Threskisphinx
Large Magical Beast — CR 8
Threskisphinx is a D&D 3.5 monster from —. CR 8, HD 10d10+40 (95 hp).
- Hit Dice
- 10d10+40 (95 hp)
- Initiative
- +2
- Speed
- land 40 ft, 40 ft., fly 100 ft. (poor)
- Base Attack / Grapple
- +10/+19
- Attack
- Claw +14 melee
- Full Attack
- 2 claws +14 melee
- STR
- 20
- DEX
- 15
- CON
- 18
- INT
- 19
- WIS
- 24
- CHA
- 19
- Fort / Ref / Will
- +11 / +9 / +10
- Challenge Rating
- 8
- Alignment
- Always neutral good
- Organization
- Solitary
- Treasure
- Standard
- Level Adjustment
- +5
Special Abilities
PounceRake
Feats
Description
Typical Druid Spells Prepared (caster level 6th): 0 - create water, cure minor wounds, detect magic, light, purify food and drink; 1st - charm animal (DC 18), cure light wounds, obscuring mist, speak with animals, summon nature's ally I; 2nd - animal trance (DC 19), delay poison, hold animal (DC 19), lesser restoration, summon nature's ally II; 3rd - cure moderate wounds, daylight, neutralize poison, remove disease.
Threskisphinxes use their spells to avoid combat whenever possible, usually throwing out an obscuring mist or a summon nature's ally spell to distract opponents. Because they eat only small fish, a threskisphinx's natural weapons are generally used only for defense.