Thoqqua

Medium Elemental (Earth) (Earth, Extraplanar, Fire) — CR 2

Monster Manual v.3.5 (MM), p. 242Updated 3.5

Thoqqua is a D&D 3.5 monster from MM, p. 242. CR 2, HD 3d8+3 (16 hp).

Hit Dice
3d8+3 (16 hp)
Initiative
+1
Speed
Land 30 ft
Armor Class
18, touch 11, flat-footed 17
Base Attack / Grapple
+2/+4
Attack
Slam +4 melee (1d6+3 plus 2d6 fire)
Full Attack
Slam +4 melee (1d6+3 plus 2d6 fire)
STR
15
DEX
13
CON
13
INT
6
WIS
12
CHA
10
Fort / Ref / Will
+4 / +2 / +2
Challenge Rating
2
Alignment
Usually Neutral
Organization
Solitary or pair
Treasure
None
Environment
Elemental Plane of Fire
Level Adjustment

Special Abilities

BurnHeatDarkvisionElemental TraitsImmunity to FireTremorsenseVulnerability to Cold

Feats

This creature has a sinuous body that is segmented like an earthworm“s. The whole body glows with orange-white heat.

Description

The thoqqua is a wormlike monster with a body hot enough to melt solid rock. It has a choleric mood and a foul temper. Although native to the Elemental Plane of Fire, it is also known to inhabit the Elemental Plane of Earth.

A thoqqua spends most of its time burrowing through rock looking for minerals to eat. It burrowing leaves behind a usable tunnel, albeit a small one with blistering hot walls.

A thoqqua is about 1 foot in diameter and 4 to 5 feet long. It weighs about 200 pounds.

Combat

When a thoqqua is disturbed, its first instinct is to attack. Its favored tactic is to spring directly at a foe, either by bursting out of the rock or by coiling up its body and launching itself like a spring. (Treat this as a charge, even though the thoqqua does not need to move 10 feet before attacking.)

Heat (Ex): Merely touching or being touched by a thoqqua automatically deals 2d6 fire damage.

Burn (Ex): When a thoqqua hits with its slam attack, the opponent must succeed on a DC 12 Reflex save or catch fire. The save DC is Constitution-based. The flame burns for 1d4 rounds if not extinguished sooner. A burning creature can use a full-round action to put out the flame.