Threskisphinx

Large Magical Beast — CR 8

()Updated 3.5

Threskisphinx is a D&D 3.5 monster from —. CR 8, HD 10d10+40 (95 hp).

Hit Dice
10d10+40 (95 hp)
Initiative
+2
Speed
land 40 ft, 40 ft., fly 100 ft. (poor)
Base Attack / Grapple
+10/+19
Attack
Claw +14 melee
Full Attack
2 claws +14 melee
STR
20
DEX
15
CON
18
INT
19
WIS
24
CHA
19
Fort / Ref / Will
+11 / +9 / +10
Challenge Rating
8
Alignment
Always neutral good
Organization
Solitary
Treasure
Standard
Level Adjustment
+5

Special Abilities

PounceRake

Feats

Typical Druid Spells Prepared (caster level 6th): 0 - create water, cure minor wounds, detect magic, light, purify food and drink; 1st - charm animal (DC 18), cure light wounds, obscuring mist, speak with animals, summon nature's ally I; 2nd - animal trance (DC 19), delay poison, hold animal (DC 19), lesser restoration, summon nature's ally II; 3rd - cure moderate wounds, daylight, neutralize poison, remove disease. Threskisphinxes use their spells to avoid combat whenever possible, usually throwing out an obscuring mist or a summon nature's ally spell to distract opponents. Because they eat only small fish, a threskisphinx's natural weapons are generally used only for defense.

Description

Typical Druid Spells Prepared (caster level 6th): 0 - create water, cure minor wounds, detect magic, light, purify food and drink; 1st - charm animal (DC 18), cure light wounds, obscuring mist, speak with animals, summon nature's ally I; 2nd - animal trance (DC 19), delay poison, hold animal (DC 19), lesser restoration, summon nature's ally II; 3rd - cure moderate wounds, daylight, neutralize poison, remove disease. Threskisphinxes use their spells to avoid combat whenever possible, usually throwing out an obscuring mist or a summon nature's ally spell to distract opponents. Because they eat only small fish, a threskisphinx's natural weapons are generally used only for defense.