving. They prefer to strike from ambush and usually avoid a fair fight if they can.

Darkness (Sp): A tiefling can use darkness once per day (caster level equal to class levels).

Skills: A tiefling has a +2 racial bonus on Bluff and Hide checks.

The tiefling warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.