Thoqqua
Medium Elemental (Earth) (Earth, Extraplanar, Fire) — CR 2
Thoqqua is a D&D 3.5 monster from MM, p. 242. CR 2, HD 3d8+3 (16 hp).
- Hit Dice
- 3d8+3 (16 hp)
- Initiative
- +1
- Speed
- Land 30 ft
- Armor Class
- 18, touch 11, flat-footed 17
- Base Attack / Grapple
- +2/+4
- Attack
- Slam +4 melee (1d6+3 plus 2d6 fire)
- Full Attack
- Slam +4 melee (1d6+3 plus 2d6 fire)
- STR
- 15
- DEX
- 13
- CON
- 13
- INT
- 6
- WIS
- 12
- CHA
- 10
- Fort / Ref / Will
- +4 / +2 / +2
- Challenge Rating
- 2
- Alignment
- Usually Neutral
- Organization
- Solitary or pair
- Treasure
- None
- Environment
- Elemental Plane of Fire
- Level Adjustment
- —
Special Abilities
Feats
This creature has a sinuous body that is segmented like an earthworm“s. The whole body glows with orange-white heat.
Description
The thoqqua is a wormlike monster with a body hot enough to melt solid rock. It has a choleric mood and a foul temper. Although native to the Elemental Plane of Fire, it is also known to inhabit the Elemental Plane of Earth.
A thoqqua spends most of its time burrowing through rock looking for minerals to eat. It burrowing leaves behind a usable tunnel, albeit a small one with blistering hot walls.
A thoqqua is about 1 foot in diameter and 4 to 5 feet long. It weighs about 200 pounds.
Combat
When a thoqqua is disturbed, its first instinct is to attack. Its favored tactic is to spring directly at a foe, either by bursting out of the rock or by coiling up its body and launching itself like a spring. (Treat this as a charge, even though the thoqqua does not need to move 10 feet before attacking.)
Heat (Ex): Merely touching or being touched by a thoqqua automatically deals 2d6 fire damage.
Burn (Ex): When a thoqqua hits with its slam attack, the opponent must succeed on a DC 12 Reflex save or catch fire. The save DC is Constitution-based. The flame burns for 1d4 rounds if not extinguished sooner. A burning creature can use a full-round action to put out the flame.